3982 Commits

Author SHA1 Message Date
badlogic
bd665df1d3 [cpp] Cleaned up API. 2018-03-05 16:58:12 +01:00
badlogic
e4a029e1a7 [cpp] Added VertexEffect. 2018-03-05 16:08:17 +01:00
badlogic
9ceec41432 [cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code. 2018-03-05 14:32:09 +01:00
badlogic
9cdf4c69ed [cpp] Formatting & cleanup 2018-02-28 15:49:30 +01:00
badlogic
99d3e15a18 [cpp] Fixed all the things by calloc'ing instead of allocing... 2018-02-26 16:34:43 +01:00
badlogic
62ef2ba370 [cpp] Fixed up Triangulator and AnimationState. 2018-02-23 16:24:35 +01:00
badlogic
d631b252be [cpp] Fixed up Bone and MathUtil. 2018-02-23 16:15:25 +01:00
badlogic
7a18b81226 [cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint. 2018-02-23 15:45:45 +01:00
badlogic
e55818a561 [libgdx] Fixed snapshot version. 2018-02-23 11:15:14 +01:00
badlogic
d9f03e8c51 Merge branch '3.6' into 3.7-beta 2018-02-23 11:14:37 +01:00
badlogic
4f446e7952 [maven-release-plugin] prepare for next development iteration 2018-02-23 11:12:40 +01:00
badlogic
03f3aadca3 [maven-release-plugin] prepare release spine-libgdx-3.6.52.1 spine-libgdx-3.6.52.1 2018-02-23 11:12:34 +01:00
badlogic
425b2936d1 [cpp] Fixed SkeletonJson deform timeline parsing. Fxied leak in EventQueue. 2018-02-22 17:13:45 +01:00
badlogic
6e8f0eaa27 [cpp] More SkeletonBinary fixes. 2018-02-22 17:02:59 +01:00
badlogic
4731a584f3 [c] Removed dependency on kvec 2018-02-22 16:30:35 +01:00
badlogic
53fe61db06 [cpp] More fixes to SkeletonBinary 2018-02-22 16:13:16 +01:00
badlogic
a8fd3e14be [cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting. 2018-02-22 15:31:28 +01:00
badlogic
2d41846b1f [cpp] Refactored hash map, it's really a linked list for simplicity 2018-02-22 13:27:37 +01:00
badlogic
ed7dc4ea93 [cpp] Added preliminary SFML backend, fixed up a few APIs. 2018-02-21 17:52:56 +01:00
badlogic
6d243eca48 [cpp] Removed Vector.begin/end, fixed up vector assignments. 2018-02-21 16:08:41 +01:00
badlogic
3cf3312180 [cpp] Fixed up Pool to not be dumb, added more stats to test harness. 2018-02-21 15:38:26 +01:00
badlogic
4234b17ffa [cpp] Removed // Empty 2018-02-21 15:29:57 +01:00
badlogic
5af3d93403 [cpp] Added Color, fixed up incorrect use of ensureCapacity/setSize of Vector. Fixed bugs in SkeletonBinary. 2018-02-21 15:23:35 +01:00
badlogic
1c21542148 [cpp] Replaced usages of math.h with MathUtil. 2018-02-20 15:32:31 +01:00
badlogic
bef01b8e89 [cpp] Refactored String and Vector. 2018-02-20 15:10:40 +01:00
badlogic
88a1a58813 Added Clion/CMake build dir to gitignore. 2018-02-20 14:24:37 +01:00
badlogic
a8af3fa07e [cpp] First Clang-Tidy run. 2018-02-16 17:36:07 +01:00
badlogic
895407b69d [cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values. 2018-02-16 16:51:55 +01:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
4a9446ed83 [cpp] Fixing up SkeletonBinary. 2018-02-16 11:42:25 +01:00
badlogic
11d0a47360 [cpp] Fixed up memory issues & crashes. HashMap is a linked list atm, need a better replacement. 2018-02-15 18:45:24 +01:00
badlogic
e7e240d109 [cpp] Crashes and leaks everywhere :D 2018-02-14 16:49:55 +01:00
badlogic
3254747e94 [c++] Removed old test harness, added new one, added leak detector, fixed new operator overloads, Vector doesn't copy on insert etc. See #1073 2018-02-13 17:31:29 +01:00
badlogic
3f32e071a1 Merge branch '3.6' into 3.7-beta 2018-02-13 14:20:04 +01:00
badlogic
db504d7bc6 Updated UE4 project to use 4.18. 2018-02-13 14:09:43 +01:00
pharan
1606933335 [unity] Rename Examples to Spine Examples 2018-02-11 18:13:52 +08:00
pharan
398884f294 [unity] Remove old Gizmos folder meta file. 2018-02-11 18:09:58 +08:00
pharan
3be056c422 [unity] Add PointFollower editor conveniences. 2018-02-09 17:45:16 +08:00
badlogic
814dcf302b Merge branch '3.6' into 3.7-beta 2018-02-08 16:29:13 +01:00
pharan
ca870d6b19 [unity] Add PointFollower. 2018-02-08 22:16:06 +08:00
badlogic
a0340f82f5 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-02-08 14:40:21 +01:00
badlogic
7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care. 2018-02-08 14:39:51 +01:00
John
f5d62bf88a
[unity] Fix <none> item for [SpineSlot] attribute. 2018-02-08 21:32:09 +08:00
badlogic
d27a9a3d87 [starling] Remove allocations in TwoColorEffect. Closes #1078 2018-02-08 14:02:13 +01:00
badlogic
200bb7765d Updated .gitignore to exclude new dependency directories.g 2018-02-08 13:19:14 +01:00
badlogic
28df2f8944 Merge branch '3.6' into 3.7-beta 2018-02-06 15:16:55 +01:00
badlogic
39c63887c0 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-02-06 15:16:44 +01:00
badlogic
eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 2018-02-06 15:16:23 +01:00
badlogic
6f6db39f64 [cpp] Added spine.h 2018-02-06 14:13:40 +01:00