Harald Csaszar
|
c84e0328f1
|
Merge branch '3.8' into 4.0-beta
|
2021-01-11 15:11:41 +01:00 |
|
Harald Csaszar
|
2039efc5b7
|
[unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826.
|
2021-01-08 19:28:32 +01:00 |
|
Harald Csaszar
|
82a0de85bc
|
[unity] Fixed SkeletonGraphic with multiple materials displaying white square and issuing error when number of renderers changes in SkeletonGraphic.Rebuild. Closes #1826.
|
2021-01-08 17:59:18 +01:00 |
|
Harald Csaszar
|
e95e130e9b
|
[unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779.
|
2021-01-07 20:52:14 +01:00 |
|
Harald Csaszar
|
ab91a3539d
|
[unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779.
|
2021-01-07 20:25:01 +01:00 |
|
Harald Csaszar
|
a7f629f504
|
[unity] Fixed BoneFollowerGraphic silently failing at Transform instead of RectTransform by requiring component RectTransform. Closes #1828.
|
2021-01-07 16:20:19 +01:00 |
|
Nathan Sweet
|
ec14789c02
|
[libgdx] JsonRollback, added limited support for 4.0.xx to 3.8.99.
|
2021-01-06 18:54:20 -08:00 |
|
Nathan Sweet
|
12d83571ae
|
[libgdx] Javadoc.
|
2021-01-05 22:46:00 -08:00 |
|
Nathan Sweet
|
be84904181
|
Fixed Skeleton Viewer for libgdx TextureAtlas changes.
|
2021-01-02 18:41:51 -08:00 |
|
badlogic
|
20bca55b93
|
[ts] Fixed atlas parsing.
|
2020-12-29 16:37:46 +01:00 |
|
badlogic
|
3943bdd9b0
|
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
|
2020-12-28 12:11:33 +01:00 |
|
badlogic
|
9087ed61ae
|
[ts] Updated parser to new atlas format
Not quite working yet.
|
2020-12-28 12:11:25 +01:00 |
|
Nathan Sweet
|
8d75855191
|
[libgdx] Refactored SkeletonViewer into multiple files. Load PMA setting from new atlas format.
|
2020-12-23 16:27:34 -08:00 |
|
badlogic
|
bcccefddf7
|
[csharp] Fix parsing of mag filter for atlas pages
|
2020-12-23 19:28:44 +01:00 |
|
Harald Csaszar
|
e7eef04686
|
[runtimes] Improved export.sh/runtimes.sh generating all data, see #1825. Added 'manual-maps' subdirs at raptor and stretchyman dirs, containing normal map, emission map, rim-mask. Updated scripts to copy assets from there. These 'manual-maps' directories need manual update when the atlas shall change, otherwise the previous consistent state from this dir is copied.
|
2020-12-22 18:32:06 +01:00 |
|
Harald Csaszar
|
bbae2d9ed4
|
Merge branch '3.8' into 4.0-beta
|
2020-12-22 17:21:32 +01:00 |
|
Harald Csaszar
|
769f048f55
|
[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
|
2020-12-22 17:17:33 +01:00 |
|
badlogic
|
dfbb18b7af
|
Fix export script, find invocation incorrect for macOS.
|
2020-12-22 14:36:02 +01:00 |
|
Harald Csaszar
|
1a431045c6
|
[unity] Fixed new atlas format import after atlas format changes (see commit f8d6359). Replaced hardcoded first pass of dual-pass atlas loading with proper Atlas method calls.
|
2020-12-21 19:16:09 +01:00 |
|
Nathan Sweet
|
93695d5eed
|
[libgdx] Added a frame-by-frame example.
|
2020-12-20 22:58:07 -08:00 |
|
Nathan Sweet
|
3ee27a6b3c
|
[csharp] Capacity for region fields was low.
|
2020-12-20 15:37:09 -08:00 |
|
Nathan Sweet
|
f8d6359b32
|
[csharp][unity] Updated TextureAtlas parsing for latest format.
|
2020-12-20 15:26:05 -08:00 |
|
Nathan Sweet
|
84c77bd46a
|
Use pretty print and limit memory for example atlases.
|
2020-12-17 22:28:24 -08:00 |
|
badlogic
|
6e5dd10a81
|
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
|
2020-12-10 16:09:30 +01:00 |
|
badlogic
|
19bc4d4413
|
Merge branch '3.8' into 4.0-beta
|
2020-12-10 16:09:26 +01:00 |
|
badlogic
|
6c1f8ce784
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2020-12-10 16:08:47 +01:00 |
|
badlogic
|
9fef35bf7a
|
[lua] Remove logging.
|
2020-12-10 16:08:40 +01:00 |
|
Harald Csaszar
|
3d3f019817
|
[unity] Changed default Sprite shader ramp mode from Old Hard to Hard for 4.0 and newer. This will affect newly created materials only. See commit 2fde05e.
|
2020-12-09 19:22:13 +01:00 |
|
Harald Csaszar
|
90f7f909eb
|
Merge branch '3.8' into 4.0-beta
|
2020-12-09 19:09:08 +01:00 |
|
Harald Csaszar
|
2fde05e899
|
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
|
2020-12-09 19:01:03 +01:00 |
|
Harald Csaszar
|
473caafd00
|
[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813.
|
2020-12-09 13:39:24 +01:00 |
|
Nathan Sweet
|
08927258cc
|
[libgdx] Use separate color/alpha blend functions to fix non-PMA FBO rendering.
closes #1540
|
2020-12-08 17:26:31 -08:00 |
|
badlogic
|
279fb3fca9
|
Merge branch '3.8' into 4.0-beta
|
2020-12-05 10:06:38 +01:00 |
|
badlogic
|
7ac47d191c
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2020-12-05 10:06:16 +01:00 |
|
badlogic
|
444810c598
|
[lua] Fixed #1820
- Port of TransformMode.noRotationOrReflection was incorrect.
- AnimationState.applyAttachmentTimeline was passed incorrect arguments.
|
2020-12-05 10:06:08 +01:00 |
|
badlogic
|
3afc07aa40
|
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
|
2020-12-03 14:37:44 +01:00 |
|
badlogic
|
1ca4f915ee
|
[ts] Fix translation for transform constraint relative world mode
|
2020-12-03 14:37:35 +01:00 |
|
Harald Csaszar
|
ac63150958
|
[unity] Increased URP and LWRP package version number for Unity Package Manager (for last commit's modifications).
|
2020-12-02 21:11:38 +01:00 |
|
Nathan Sweet
|
53c29ab95a
|
Added SkeletonAssetManagerTest.
|
2020-12-02 11:49:47 -08:00 |
|
Harald Csaszar
|
16b95b971b
|
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
|
2020-12-02 20:23:31 +01:00 |
|
Harald Csaszar
|
eb3d56c9e8
|
[unity] Fixed Atlas asset assignment upon import which did not prioritize an atlas of the same name as the skeleton. Closes #1818.
|
2020-12-01 16:20:12 +01:00 |
|
Harald Csaszar
|
f365815127
|
[unity] Fixed preferences constantly loading in Unity 2020.1+ when not at default location. Closes #1817.
|
2020-11-30 20:05:27 +01:00 |
|
badlogic
|
31752e9d5b
|
Merge branch '3.8' into 4.0-beta
|
2020-11-30 15:56:20 +01:00 |
|
badlogic
|
51a0641c6e
|
[lua] Closes 1816, mix duration wasn't set correctly in AnimationState.
|
2020-11-30 15:56:07 +01:00 |
|
badlogic
|
55b21db1c3
|
[ts] Updated artifacts.
|
2020-11-27 18:48:59 +01:00 |
|
badlogic
|
ae6eda01f7
|
Merge branch '3.8' into 4.0-beta
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
|
2020-11-27 18:47:44 +01:00 |
|
badlogic
|
7bfcbe1b7a
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2020-11-27 18:45:27 +01:00 |
|
badlogic
|
490d169ea2
|
[ts] Closes #1804.
|
2020-11-27 18:45:18 +01:00 |
|
badlogic
|
88f0d98dd2
|
[ts] Finished 4.0 port. See #1796
|
2020-11-27 17:53:27 +01:00 |
|
Harald Csaszar
|
3151c18b6c
|
[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
|
2020-11-27 14:03:41 +01:00 |
|