Harald Csaszar
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cdcdb64a4f
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[unity] BoneFollower can now optionally follow (uniform) world scale of the reference bone. Renamed BoneFollower.followLocalScale to followScale. Scenes and prefabs are automatically upgraded, code needs manual correction.
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2019-12-10 16:28:32 +01:00 |
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Harald Csaszar
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a8062da998
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:55:35 +01:00 |
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NathanSweet
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068a554cc9
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Avoid iterators for hot paths.
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2019-12-06 22:22:18 +01:00 |
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NathanSweet
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65752c6d39
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A little more minor skin clean up.
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2019-12-06 22:22:18 +01:00 |
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Harald Csaszar
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2b4bbcb4ee
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:58:13 +01:00 |
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Harald Csaszar
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60bfdd16f0
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[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
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2019-12-02 19:11:26 +01:00 |
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Harald Csaszar
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feba925a79
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Merge branch '3.8' into 3.9-beta
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2019-12-02 18:24:03 +01:00 |
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Harald Csaszar
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1802f7319a
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[csharp] Fixed an error in Skin where Skin.setAttachment() did not work as expected on 3.8 branch (See #1485).
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2019-12-02 18:01:33 +01:00 |
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Harald Csaszar
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80f42c65a4
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[unity] Minor cleanup, removed some useless comments.
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2019-12-02 17:43:48 +01:00 |
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Harald Csaszar
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1d5189db81
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[unity] Cleanup: merged common code of GetRepackedAttachments and GetRepackedSkin. See commit e3245ed.
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2019-12-02 16:30:32 +01:00 |
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Harald Csaszar
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e3245ed590
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[unity] Added support for additional texture channels (e.g. normal maps) at GetRepackedAttachments(). Commit before merging common code of GetRepackedAttachments and GetRepackedSkin. See #1519.
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2019-12-02 16:21:45 +01:00 |
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NathanSweet
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26aaed331f
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Minor skin clean up.
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2019-11-29 21:07:30 +01:00 |
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Harald Csaszar
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d99fd64e2d
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[unity] Re-added removed extension method GetRepackedAttachments(). Cleanup: Removed extension methods Attachment.GetRegion(). See commit f2a8c9a. See #1557.
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2019-11-29 16:45:20 +01:00 |
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Harald Csaszar
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f3b6cc5933
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[unity] Removal of usage statement. Addition to last cleanup commit, see commit c6bd125.
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2019-11-29 16:10:26 +01:00 |
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Harald Csaszar
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c6bd125dea
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[unity] Cleanup removing OrderedDictionary usage in Skin. See commits ab7bd0f and f2a8c9a.
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2019-11-29 16:00:23 +01:00 |
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NathanSweet
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ab7bd0f75f
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Minor clean up.
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2019-11-29 14:41:19 +01:00 |
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Harald Csaszar
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f2a8c9a3c1
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[unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary.
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2019-11-29 12:31:39 +01:00 |
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Harald Csaszar
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de84c1000e
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[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
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2019-11-28 14:40:13 +01:00 |
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Harald Csaszar
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237b33d82f
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[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
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2019-11-28 14:39:39 +01:00 |
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badlogic
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a2bae9dea4
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[ts] Generator background image UI and application.
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2019-11-28 10:35:16 +01:00 |
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badlogic
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c37916a731
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[ts][player] Only accept background image bounds if fully specified.
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2019-11-27 15:15:56 +01:00 |
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Harald Csaszar
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b3e29c4338
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:49:00 +01:00 |
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Harald Csaszar
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847ec12e3d
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:47:51 +01:00 |
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Harald Csaszar
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6730852e86
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[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
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2019-11-27 12:20:56 +01:00 |
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Harald Csaszar
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c771fabf5d
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[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
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2019-11-27 12:20:05 +01:00 |
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Harald Csaszar
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701ef901dc
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[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
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2019-11-27 10:37:02 +01:00 |
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Harald Csaszar
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cb59d8d78b
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[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
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2019-11-27 10:36:35 +01:00 |
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badlogic
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bdad0c7170
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-11-26 18:12:19 +01:00 |
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badlogic
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fca2f0c7af
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[ts] web player generator.
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2019-11-26 18:12:13 +01:00 |
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Harald Csaszar
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56e950e3a7
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[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
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2019-11-26 13:39:32 +01:00 |
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Harald Csaszar
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0b3db3142a
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[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
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2019-11-26 13:36:03 +01:00 |
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Harald Csaszar
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873ed56e4b
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[Examples] Removed previously merged and now redundant spine-unity/hero example asset.
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2019-11-26 13:36:03 +01:00 |
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Harald Csaszar
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839f5c3b67
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[unity] added changelog entry for last commit (SkeletonRenderer.EditorSkipSkinSync) to 3.9 section as well.
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2019-11-25 19:22:07 +01:00 |
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Harald Csaszar
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ed68aef0ad
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:20:58 +01:00 |
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Harald Csaszar
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68ae7bd441
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:19:52 +01:00 |
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NathanSweet
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d1d108952b
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Avoid creating a new color object just to set a color.
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2019-11-25 14:25:32 +01:00 |
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NathanSweet
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fdc73cae67
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Javadoc improvements.
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2019-11-25 14:19:36 +01:00 |
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NathanSweet
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952a34bc08
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Restructured timelines to have a curve per value.
EsotericSoftware/spine-editor#118
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2019-11-22 22:09:12 +01:00 |
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NathanSweet
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ede4ac7b45
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Reverse and hold previous checkboxes for Skeleton Viewer.
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2019-11-22 22:09:12 +01:00 |
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badlogic
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aebe8d3fb6
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[libgdx] Switch Java version back to 1.7.
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2019-11-22 14:39:30 +01:00 |
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badlogic
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7763a8839b
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[libgdx] Depending on libGDX snapshot builds for now.
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2019-11-22 14:35:10 +01:00 |
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NathanSweet
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be8f622638
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Added support for AnimationState to play backward.
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2019-11-22 11:25:11 +01:00 |
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badlogic
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8e586b6d38
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Merge branch '3.8' into 3.9-beta
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2019-11-21 16:36:41 +01:00 |
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badlogic
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98f18b4d53
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-11-21 16:36:13 +01:00 |
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badlogic
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11d32da100
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[ue4] Subclass FSlateBrush directly and do not clean up resources manually. The FSlateMaterialBrush implementation in UE 4.22 and below wrongfully frees resources it should not, leading to flickering artifacts on mobile. This was fixed in UE 4.23.1+. The fix in this commits emulates the engine source fix for lower UE4 versions. Closes #1458.
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2019-11-21 16:35:55 +01:00 |
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Harald Csaszar
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ffb4425e42
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:07:48 +01:00 |
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Harald Csaszar
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7da21aff7a
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:03:40 +01:00 |
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Harald Csaszar
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10ac204b1f
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:34:31 +01:00 |
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Harald Csaszar
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572560d313
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:33:35 +01:00 |
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Harald Csaszar
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1aaf1446ac
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:52:44 +01:00 |
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