pharan
|
ff31888adf
|
[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
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2018-11-15 10:49:19 +08:00 |
|
badlogic
|
c5413d32d0
|
[ts] Updated build artifacts.
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2018-11-14 14:33:44 +01:00 |
|
badlogic
|
94eec340c4
|
[ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused.
|
2018-11-14 14:29:27 +01:00 |
|
pharan
|
8b49ad91cb
|
[unity] SkeletonRenderSeparator update when instantiated in edit mode.
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2018-11-13 05:48:21 +08:00 |
|
pharan
|
1458f0eae1
|
[unity] SkeletonRenderSeparator fixes.
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2018-11-13 05:47:47 +08:00 |
|
pharan
|
235391d81e
|
[unity] Remove primary Skin.RemoveAttachment extension.
|
2018-11-13 05:47:11 +08:00 |
|
pharan
|
495321e6af
|
[unity] SkeletonGraphic runtime instantiation requires Material.
|
2018-11-13 05:46:45 +08:00 |
|
pharan
|
aa0dcee09a
|
[unity] SkeletonUtility method for delaying its update order forward.
|
2018-11-13 05:46:22 +08:00 |
|
pharan
|
1b95de7ac4
|
[unity] Formatting and docs.
|
2018-11-13 05:45:47 +08:00 |
|
pharan
|
5ab16f6ba7
|
[unity] Fix SkeletonUtility not following IK bone positions.
|
2018-11-13 05:45:11 +08:00 |
|
pharan
|
4fd1743d87
|
[csharp] Add docs again.
|
2018-11-13 05:42:27 +08:00 |
|
pharan
|
35896e52a4
|
[csharp] Add Skin#removeAttachment.
|
2018-11-13 05:38:35 +08:00 |
|
pharan
|
afde649c28
|
[csharp] Some formatting and docs.
|
2018-11-13 05:37:55 +08:00 |
|
NathanSweet
|
b194dbf2c8
|
[libgdx] Added Skin#removeAttachment.
|
2018-11-12 01:41:15 +01:00 |
|
badlogic
|
3c61589312
|
[ts][player] more clean-up.
|
2018-11-08 17:44:12 +01:00 |
|
badlogic
|
7d039344fe
|
[ts][player] Renamed spine-player.css to spine-widget.css
|
2018-11-08 17:40:34 +01:00 |
|
badlogic
|
bf29fcee11
|
[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
|
2018-11-08 17:38:19 +01:00 |
|
badlogic
|
49ba1d2bd9
|
[ts][player] Added controllable bones to player.
|
2018-11-08 16:00:23 +01:00 |
|
badlogic
|
fe44bece46
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
|
2018-11-07 18:07:26 +01:00 |
|
badlogic
|
5bd37ca739
|
Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones.
|
2018-11-07 18:03:37 +01:00 |
|
badlogic
|
f7a6b81f0f
|
Fixes #1200, spColor_setFromFloats clamps the values now.
|
2018-11-06 18:43:48 +01:00 |
|
badlogic
|
d937d432d8
|
Style changes for new player.
|
2018-11-06 18:40:38 +01:00 |
|
NathanSweet
|
42e5222cbf
|
[libgdx] Simpler hashcode.
|
2018-11-04 04:29:58 +01:00 |
|
badlogic
|
2597e11ee0
|
[ts][widget] Added fullscreen capabilities.
|
2018-11-02 17:20:10 +01:00 |
|
badlogic
|
c0f1f24a34
|
[ts][widget] First iteration of new Spine Player complete.
|
2018-11-02 16:59:48 +01:00 |
|
badlogic
|
11f00040f5
|
Slider, loading done.
|
2018-11-02 10:14:15 +01:00 |
|
badlogic
|
2dd812cb5f
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
|
2018-11-01 15:52:11 +01:00 |
|
badlogic
|
d1622c0dab
|
Beginnings of a Spine player that's more advanced than the existing widget.
|
2018-11-01 15:51:03 +01:00 |
|
badlogic
|
e4ab2c63f3
|
[c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199.
|
2018-10-30 17:11:23 +01:00 |
|
badlogic
|
471f054ae8
|
Updated CHANGELOG to reflect breaking changes from #1194.
|
2018-10-30 16:59:41 +01:00 |
|
badlogic
|
11e24df981
|
[c][cpp] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
|
2018-10-30 16:56:10 +01:00 |
|
badlogic
|
a064d76832
|
[csharp] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
|
2018-10-30 16:51:29 +01:00 |
|
badlogic
|
545ac276a0
|
[as3] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
|
2018-10-30 16:31:00 +01:00 |
|
badlogic
|
d71d5a390e
|
[lua] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
|
2018-10-30 16:23:30 +01:00 |
|
badlogic
|
32f6e449fc
|
[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
|
2018-10-30 16:20:24 +01:00 |
|
NathanSweet
|
69df56826d
|
[libgdx] Limit the number of entries nulled when a skin is cleared.
|
2018-10-29 17:11:57 +01:00 |
|
badlogic
|
a97728a416
|
[csharp] Fixed PathConstraint.
|
2018-10-27 12:53:25 +02:00 |
|
badlogic
|
3dd56a5a4f
|
[c][cpp] Port of fix for tangents at position 0 in PathConstraint. See #1198.
|
2018-10-26 17:43:24 +02:00 |
|
badlogic
|
33f5f0d99a
|
[csharp] Port of fix for tangents at position 0 in PathConstraint. See #1198.
|
2018-10-26 17:37:36 +02:00 |
|
badlogic
|
2cebd72f21
|
[as3] Port of fix for tangents at position 0 in PathConstraint. See #1198.
|
2018-10-26 17:36:08 +02:00 |
|
badlogic
|
a3ae6a049b
|
[lua] Port of fix for tangents at position 0 in PathConstraint. See #1198.
|
2018-10-26 17:22:18 +02:00 |
|
badlogic
|
7e86c3ff36
|
[ts] Rebuilt all artifacts after fix in #1198.
|
2018-10-26 17:19:16 +02:00 |
|
badlogic
|
72d6be6a21
|
[ts] Port of fix for tangents at position 0 in PathConstraint. See #1198.
|
2018-10-26 17:18:05 +02:00 |
|
pharan
|
8c55b1b5d0
|
[csharp] Fix world-to-local and local-to-world rotation functions to account for local rotation and shearX.
based on : 3851e201d8
|
2018-10-24 23:57:49 +08:00 |
|
NathanSweet
|
3851e201d8
|
[libgdx] Fixed worldToLocalRotation and localToWorldRotation to account for local rotation and shearX.
|
2018-10-20 18:01:46 +02:00 |
|
NathanSweet
|
81af7309e8
|
Batch and PolygonBatch draw methods accept float[] vertex data in the Batch format (5 attribute/vertex), new methods are provided to accept float[] vertex data containing two colors.
closes #1121
|
2018-10-19 00:33:35 +02:00 |
|
pharan
|
27828048fb
|
[unity] Fix MeshGenerator unnecessarily disposing buffer objects.
|
2018-10-18 21:37:24 +08:00 |
|
pharan
|
8d74ef06ac
|
[unity] Prospective resizing for MeshGenerator AddSubmesh branch.
|
2018-10-18 21:36:22 +08:00 |
|
pharan
|
d78b2fd024
|
[unity] Use EnsureCapacity for predetermined list sizes.
|
2018-10-18 21:35:33 +08:00 |
|
pharan
|
62769c3e71
|
[unity] Cleanup old renaming.
|
2018-10-18 21:34:36 +08:00 |
|