badlogic
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6090d84a5e
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:16 +02:00 |
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badlogic
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9083f32ad5
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[ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360.
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2019-05-28 11:26:38 +02:00 |
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badlogic
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8f80ceec7c
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[ts] Port of additive blending fix, see #1322.
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2019-04-04 14:12:38 +02:00 |
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badlogic
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1772aaa569
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[ts] Updated build artifacts.
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2019-03-13 11:37:44 +01:00 |
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badlogic
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5ad954c16d
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[ts] New build.
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2019-03-08 16:38:14 +01:00 |
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badlogic
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9fb2649dd1
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[ts] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 16:59:28 +01:00 |
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badlogic
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19e5edc94b
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[ts] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274.
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2019-02-12 13:59:28 +01:00 |
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badlogic
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8ea29944d3
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[ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment.
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2019-02-06 16:02:42 +01:00 |
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badlogic
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322dcd0521
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[ts] Updated artifacts.
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2019-01-06 21:34:13 +01:00 |
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badlogic
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52f9ab8984
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[ts] Port of mesh whitespaces stripping. See #1232.
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2018-12-22 13:07:10 +01:00 |
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badlogic
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19fdea7d80
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[ts] Fix path constraint for when path length is NaN. See #1230.
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2018-12-17 15:21:59 +01:00 |
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badlogic
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8fc251f55e
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[ts] Allow negative scale and shear mix in transform constraint. See #1227.
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2018-12-13 17:51:01 +01:00 |
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badlogic
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dd2d63a2ee
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[ts] Ported fix for #1224, disable inherit scale.
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2018-12-10 15:10:14 +01:00 |
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badlogic
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54bb7b7e5f
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[ts] Clipping fix, see #1219
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2018-12-05 16:20:55 +01:00 |
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badlogic
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941a9bd685
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[runtimes] Ported fix for attachmentThreshold, see #1204.
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2018-12-04 17:25:26 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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896bdf913c
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[ts][player] Integrated new spinner.
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2018-11-19 14:44:21 +01:00 |
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badlogic
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c5413d32d0
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[ts] Updated build artifacts.
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2018-11-14 14:33:44 +01:00 |
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badlogic
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bf29fcee11
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[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
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2018-11-08 17:38:19 +01:00 |
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badlogic
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fe44bece46
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Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-11-07 18:07:26 +01:00 |
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badlogic
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e4ab2c63f3
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[c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199.
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2018-10-30 17:11:23 +01:00 |
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badlogic
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32f6e449fc
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[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
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2018-10-30 16:20:24 +01:00 |
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badlogic
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7e86c3ff36
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[ts] Rebuilt all artifacts after fix in #1198.
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2018-10-26 17:19:16 +02:00 |
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badlogic
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72d6be6a21
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[ts] Port of fix for tangents at position 0 in PathConstraint. See #1198.
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2018-10-26 17:18:05 +02:00 |
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badlogic
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0161fe59ca
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[ts] Ported 0 timeScale fix, see #1194.
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2018-10-15 16:41:44 +02:00 |
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badlogic
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4202fd1363
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[ts] Fixes reference cycle in animation state. See #1174.
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2018-09-10 11:58:32 +02:00 |
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badlogic
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519d7a6278
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[ts] Ported holdPrevious addition in AnimationState. See #1169."
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2018-09-07 16:37:50 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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d079555f84
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[ts] Fix up for compression IK timeline keys.
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2018-08-23 15:38:44 +02:00 |
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badlogic
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18f2ccf480
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[ts] Ported addition of uniform/compressed IK and rotation fix. See #1163.
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2018-08-23 15:23:18 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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badlogic
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172bf22d84
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[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-23 14:43:19 +02:00 |
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badlogic
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73fca0ba63
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[ts] Ported fix for #1119
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2018-06-07 16:52:55 +02:00 |
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badlogic
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eb69071a0a
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Merge branch '3.6' into 3.7-beta
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2018-05-16 11:46:01 +02:00 |
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badlogic
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ca15f5e64f
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[ts] Fixes completion event firing for 0 duration animations. See #1112.
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2018-05-16 11:33:18 +02:00 |
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badlogic
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2e4d3a1808
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[ts] port of PathConstraint changes, see #1109.
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2018-05-04 14:07:13 +02:00 |
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badlogic
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98413c102e
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[ts] Merged WebKit bug fix.
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2018-04-05 16:47:13 +02:00 |
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badlogic
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7f481cd633
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[ts] Port fix to AnimationState, see #1092
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2018-03-28 14:00:17 +02:00 |
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badlogic
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ba90852ad6
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Merge branch '3.6' into 3.7-beta
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2018-02-16 13:48:10 +01:00 |
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badlogic
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4d5010680d
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[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
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2018-02-16 13:47:03 +01:00 |
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badlogic
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c24990a1c4
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Merge branch '3.6' into 3.7-beta
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2018-01-22 16:13:22 +01:00 |
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badlogic
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fe9ae97747
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[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
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2018-01-22 16:11:42 +01:00 |
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badlogic
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9aaf57959d
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[ts] Updated build.
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2018-01-18 15:29:49 +01:00 |
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badlogic
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396bd64241
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[ts] Fix for #1060, changes to attachment and draw order timelines.
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2018-01-12 11:22:37 +01:00 |
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badlogic
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456d724ab0
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Merge branch '3.6' into 3.7-beta
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2018-01-12 11:20:31 +01:00 |
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badlogic
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ce124e381e
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[ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries.
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2018-01-12 11:06:22 +01:00 |
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badlogic
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4f4a4e8dce
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Closes #1065, make key pairs for mixing data unique
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2018-01-12 10:34:03 +01:00 |
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badlogic
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c3e1f9bc15
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Fixed #1059 for spine-ts.
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2018-01-10 16:36:52 +01:00 |
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badlogic
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246c5310d4
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[ts][webgl] SceneRenderer method to draw textures with manually set UVs.
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2017-11-17 14:39:53 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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