badlogic
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bd665df1d3
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[cpp] Cleaned up API.
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2018-03-05 16:58:12 +01:00 |
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badlogic
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e4a029e1a7
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[cpp] Added VertexEffect.
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2018-03-05 16:08:17 +01:00 |
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badlogic
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9ceec41432
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[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
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9cdf4c69ed
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[cpp] Formatting & cleanup
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2018-02-28 15:49:30 +01:00 |
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badlogic
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99d3e15a18
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[cpp] Fixed all the things by calloc'ing instead of allocing...
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2018-02-26 16:34:43 +01:00 |
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badlogic
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62ef2ba370
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[cpp] Fixed up Triangulator and AnimationState.
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2018-02-23 16:24:35 +01:00 |
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badlogic
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d631b252be
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[cpp] Fixed up Bone and MathUtil.
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2018-02-23 16:15:25 +01:00 |
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badlogic
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7a18b81226
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[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
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badlogic
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e55818a561
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[libgdx] Fixed snapshot version.
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2018-02-23 11:15:14 +01:00 |
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badlogic
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d9f03e8c51
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Merge branch '3.6' into 3.7-beta
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2018-02-23 11:14:37 +01:00 |
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badlogic
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4f446e7952
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[maven-release-plugin] prepare for next development iteration
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2018-02-23 11:12:40 +01:00 |
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badlogic
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03f3aadca3
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[maven-release-plugin] prepare release spine-libgdx-3.6.52.1
spine-libgdx-3.6.52.1
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2018-02-23 11:12:34 +01:00 |
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badlogic
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425b2936d1
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[cpp] Fixed SkeletonJson deform timeline parsing. Fxied leak in EventQueue.
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2018-02-22 17:13:45 +01:00 |
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badlogic
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6e8f0eaa27
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[cpp] More SkeletonBinary fixes.
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2018-02-22 17:02:59 +01:00 |
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badlogic
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4731a584f3
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[c] Removed dependency on kvec
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2018-02-22 16:30:35 +01:00 |
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badlogic
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53fe61db06
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[cpp] More fixes to SkeletonBinary
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2018-02-22 16:13:16 +01:00 |
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badlogic
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a8fd3e14be
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[cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting.
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2018-02-22 15:31:28 +01:00 |
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badlogic
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2d41846b1f
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[cpp] Refactored hash map, it's really a linked list for simplicity
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2018-02-22 13:27:37 +01:00 |
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badlogic
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ed7dc4ea93
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[cpp] Added preliminary SFML backend, fixed up a few APIs.
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2018-02-21 17:52:56 +01:00 |
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badlogic
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6d243eca48
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[cpp] Removed Vector.begin/end, fixed up vector assignments.
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2018-02-21 16:08:41 +01:00 |
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badlogic
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3cf3312180
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[cpp] Fixed up Pool to not be dumb, added more stats to test harness.
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2018-02-21 15:38:26 +01:00 |
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badlogic
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4234b17ffa
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[cpp] Removed // Empty
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2018-02-21 15:29:57 +01:00 |
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badlogic
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5af3d93403
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[cpp] Added Color, fixed up incorrect use of ensureCapacity/setSize of Vector. Fixed bugs in SkeletonBinary.
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2018-02-21 15:23:35 +01:00 |
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badlogic
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1c21542148
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[cpp] Replaced usages of math.h with MathUtil.
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2018-02-20 15:32:31 +01:00 |
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badlogic
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bef01b8e89
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[cpp] Refactored String and Vector.
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2018-02-20 15:10:40 +01:00 |
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badlogic
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88a1a58813
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Added Clion/CMake build dir to gitignore.
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2018-02-20 14:24:37 +01:00 |
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badlogic
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a8af3fa07e
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[cpp] First Clang-Tidy run.
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2018-02-16 17:36:07 +01:00 |
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badlogic
|
895407b69d
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[cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values.
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2018-02-16 16:51:55 +01:00 |
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badlogic
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ba90852ad6
|
Merge branch '3.6' into 3.7-beta
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2018-02-16 13:48:10 +01:00 |
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badlogic
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4d5010680d
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[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
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2018-02-16 13:47:03 +01:00 |
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badlogic
|
4a9446ed83
|
[cpp] Fixing up SkeletonBinary.
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2018-02-16 11:42:25 +01:00 |
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badlogic
|
11d0a47360
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[cpp] Fixed up memory issues & crashes. HashMap is a linked list atm, need a better replacement.
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2018-02-15 18:45:24 +01:00 |
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badlogic
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e7e240d109
|
[cpp] Crashes and leaks everywhere :D
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2018-02-14 16:49:55 +01:00 |
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badlogic
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3254747e94
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[c++] Removed old test harness, added new one, added leak detector, fixed new operator overloads, Vector doesn't copy on insert etc. See #1073
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2018-02-13 17:31:29 +01:00 |
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badlogic
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3f32e071a1
|
Merge branch '3.6' into 3.7-beta
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2018-02-13 14:20:04 +01:00 |
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badlogic
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db504d7bc6
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Updated UE4 project to use 4.18.
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2018-02-13 14:09:43 +01:00 |
|
pharan
|
1606933335
|
[unity] Rename Examples to Spine Examples
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2018-02-11 18:13:52 +08:00 |
|
pharan
|
398884f294
|
[unity] Remove old Gizmos folder meta file.
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2018-02-11 18:09:58 +08:00 |
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pharan
|
3be056c422
|
[unity] Add PointFollower editor conveniences.
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2018-02-09 17:45:16 +08:00 |
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badlogic
|
814dcf302b
|
Merge branch '3.6' into 3.7-beta
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2018-02-08 16:29:13 +01:00 |
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pharan
|
ca870d6b19
|
[unity] Add PointFollower.
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2018-02-08 22:16:06 +08:00 |
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badlogic
|
a0340f82f5
|
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2018-02-08 14:40:21 +01:00 |
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badlogic
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7a10d04e61
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[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
|
2018-02-08 14:39:51 +01:00 |
|
John
|
f5d62bf88a
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[unity] Fix <none> item for [SpineSlot] attribute.
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2018-02-08 21:32:09 +08:00 |
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badlogic
|
d27a9a3d87
|
[starling] Remove allocations in TwoColorEffect. Closes #1078
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2018-02-08 14:02:13 +01:00 |
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badlogic
|
200bb7765d
|
Updated .gitignore to exclude new dependency directories.g
|
2018-02-08 13:19:14 +01:00 |
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badlogic
|
28df2f8944
|
Merge branch '3.6' into 3.7-beta
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2018-02-06 15:16:55 +01:00 |
|
badlogic
|
39c63887c0
|
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
|
2018-02-06 15:16:44 +01:00 |
|
badlogic
|
eecde9e871
|
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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2018-02-06 15:16:23 +01:00 |
|
badlogic
|
6f6db39f64
|
[cpp] Added spine.h
|
2018-02-06 14:13:40 +01:00 |
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