badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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ab226ab681
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[runtimes] re-exported examples with Spine 3.5.03-beta
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2016-10-17 14:08:00 +02:00 |
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badlogic
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02130d242e
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[runtimes] Updated examples to beta exports
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2016-10-17 12:48:15 +02:00 |
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badlogic
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eb3cb8a700
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Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
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2016-09-05 15:05:23 +02:00 |
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NathanSweet
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57b5f3a35f
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Updated example skeleton.
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2014-04-25 18:50:43 +02:00 |
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NathanSweet
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5b68fe5190
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Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
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2014-04-24 17:32:23 +02:00 |
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NathanSweet
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58545382fc
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Fixed reading ints.
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2013-09-27 14:03:07 +02:00 |
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NathanSweet
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2b86668f4e
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More efficient draw order when bind pose order is keyed.
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2013-09-24 11:10:10 +02:00 |
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NathanSweet
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8bd2171250
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Minor changes.
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2013-09-23 11:21:44 +02:00 |
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NathanSweet
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1db0e71257
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Minor updates.
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2013-09-20 18:56:21 +02:00 |
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NathanSweet
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e1fe518261
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Bounding boxes for spine-csharp.
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2013-09-20 16:42:55 +02:00 |
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NathanSweet
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734505c91c
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Additive blending for spine-csharp and spine-xna.
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2013-09-20 14:03:52 +02:00 |
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NathanSweet
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a511e267d2
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Keyable draw order for spine-csharp.
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2013-09-20 13:49:31 +02:00 |
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NathanSweet
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4a354f4565
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Generic C# runtime & XNA runtime.
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2013-04-11 10:25:12 +02:00 |
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