badlogic
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1be3c1a6b4
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[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
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2017-02-28 15:36:04 +01:00 |
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badlogic
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787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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a04c0088cb
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Merge branch 'master' into 3.6-beta
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2017-02-23 14:38:23 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
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023bec462f
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[c] Fixed transform constraint binary reading, didn't read local/relative properties
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2017-02-20 10:56:50 +01:00 |
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Mario Zechner
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95527b630a
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[c] Added void* userData field to spTrackEntry. Can be fetched in listeners.
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2017-02-02 10:56:46 +01:00 |
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badlogic
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5908d3a7d6
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Merge branch 'master' into 3.6-beta
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2017-01-31 14:12:59 +01:00 |
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badlogic
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cde9b3e89d
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[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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c2cfbc6cb8
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[c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn.
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2017-01-23 10:45:24 +01:00 |
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caiocsabino
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0b74269207
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NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813)
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2017-01-09 14:22:46 +01:00 |
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badlogic
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45b5935483
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[c] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:31:30 +01:00 |
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badlogic
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f07c2967d5
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[c] Fixed up c-unittests on GCC/Linux
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2016-12-20 11:18:26 +01:00 |
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badlogic
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fe33e912c6
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[c] Fix for clearTracks, see #805
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2016-12-15 13:32:44 +01:00 |
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badlogic
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31b5011acf
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[c] Fixes memory leak in SkeletonBinary.c. Closes #796
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2016-12-12 09:31:30 +01:00 |
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badlogic
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e8fa99557e
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[c] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
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2016-12-06 13:49:35 +01:00 |
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badlogic
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27bd17f067
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[c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794.
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2016-12-05 18:24:20 +01:00 |
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badlogic
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dfd0410acb
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[c] Ported latest AnimationState changes. See #792
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2016-12-02 15:43:58 +01:00 |
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taigacon
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9fedf6877a
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Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. (#788)
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2016-12-02 15:06:50 +01:00 |
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badlogic
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873ed16a53
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[c] Added callback recursion issue to test suite
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2016-11-29 18:45:36 +01:00 |
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badlogic
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6fe1e8fa68
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[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
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2016-11-29 13:27:15 +01:00 |
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badlogic
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0d444eb5de
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[c] Ported latest AnimationState changes
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2016-11-28 16:44:16 +01:00 |
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badlogic
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4e0fdc022b
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[c] Another sigseg fix in AnimationState
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2016-11-28 16:27:48 +01:00 |
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badlogic
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387b0afb80
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[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
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2016-11-28 16:00:46 +01:00 |
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badlogic
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f63e1625ab
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[c] Need to dispose mixingFrom explicitely in spAnimationState_disposeTracks, instead of disposeTrack. A mixingFrom entry may be smoked as part of disposing its parent before an event for the mixing from entry is processed in the event queue.
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2016-11-28 15:08:17 +01:00 |
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badlogic
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900001098b
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[c] Fixed leak in AnimationState, wasn't disposing mixing from entries when entire state is disposed. Confirmed that disposing of mixing froms is done properly if anim state is allowed to update until the mixing from is done.
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2016-11-25 16:02:49 +01:00 |
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badlogic
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98e49a7e11
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[c] Fixed more leaks.
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2016-11-24 16:48:32 +01:00 |
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badlogic
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f44cbaa044
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[c] Added spAnimationState_disposeStatics to appease memory leak detectors.
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2016-11-24 15:29:45 +01:00 |
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badlogic
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76137540ba
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[c] Another memcpy error
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2016-11-24 15:08:53 +01:00 |
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badlogic
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7fc9d1a26a
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[c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774
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2016-11-24 15:01:23 +01:00 |
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badlogic
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a0f0e2ee1f
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[c] Fixed memory leak in spTrackEntry_dispose, closes #770
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2016-11-24 13:41:25 +01:00 |
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badlogic
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a0484cc63d
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[c] Fixed memcpy bugs, closes #771
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2016-11-24 13:36:50 +01:00 |
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badlogic
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a73c5084b5
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[c] Ported AnimationState changes
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2016-11-24 12:38:03 +01:00 |
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badlogic
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56c6780fa8
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[c] Closes #768, fallthrough in event queue passed wrong event type
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2016-11-23 11:31:03 +01:00 |
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badlogic
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04e4d1f40d
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[c] Fixed memory leak in AnimationState.c
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2016-11-22 14:18:11 +01:00 |
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badlogic
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37b6fe3c11
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[c] Fixed bug in AttachmentTimeline, wrong order of trinary operator expressions
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2016-11-22 13:52:19 +01:00 |
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NathanSweet
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d52d2e72ee
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Updated READMEs, supported version is 3.5.xx.
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2016-11-15 23:29:27 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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Alireza Ashayer
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87499ee545
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Allocated more memory for events to prevent heap corruption when using events with large string data (#749)
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2016-11-10 16:20:25 +01:00 |
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badlogic
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69889d8a07
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[c] Fixes compilation in VS201x
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2016-10-19 12:00:59 +02:00 |
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NathanSweet
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0df3eea08b
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Added some missing license header comments.
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2016-10-16 00:19:26 +02:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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NathanSweet
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7a18f0818c
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Every space in its place! (tm)
(whitespace clean up)
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2016-10-15 23:15:41 +02:00 |
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NathanSweet
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f63561085a
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List explicit Spine editor version that is supported.
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2016-10-13 22:55:04 +02:00 |
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badlogic
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ef50131431
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[runtimes] Updated all LICENSE files and README.mds
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2016-10-13 15:21:05 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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badlogic
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1ecd627afa
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[runtimes] Closes #719, fixed sortPathConstraintAttachment
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2016-10-13 12:03:23 +02:00 |
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badlogic
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721de143d2
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[c] Closes #695, count parameter to indexOf when matching texture filters was off by one
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2016-09-26 12:16:18 +02:00 |
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badlogic
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5d3d681d6f
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[c] Closes #698, closes #704. Don't set locale on Android, use _strdup instead of strdup on WIN32
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2016-09-26 11:55:14 +02:00 |
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Pavel Platto
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90c2088497
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[c] binary skeleton leaks (#701)
* [c] Fix internal linked meshes leakage.
* [c] Fix leak of attachmentName in spSkeletonBinary_readAttachment.
* [c] Fix the leak of animation names.
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2016-09-23 12:55:56 +02:00 |
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