NathanSweet
|
cc5cd69c5a
|
Merge branch '3.6' into 3.7-beta
|
2017-10-05 17:19:20 +02:00 |
|
NathanSweet
|
5cd07084b0
|
[libgdx] Fixed non-PMA two color tinting for Skeleton Viewer.
|
2017-10-05 16:23:56 +02:00 |
|
badlogic
|
d54b17caed
|
Merge branch '3.6' into 3.7-beta
|
2017-10-05 14:15:59 +02:00 |
|
badlogic
|
38c8c870e8
|
[starling] Fixed tint black shader. See #1003
|
2017-10-05 14:15:48 +02:00 |
|
badlogic
|
e322500408
|
Merge branch '3.6' into 3.7-beta
|
2017-10-04 15:08:37 +02:00 |
|
badlogic
|
d0cc44bfdb
|
Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
|
2017-10-04 15:08:22 +02:00 |
|
Nathan Sweet
|
de45ca25d2
|
Merge remote-tracking branch 'origin/3.7-beta' into 3.7-beta
|
2017-10-02 17:59:17 +02:00 |
|
badlogic
|
65d8363333
|
Merge branch '3.6' into 3.7-beta
|
2017-10-02 17:49:58 +02:00 |
|
Nathan Sweet
|
bb13a8185a
|
Merge branch '3.6' into 3.7-beta
|
2017-10-02 15:10:34 +02:00 |
|
Nathan Sweet
|
eb84807152
|
Don't fail to run if prefs were corrupt.
|
2017-09-30 20:19:58 +02:00 |
|
Nathan Sweet
|
5e829cb006
|
[gdx] Changed pma flag to uniform. Added blendFuncSeparate.
Functionally the same but seems a bit cleaner versus using the dark color's alpha.
#1003
|
2017-09-30 15:42:01 +02:00 |
|
Nathan Sweet
|
90ba0f6f78
|
Merge remote-tracking branch 'origin/3.6' into 3.6
|
2017-09-30 14:40:25 +02:00 |
|
Nathan Sweet
|
8ab5ad4b6c
|
[gdx] Minor cleanup for PMA tint black.
#1003
|
2017-09-30 14:40:13 +02:00 |
|
pharan
|
be753eb672
|
[unity] Minor cleanup of SkeletonBaker code.
|
2017-09-30 20:39:24 +08:00 |
|
pharan
|
4b3710abae
|
[unity] Update SkeletonExtensions.
|
2017-09-30 20:38:22 +08:00 |
|
pharan
|
145d1b6aef
|
[unity] Minor doc.
|
2017-09-30 20:37:59 +08:00 |
|
pharan
|
c7017067ea
|
[unity] Fix Tint and TintBlack shaders ignoring alpha.
|
2017-09-30 20:37:31 +08:00 |
|
badlogic
|
c1764df4d2
|
Merge branch '3.6' into 3.7-beta
|
2017-09-30 09:51:10 +02:00 |
|
badlogic
|
3f242450cf
|
[cocos2d-objc] Ported new tint black shader. See #1003.
|
2017-09-30 09:48:31 +02:00 |
|
badlogic
|
f9245031a6
|
[cocos2d-x] Ported new tint black shader. See #1003.
|
2017-09-30 09:43:19 +02:00 |
|
badlogic
|
2c45dd2f1e
|
[libgdx] Ported new tint black shader. See #1003. @nathansweet please have a look.
|
2017-09-30 09:27:08 +02:00 |
|
badlogic
|
221372e409
|
[libgdx] Fixed non-PMA rendering in SkeletonRenderer. Colors were always premultiplied by alpha.
|
2017-09-30 09:18:41 +02:00 |
|
badlogic
|
cdc335d41b
|
[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
|
2017-09-28 17:00:05 +02:00 |
|
John
|
4b2fb3eedf
|
[csharp] Fix PathConstraint spacing.
|
2017-09-28 20:57:04 +08:00 |
|
badlogic
|
936a7b048f
|
[ts] Updated build to include new tint black shader.
|
2017-09-28 11:24:00 +02:00 |
|
Ivan Popelyshev
|
8506e16f2d
|
fix dark in both pma and non-pma (#993)
|
2017-09-28 11:22:48 +02:00 |
|
badlogic
|
bd987963dc
|
Merge branch '3.6' into 3.7-beta
|
2017-09-28 11:20:31 +02:00 |
|
badlogic
|
69923111b9
|
[libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005
|
2017-09-27 14:03:05 +02:00 |
|
pharan
|
61d9f729d6
|
[csharp] New labeled goto convention. For https://github.com/EsotericSoftware/spine-runtimes/issues/1002
|
2017-09-26 21:39:05 +08:00 |
|
badlogic
|
947f055ab3
|
[c] New labeled goto convention.
|
2017-09-26 14:46:32 +02:00 |
|
badlogic
|
7f8a4ceec1
|
Merge branch '3.6' into 3.7-beta
|
2017-09-25 15:40:47 +02:00 |
|
badlogic
|
5030ef5582
|
[c] Fixed mistranslated labled goto. Closes #1000
|
2017-09-25 15:40:09 +02:00 |
|
badlogic
|
7652eb47ba
|
[webgl] Updated pma tint black demo to include Ivan's shader from #993.
|
2017-09-25 15:02:46 +02:00 |
|
badlogic
|
1b9762a54f
|
[webgl] Added PMA & tint black test.
|
2017-09-25 14:21:48 +02:00 |
|
badlogic
|
ac0968b17c
|
Merge branch '3.6' into 3.7-beta
|
2017-09-25 11:44:52 +02:00 |
|
badlogic
|
c1538b113b
|
[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
|
2017-09-25 11:44:28 +02:00 |
|
badlogic
|
d9447019f2
|
Merge branch '3.6' into 3.7-beta
|
2017-09-25 11:34:50 +02:00 |
|
John
|
a8f50bdecc
|
[csharp] Better Skeleton.SetSkin docs.
Based on e4ee88574f.
|
2017-09-24 20:59:17 +08:00 |
|
NathanSweet
|
2826811032
|
Merge branch '3.6' into 3.7-beta
|
2017-09-22 16:40:43 +02:00 |
|
NathanSweet
|
9e97eb2bfa
|
Merge remote-tracking branch 'origin/3.6' into 3.6
|
2017-09-22 14:24:47 +02:00 |
|
NathanSweet
|
e4ee88574f
|
[libgdx] Better Skeleton#setSkin javadocs.
|
2017-09-22 14:24:42 +02:00 |
|
badlogic
|
e42689fd0d
|
Merge branch '3.6' into 3.7-beta
|
2017-09-15 16:32:02 +02:00 |
|
badlogic
|
b838248e39
|
[webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much.
|
2017-09-15 16:31:50 +02:00 |
|
badlogic
|
e68f1cb4cc
|
[webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers.
|
2017-09-15 13:59:51 +02:00 |
|
badlogic
|
4dfb74c70e
|
Merge branch '3.6' into 3.7-beta
|
2017-09-15 11:00:46 +02:00 |
|
badlogic
|
786f24c7dc
|
[ue4] Don't redefine SP_API in dll.h, seems UBT passes -werror,-wmacro-redefine to compiler by default. Closes #994
|
2017-09-15 11:00:28 +02:00 |
|
badlogic
|
61394b9317
|
[webgl] Increased number of preallocated canvases to 4, seems save on mobile.
|
2017-09-15 10:59:39 +02:00 |
|
badlogic
|
cb9e025390
|
[webgl] Added visibility check to demo mainloop.
|
2017-09-15 10:07:43 +02:00 |
|
NathanSweet
|
705a523949
|
Fixed up layout to be similar to real demos page.
|
2017-09-14 20:22:03 +02:00 |
|
NathanSweet
|
1cb78f658d
|
Shoot after moving hoverboard crosshair.
|
2017-09-14 20:21:41 +02:00 |
|