314 Commits

Author SHA1 Message Date
badlogic
f020c2ceba [cpp] Closes #1404, add define SPINE_USE_STD_FUNCTION. When set, the animation state callback can be a std::function. 2019-07-11 14:29:42 +02:00
unknown
16c2437d70 Fix breaking changes 2019-07-04 14:24:08 +02:00
unknown
90f2968865 Clean ups 2019-07-03 12:49:10 +02:00
unknown
99c08fced6 Port more features 2019-07-02 17:51:47 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
badlogic
f5632c4ef1 [c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391. 2019-06-24 16:18:24 +02:00
badlogic
49dd7c97d0 [c][cpp] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:39:29 +02:00
badlogic
58e2971d81 [cpp] Added soft IK support. See #1383. 2019-06-19 16:42:58 +02:00
badlogic
c9ccd43121 Merge branch '3.7' into 3.8-beta 2019-06-13 16:10:22 +02:00
badlogic
b2e151f3e7 [c][cpp] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:08:04 +02:00
badlogic
d790429cd1 [c][cpp] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:31:42 +02:00
badlogic
d85e18c5f5 [c][cpp] Call update cache when setting a new skin. 2019-06-07 10:40:30 +02:00
badlogic
29322c5c51 [cpp] Ported skin bones/constraints changes. See #1346. 2019-06-06 14:13:23 +02:00
badlogic
64852ddc96 [cpp] Ported all skin API changes, see #841. 2019-06-04 10:30:02 +02:00
badlogic
40e6b026bd [c][sfml] Ported all skin API changes, see #841. 2019-06-03 15:39:11 +02:00
badlogic
7904bfd40f [cpp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose. 2019-05-15 15:15:39 +02:00
badlogic
4f3d2d8057 Merge branch '3.7' into 3.8-beta 2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
0a3f6cc28c [cpp] Ported rotated mesh region UV loading. See #1327. 2019-04-17 17:26:22 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
2a1b39ee59 Merge branch '3.7' into 3.8-beta 2019-04-04 14:58:35 +02:00
badlogic
0e0ed6ef3a [c][cpp] Port of additive blending fix, see #1322. 2019-04-04 14:33:41 +02:00
badlogic
962aaa1c9f [cpp] Updated CHANGELOG and clean-up. 2019-03-28 17:06:29 +01:00
badlogic
4ac0a86193 Merge branch 'cpp-callback' of https://github.com/AlvaroEstradaDev/spine-runtimes into AlvaroEstradaDev-cpp-callback 2019-03-28 16:59:34 +01:00
Alvaro Estrada
8e715bd475 Making sure there is only one listener set at a time 2019-03-25 12:28:09 -06:00
badlogic
ae63d28920 [cpp] Ported AniamtionState and Animation changes. See #1303. 2019-03-25 15:26:48 +01:00
Alvaro Estrada
c1632ee64a
Update AnimationState.cpp
Fixed an issue of what pointer it was supposed to check for
2019-03-13 12:37:30 -06:00
Alvaro Estrada
4542dc9a82 [cpp] Making the callbacks also object oriented 2019-03-13 12:02:08 -06:00
badlogic
444f604df3 Fixed README of spine-cpp. 2019-03-06 15:25:34 +01:00
Nick Peterson
15547e1e0c TrackEntry now resets renderer object (#1293) 2019-03-06 11:14:27 +01:00
badlogic
ed5dee43ef [c][cpp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 17:04:03 +01:00
badlogic
b49240cbb7 [cpp] Closes #1278, parsing of non-essential skeleton data. 2019-02-25 13:49:48 +01:00
badlogic
c0277ff12b [cpp] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 14:24:24 +01:00
badlogic
0919c1b9d2 [cpp] Closes #1243, make cleanUpVectorOfPointers() linear in time complexity. 2019-01-23 13:39:14 +01:00
badlogic
bc5dc2b70b [cpp] Resolve shadowed variables, see #1250. 2019-01-16 15:57:49 +01:00
badlogic
48ea9b1914 [c][cpp] Get rid of regionTextureWidth/Height 2018-12-22 15:33:42 +01:00
badlogic
794d7acd2f [c][cpp] Port of mesh whitespaces stripping. See #1232. 2018-12-22 14:27:32 +01:00
badlogic
503cdb81f4 [c][cpp] Fix path constraint for when path length is NaN. 2018-12-17 15:20:12 +01:00
badlogic
4a5c031540 [c][cpp] Allow negative scale and shear mix in transform constraint. See #1227. 2018-12-13 17:49:19 +01:00
badlogic
86334f50ff [c][cpp] Ported fix for #1224, disable inherit scale. 2018-12-10 15:06:51 +01:00
badlogic
222f4c9d0d [c][cpp] Clipping fix, see #1219 2018-12-05 16:16:54 +01:00
badlogic
941a9bd685 [runtimes] Ported fix for attachmentThreshold, see #1204. 2018-12-04 17:25:26 +01:00
badlogic
08694b37b3 [c][cpp] Ignore return carriage at end of atlas file lines. 2018-11-30 16:13:37 +01:00
badlogic
7175cf98e7 [c][cpp] Closes #1213, don't trim end of atlas file line. 2018-11-27 12:24:15 +01:00
badlogic
e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. 2018-10-30 17:11:23 +01:00
badlogic
11e24df981 [c][cpp] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:56:10 +01:00
badlogic
3dd56a5a4f [c][cpp] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:43:24 +02:00
badlogic
e11e0d42d8 [cpp] Ported 0 timeScale fix, see #1194. 2018-10-15 16:40:31 +02:00