7928 Commits

Author SHA1 Message Date
Mario Zechner
07178017e2 [ts] Release 4.1.50 2023-12-03 22:46:14 +01:00
Mario Zechner
da25d821c3 [ts][player] Add SpinePlayerEditor back in for documentation page/blog. 2023-12-03 22:44:23 +01:00
Mario Zechner
8a9e345bdb [ts] Release 4.1.49 2023-12-03 22:19:12 +01:00
Mario Zechner
8f0a0f8bef [ts] Publish minified spine-player.css 2023-12-03 22:16:51 +01:00
Mario Zechner
092595d19e [godot] Add 4.2-stable to build matrix 2023-12-01 08:40:09 +01:00
Mario Zechner
401a149729 [ue] Remove PostLoadAssetRegistryTags usage for compatibility with UE 4.27 2023-11-29 00:43:18 +01:00
Harald Csaszar
b9b118c76e [csharp] Minor: increased version number for preceding commit. 2023-11-28 13:41:44 +01:00
Harald Csaszar
907166572b [csharp] Port of commit c11afb2, see #2412. Take skeleton scale into account when applying translation only IK constraint. 2023-11-28 13:40:57 +01:00
Mario Zechner
5d4b86e070 [flutter] Release 4.1.10 2023-11-28 13:40:27 +01:00
Mario Zechner
c0b76ccdc8 [ts] Release 4.1.48 2023-11-28 13:36:27 +01:00
Mario Zechner
f3dbe0d332 [haxe] Fix for #2412 2023-11-28 13:31:23 +01:00
Mario Zechner
501ad3553d [c][cpp] Fix for #2412 2023-11-28 13:30:02 +01:00
Mario Zechner
b62cb372e5 [ts] Fix for #2412 2023-11-28 13:28:00 +01:00
Mario Zechner
c11afb283d [libgdx] Take skeleton scale into account when applying translation only IK constraint, see #2412 2023-11-28 13:25:06 +01:00
Mario Zechner
ab92e26ca8 [ts] Release 4.1.47 2023-11-28 12:18:37 +01:00
Mario Zechner
eae8468dc2 [phaser] Use GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL 2023-11-28 12:13:13 +01:00
Mario Zechner
8a80baa0ac [cpp][ts] Improved test beds. 2023-11-27 12:06:52 +01:00
Mario Zechner
3dabb07561 [flutter] Release 4.1.8 2023-11-26 14:04:26 +01:00
Mario Zechner
58887199ca [flutter] Upgraded to Flutter 3.16.0, fixes #2420 2023-11-26 13:59:38 +01:00
Mario Zechner
14089dba6a [ts] Release 4.2.26 2023-11-26 13:23:12 +01:00
Harald Csaszar
7eea8ce8b3 [unity] On-demand loading: Fixed a bug of editor not always resetting textures when exiting play mode. 2023-11-21 14:34:37 +01:00
Harald Csaszar
97a03e059e [unity] Minor fixed a typo in a documentation line. 2023-11-21 14:01:18 +01:00
Harald Csaszar
3a4d99d761 [unity] Minor: Added doc on skeleton baking unsupported uninherited rotation when negative scale is used. See #2419. 2023-11-21 13:48:28 +01:00
Mario Zechner
54706aeea7 [godot] Closes #2421, fix check whether mesh indices changed in between frames. 2023-11-17 19:30:16 +01:00
Mario Zechner
094d3cbda7 [godot] Update to 4.1.3 2023-11-15 15:53:10 +01:00
Harald Csaszar
f9bf739498 [unity] Fixed a memory leak in SkeletonPartsRenderer. Closes #2414. 2023-11-13 15:40:35 +01:00
Mario Zechner
b09e189c64 [ts] Add missing .js extensions. 2023-11-06 13:32:35 +01:00
Mario Zechner
5c2afe7bd5 [ts] Release 4.1.45 2023-11-06 12:45:28 +01:00
Mario Zechner
9d4d86ced3 [ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407 2023-11-06 12:42:00 +01:00
Mario Zechner
c00ffb2e2d [ts] Release 4.1.44 2023-11-06 11:45:40 +01:00
Vadim Goncharov
09bb49b5db
[pixi][phaser][threejs] Fixed "ReferenceError: window is not defined" in Node.js environment. See #2409 (#2410) 2023-11-06 11:41:47 +01:00
Harald Csaszar
1cc01d6c6b [unity] Increased package version for previous commit 3172475. See #2408. 2023-11-02 21:24:49 +01:00
Harald Csaszar
3172475cd6 [unity] Fixed SkeletonGraphic.MatchRectTransformWithBounds setting referenceSize. Closes #2408. 2023-11-02 21:19:47 +01:00
Mario Zechner
fa4310b4d3 [haxe] Closes #2403, deform vertices arrays need to be initialized with default values. 2023-10-30 15:10:19 +01:00
Harald Csaszar
3527b926bd [unity] URP shader build error when added to always included shaders. Closes #2406. 2023-10-26 23:19:54 +02:00
Harald Csaszar
fa324fd838 [libgdx] Fix json TransformConstraint timeline mixShearY value being ignored. See commit c8f2370. 2023-10-26 23:02:45 +02:00
Harald Csaszar
c8f2370e75 [csharp] Fix json TransformConstraint timtline mixShearY value being ignored. 2023-10-26 20:56:42 +02:00
Mario Zechner
8d3af4d6e3 [ts] Release 4.1.43 2023-10-24 19:42:34 +02:00
Mario Zechner
8d4ed3056a [phaser] Closes #2390, reset static gameWebGLRenderer to remounts in React/Vue work. 2023-10-24 19:13:43 +02:00
Mario Zechner
a7bb103ec9 [haxe] Fix Scene touch handling, fix PathConstraint 2023-10-24 18:52:55 +02:00
Mario Zechner
d12431d72c [haxe] Fix MeshAttachment#updateRegion for the 270° case. 2023-10-24 17:11:10 +02:00
Mario Zechner
c960402c08 [c] Closes #2401, fixed incorrect allocation of TransformTimeline. 2023-10-23 13:18:04 +02:00
Mario Zechner
5989c861ca [c] Closes #2397, buffer overflow when loading sequences with less than 10 frames. 2023-10-19 19:43:59 +02:00
Harald Csaszar
3c1492ac32 [unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders. 2023-10-18 18:20:54 +02:00
badlogic
65d68ed45f [ue] Temporary (disabled) hack to get atlas and skeleton assets to display in content browsers. This doesn't work, as the UE editor thinks the assets are cooked. It also only loads assets that are referenced. As soon as the references no longer exist, the assets are unloaded. See #2368. 2023-10-18 18:19:02 +02:00
Mario Zechner
c2425dbdde [ue] WIP for 5.3 content browser visibility fix. 2023-10-18 17:32:02 +02:00
Mario Zechner
e283fada77 [pixi] Added note on status of runtime. 2023-10-18 15:09:17 +02:00
Mario Zechner
3c386ea234 [haxe] Added note on status of runtime. 2023-10-18 15:08:28 +02:00
Harald Csaszar
a08c7dd419 [unity] URP Shaders: Removed unsupported Outline parameters from URP "Blend Mode" shaders (added in commit 408c0bc). 2023-10-17 18:41:38 +02:00
Harald Csaszar
408c0bcc3d [unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers. 2023-10-16 22:10:51 +02:00