NathanSweet
a1ad55f8a1
Documented memory ownership.
...
Clean up and minor improvements.
2013-03-15 01:41:24 +01:00
Victor Savu
b0f8468ddc
initialize variable
2013-03-13 00:40:18 +02:00
Victor Savu
c93bb14708
free the texture when we are done with it
2013-03-13 00:40:18 +02:00
Victor Savu
67aa830511
fix use after free
...
the string created by value.substr(index * 2, 2) is deleted after c_str()
but before strtoul executes. The solution is to use a temporary string
to store the value.
2013-03-13 00:40:18 +02:00
Victor Savu
f77459983f
use the states provided
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This allows animations to be scaled/moved easily
2013-03-13 00:40:18 +02:00
NathanSweet
695db31d71
libgdx runtime, attachment loader instead of resolver.
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Other minor fixes.
2013-03-12 23:20:38 +01:00
Sean Chapel
4e61263551
Fixes issue with visual studio not defining M_PI in math.h. Fixed all compiler warnings.
2013-02-26 11:03:11 -08:00
damucz
325d3265b9
memory leaks
2013-02-23 23:18:37 +01:00
NathanSweet
31b07f8625
Clean up
2013-02-22 23:37:36 +01:00
NathanSweet
6710c1e9c9
cpp, loading, applying and animating with SFML is working.
2013-02-22 20:04:32 +01:00
NathanSweet
268933242f
cpp, skeleton loading and rendering with SFML.
2013-02-22 14:52:25 +01:00
NathanSweet
5efed09862
Texture atlas data loader, libgdx format.
2013-02-22 03:08:06 +01:00
NathanSweet
6887e51457
Clean up
2013-02-21 01:46:56 +01:00
NathanSweet
03a64be6ef
Initial C++ generic runtime.
2013-02-20 01:25:52 +01:00