pharan
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02cbf807eb
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[unity] SpineEditorUtilities better defines.
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2018-12-05 20:12:10 +08:00 |
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pharan
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ce9492a74c
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[unity] SpineEditorUtilities better defines.
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2018-12-05 20:10:52 +08:00 |
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badlogic
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54c6aacaa2
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[as3] Ported attachment timeline threshold and draw order fix. See #1204.
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2018-12-05 11:43:58 +01:00 |
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badlogic
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941a9bd685
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[runtimes] Ported fix for attachmentThreshold, see #1204.
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2018-12-04 17:25:26 +01:00 |
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badlogic
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9d54f47114
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[cocos2dx] Closes #1216. Cocos2dx may draw a SkeletonAnimation node before its update method is called. The skeleton is thus rendered in the setup pose for the first frame.
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2018-12-04 16:33:14 +01:00 |
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pharan
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3ff14fc186
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[unity] Update separator slot APIs.
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2018-12-04 19:42:58 +08:00 |
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pharan
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bd342bc10d
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[unity] Disable baking with new prefab system.
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2018-12-04 19:41:53 +08:00 |
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NathanSweet
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54dd3825f7
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[libgdx] Minor javadoc update.
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2018-12-03 18:06:17 +01:00 |
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badlogic
|
7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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f8d4b9e591
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Updated example projects. Coin was redone.
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2018-12-03 16:53:24 +01:00 |
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pharan
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2db2f22705
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[csharp] Fix attachment and draworder threshold TrackEntry settings.
Port of: b4c50035b8
see: https://github.com/EsotericSoftware/spine-runtimes/issues/1204
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2018-12-03 18:26:51 +08:00 |
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pharan
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536ccce9ea
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[csharp] Update DrawOrderTimeline setup pose code.
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2018-12-03 18:25:11 +08:00 |
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pharan
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37b99d6933
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[unity] spine-unity whitespace formatting.
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2018-12-03 17:49:34 +08:00 |
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NathanSweet
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b4c50035b8
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[libgdx] AnimationState, fixed attachment and draw order threshold TrackEntry settings.
closes #1204
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2018-12-01 20:59:19 +01:00 |
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NathanSweet
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d9e39c2866
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[libgdx] SkeletonViewer, display track percentages with lowest at bottom.
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2018-12-01 20:59:19 +01:00 |
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badlogic
|
08694b37b3
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[c][cpp] Ignore return carriage at end of atlas file lines.
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2018-11-30 16:13:37 +01:00 |
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harald.csaszar
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6d3fc9b3a0
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[unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208
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2018-11-29 10:12:21 +01:00 |
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pharan
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5530805a3e
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[csharp] Fix ColorTimeline.Apply before first key.
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2018-11-28 23:26:45 +08:00 |
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pharan
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80272fb719
|
[unity] 2018.3 prefab handling for scene components and inspectors.
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2018-11-28 20:53:16 +08:00 |
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badlogic
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7175cf98e7
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[c][cpp] Closes #1213, don't trim end of atlas file line.
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2018-11-27 12:24:15 +01:00 |
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badlogic
|
b8a8df486d
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[ts][player] Added iframe tests.
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2018-11-27 12:09:07 +01:00 |
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badlogic
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05d5f6d6e0
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[ts][player] Added viewport transitions between animation changes. Configurable via config.viewport.transitionTime.
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2018-11-23 14:43:53 +01:00 |
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badlogic
|
f6eb468d32
|
[ts][player] Added user defined global and per animation viewport. Viewports can also have padding.
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2018-11-23 14:18:48 +01:00 |
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badlogic
|
8610fd5446
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[ts][player] Interface for per animation viewport config.
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2018-11-23 10:50:15 +01:00 |
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badlogic
|
db7d6b2cc2
|
[ts][player] Per animation viewports.
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2018-11-22 17:31:22 +01:00 |
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badlogic
|
88aaa7e70c
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[ts][player] Handle fullscreen changes on mobile correctly.
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2018-11-22 16:49:47 +01:00 |
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badlogic
|
980ae773d3
|
[ts][player] Popup stays within bounds of player.
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2018-11-22 15:53:44 +01:00 |
|
badlogic
|
7910e7cc3e
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-11-21 16:58:11 +01:00 |
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badlogic
|
8e84c34999
|
[ts][player] Fixed more issues. Scrollsbar and docs are the last two issues.
|
2018-11-21 16:58:02 +01:00 |
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NathanSweet
|
750722f1c9
|
Catch Throwable rather than Exception.
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2018-11-20 21:44:47 +01:00 |
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badlogic
|
369323b24a
|
[ts][player] Style changes.
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2018-11-19 17:26:31 +01:00 |
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badlogic
|
30afc61b8f
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[ts][player] Fixed timeline slider and speed slider.
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2018-11-19 16:03:39 +01:00 |
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badlogic
|
30bd8ac751
|
[ts][player] Fixed canvas style to use display: block, because CSS was made by sadists.
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2018-11-19 15:15:21 +01:00 |
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badlogic
|
0053a14965
|
[ts][player] Better css, fixed showControls validation not working.
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2018-11-19 15:12:31 +01:00 |
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badlogic
|
896bdf913c
|
[ts][player] Integrated new spinner.
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2018-11-19 14:44:21 +01:00 |
|
badlogic
|
238523d0fc
|
Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
|
badlogic
|
8945d209c5
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-11-19 13:27:56 +01:00 |
|
badlogic
|
4c9913240b
|
Added 3.7 ready examples and their exports.
|
2018-11-19 13:27:49 +01:00 |
|
pharan
|
533a25286a
|
[unity] SpineEvent attribute audioOnly flag.
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2018-11-19 11:07:24 +08:00 |
|
pharan
|
12e7ebf78f
|
[unity] SkeletonRenderer cleanup.
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2018-11-19 11:06:50 +08:00 |
|
pharan
|
eccb124604
|
[unity] SpineAttributeDrawers formatting
|
2018-11-19 10:44:43 +08:00 |
|
pharan
|
b6c00a4880
|
[unity] SpineAttributes formatting.
|
2018-11-19 10:42:25 +08:00 |
|
badlogic
|
44552cd809
|
[ts] Rebuild artifacts.
|
2018-11-15 15:56:38 +01:00 |
|
badlogic
|
14a795e936
|
[ts][player] Made style sheet more robust against styles from embedding site.
|
2018-11-15 14:45:25 +01:00 |
|
badlogic
|
bd56277432
|
[ts][player] Fixed hover detection.
|
2018-11-15 14:39:28 +01:00 |
|
badlogic
|
bf00309ad1
|
Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts.
|
2018-11-15 11:01:47 +01:00 |
|
badlogic
|
939685f66c
|
Added new PMA samples.
|
2018-11-15 10:59:50 +01:00 |
|
badlogic
|
8eec72023a
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
|
2018-11-15 10:58:37 +01:00 |
|
badlogic
|
c95af40579
|
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
|
2018-11-15 10:58:30 +01:00 |
|
pharan
|
3a96c22c3a
|
[unity] Fix mesh generator submesh buffer starting too large.
|
2018-11-15 11:30:48 +08:00 |
|