Mario Zechner
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c0b76ccdc8
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[ts] Release 4.1.48
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2023-11-28 13:36:27 +01:00 |
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Mario Zechner
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f3dbe0d332
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[haxe] Fix for #2412
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2023-11-28 13:31:23 +01:00 |
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Mario Zechner
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501ad3553d
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[c][cpp] Fix for #2412
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2023-11-28 13:30:02 +01:00 |
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Mario Zechner
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b62cb372e5
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[ts] Fix for #2412
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2023-11-28 13:28:00 +01:00 |
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Mario Zechner
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c11afb283d
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[libgdx] Take skeleton scale into account when applying translation only IK constraint, see #2412
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2023-11-28 13:25:06 +01:00 |
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Mario Zechner
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ab92e26ca8
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[ts] Release 4.1.47
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2023-11-28 12:18:37 +01:00 |
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Mario Zechner
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eae8468dc2
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[phaser] Use GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL
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2023-11-28 12:13:13 +01:00 |
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Mario Zechner
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8a80baa0ac
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[cpp][ts] Improved test beds.
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2023-11-27 12:06:52 +01:00 |
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Mario Zechner
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3dabb07561
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[flutter] Release 4.1.8
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2023-11-26 14:04:26 +01:00 |
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Mario Zechner
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58887199ca
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[flutter] Upgraded to Flutter 3.16.0, fixes #2420
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2023-11-26 13:59:38 +01:00 |
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Mario Zechner
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14089dba6a
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[ts] Release 4.2.26
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2023-11-26 13:23:12 +01:00 |
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Harald Csaszar
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7eea8ce8b3
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[unity] On-demand loading: Fixed a bug of editor not always resetting textures when exiting play mode.
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2023-11-21 14:34:37 +01:00 |
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Harald Csaszar
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97a03e059e
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[unity] Minor fixed a typo in a documentation line.
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2023-11-21 14:01:18 +01:00 |
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Harald Csaszar
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3a4d99d761
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[unity] Minor: Added doc on skeleton baking unsupported uninherited rotation when negative scale is used. See #2419.
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2023-11-21 13:48:28 +01:00 |
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Mario Zechner
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54706aeea7
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[godot] Closes #2421, fix check whether mesh indices changed in between frames.
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2023-11-17 19:30:16 +01:00 |
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Mario Zechner
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094d3cbda7
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[godot] Update to 4.1.3
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2023-11-15 15:53:10 +01:00 |
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Harald Csaszar
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f9bf739498
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[unity] Fixed a memory leak in SkeletonPartsRenderer. Closes #2414.
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2023-11-13 15:40:35 +01:00 |
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Mario Zechner
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b09e189c64
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[ts] Add missing .js extensions.
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2023-11-06 13:32:35 +01:00 |
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Mario Zechner
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5c2afe7bd5
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[ts] Release 4.1.45
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2023-11-06 12:45:28 +01:00 |
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Mario Zechner
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9d4d86ced3
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[ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407
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2023-11-06 12:42:00 +01:00 |
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Mario Zechner
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c00ffb2e2d
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[ts] Release 4.1.44
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2023-11-06 11:45:40 +01:00 |
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Vadim Goncharov
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09bb49b5db
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[pixi][phaser][threejs] Fixed "ReferenceError: window is not defined" in Node.js environment. See #2409 (#2410)
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2023-11-06 11:41:47 +01:00 |
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Harald Csaszar
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1cc01d6c6b
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[unity] Increased package version for previous commit 3172475. See #2408.
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2023-11-02 21:24:49 +01:00 |
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Harald Csaszar
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3172475cd6
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[unity] Fixed SkeletonGraphic.MatchRectTransformWithBounds setting referenceSize. Closes #2408.
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2023-11-02 21:19:47 +01:00 |
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Mario Zechner
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fa4310b4d3
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[haxe] Closes #2403, deform vertices arrays need to be initialized with default values.
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2023-10-30 15:10:19 +01:00 |
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Harald Csaszar
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3527b926bd
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[unity] URP shader build error when added to always included shaders. Closes #2406.
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2023-10-26 23:19:54 +02:00 |
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Harald Csaszar
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fa324fd838
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[libgdx] Fix json TransformConstraint timeline mixShearY value being ignored. See commit c8f2370.
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2023-10-26 23:02:45 +02:00 |
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Harald Csaszar
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c8f2370e75
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[csharp] Fix json TransformConstraint timtline mixShearY value being ignored.
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2023-10-26 20:56:42 +02:00 |
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Mario Zechner
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8d3af4d6e3
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[ts] Release 4.1.43
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2023-10-24 19:42:34 +02:00 |
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Mario Zechner
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8d4ed3056a
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[phaser] Closes #2390, reset static gameWebGLRenderer to remounts in React/Vue work.
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2023-10-24 19:13:43 +02:00 |
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Mario Zechner
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a7bb103ec9
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[haxe] Fix Scene touch handling, fix PathConstraint
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2023-10-24 18:52:55 +02:00 |
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Mario Zechner
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d12431d72c
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[haxe] Fix MeshAttachment#updateRegion for the 270° case.
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2023-10-24 17:11:10 +02:00 |
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Mario Zechner
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c960402c08
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[c] Closes #2401, fixed incorrect allocation of TransformTimeline.
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2023-10-23 13:18:04 +02:00 |
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Mario Zechner
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5989c861ca
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[c] Closes #2397, buffer overflow when loading sequences with less than 10 frames.
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2023-10-19 19:43:59 +02:00 |
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Harald Csaszar
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3c1492ac32
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[unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders.
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2023-10-18 18:20:54 +02:00 |
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badlogic
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65d68ed45f
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[ue] Temporary (disabled) hack to get atlas and skeleton assets to display in content browsers. This doesn't work, as the UE editor thinks the assets are cooked. It also only loads assets that are referenced. As soon as the references no longer exist, the assets are unloaded. See #2368.
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2023-10-18 18:19:02 +02:00 |
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Mario Zechner
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c2425dbdde
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[ue] WIP for 5.3 content browser visibility fix.
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2023-10-18 17:32:02 +02:00 |
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Mario Zechner
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e283fada77
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[pixi] Added note on status of runtime.
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2023-10-18 15:09:17 +02:00 |
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Mario Zechner
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3c386ea234
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[haxe] Added note on status of runtime.
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2023-10-18 15:08:28 +02:00 |
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Harald Csaszar
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a08c7dd419
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[unity] URP Shaders: Removed unsupported Outline parameters from URP "Blend Mode" shaders (added in commit 408c0bc).
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2023-10-17 18:41:38 +02:00 |
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Harald Csaszar
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408c0bcc3d
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[unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers.
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2023-10-16 22:10:51 +02:00 |
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badlogic
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5b3aaee94b
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[godot] Updated NuGet packages
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2023-10-13 11:54:38 +02:00 |
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badlogic
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1c9b263955
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-10-13 11:34:07 +02:00 |
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Mario Zechner
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087b2688db
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[c] Closes #2394, double free of sequences in mesh attachments.
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2023-10-11 11:44:36 +02:00 |
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Misaki Eymard
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f854579239
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Update to clarify the supported versions of spine-ue4 with Unreal Engine. (#2396)
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2023-10-11 11:33:02 +02:00 |
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Harald Csaszar
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ca06a5a7f6
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[unity] Minor: formatting fixes.
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2023-10-06 19:18:45 +02:00 |
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Harald Csaszar
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8bc1201b83
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[unity] On-demand loading of Atlas Textures now supports SkeletonGraphic. Added method RequestLoadTexture and TextureRequested delegate to OnDemandTextureLoader. Fixed missing loader asset name suffix. See #1890.
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2023-10-06 18:35:32 +02:00 |
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Mario Zechner
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f5caeacf0c
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[godot] Fix compilation errors with 3.5.3, fix const correctness.
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2023-10-06 11:15:21 +02:00 |
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Mario Zechner
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97fb551cee
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[godot] Update 4.1 editor build to 4.1.2-stable
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2023-10-06 10:54:05 +02:00 |
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Mario Zechner
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66f2bfeb61
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[godot] Update 3.5 editor build to 3.5.3-stable
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2023-10-06 10:53:09 +02:00 |
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