7330 Commits

Author SHA1 Message Date
badlogic
ce73d3c986 [godot] Fix SpineSprite hover rendering. 2022-05-03 02:49:28 +02:00
badlogic
a90cdfbee6 [godot] Improved SpineSprite debug hover. 2022-05-03 02:27:20 +02:00
badlogic
1c686a96e8 [godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c 2022-05-03 01:13:07 +02:00
badlogic
b0cbf2851f [ue4] Setup scripts to copy spine-cpp 2022-05-02 18:46:15 +02:00
badlogic
a1eff056e7 [godot] Fix setup.bat for fresh checkout 2022-05-02 18:36:32 +02:00
badlogic
1fe597d88a Merge branch '4.1-beta' into 4.2-beta 2022-05-02 18:31:27 +02:00
badlogic
6ae5f61d39 Merge branch '4.0' into 4.1-beta 2022-05-02 18:31:13 +02:00
badlogic
e6688e2514 [ue4] Closes #2032, set bGenerateMirroredCollision when SpineSkeletonRenderer has negative scale. 2022-05-02 18:30:43 +02:00
badlogic
f40d65af55 Merge branch '4.1-beta' into 4.2-beta 2022-05-02 18:21:14 +02:00
badlogic
ef5e059ed9 Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 2022-05-02 18:20:38 +02:00
badlogic
df62c399df Merge branch '4.0' into 4.1-beta 2022-05-02 18:20:30 +02:00
badlogic
614b2749f7 [ue4] Closes #1993, don't generate collision meshes in editor. 2022-05-02 18:19:48 +02:00
badlogic
1a0b243b63 [godot] SpineBoneNode debug rendering and enable flag. 2022-05-02 17:52:31 +02:00
badlogic
2a4adc282e [godot] Fix SpineBone::set_global_transform and examples 2022-05-02 16:57:46 +02:00
Nathan Sweet
6d990fd1d1 [libgdx] Added PngExportTest. 2022-05-01 12:10:49 -04:00
Nathan Sweet
c47aa8eade [libgdx] Javadocs and clean up for tests. 2022-05-01 12:08:31 -04:00
Nathan Sweet
7a66564df2 [libgdx] Fixed SkeletonAttachment. 2022-05-01 12:05:24 -04:00
Nathan Sweet
fc180d3a09 [libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning. 2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e [libgdx] Fixed frame-by-frame test, added PNG export to spineboy example. 2022-05-01 11:29:29 -04:00
badlogic
47f21e24b0 [godot] More raggedy spineboy fixes. 2022-05-01 07:57:31 +02:00
badlogic
6e9e75f7a5 [godot] Add raggedy spineboy asset. 2022-05-01 07:52:58 +02:00
badlogic
df7cb783ba [godot] Fix icons for new nodes. 2022-05-01 07:28:25 +02:00
badlogic
afdce49a20 [godot] Fix SpineBoneNode scale application. 2022-05-01 07:24:32 +02:00
badlogic
b9b123ff48 [godot] Fix update order of SpineBoneNode. 2022-05-01 07:12:52 +02:00
badlogic
8bf6d2f45d [godot] Save SpineSprite preview settings. 2022-05-01 05:10:27 +02:00
badlogic
e5393dfed9 [godot] SpineSprite preview properties, finished SpineBoneNode, bone node example. 2022-05-01 05:00:03 +02:00
badlogic
4326314fd1 [godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example 2022-04-30 14:59:16 +02:00
badlogic
33ea04646a [godot] Normal map support + example. 2022-04-29 13:18:21 +02:00
badlogic
4906d71856 [godot] Support per-slot materials via SpineSlotNode. 2022-04-29 12:43:21 +02:00
badlogic
ed90e9011d [godot] Fix SpineAnimationTrack incorrectly setting looping. 2022-04-29 11:52:07 +02:00
badlogic
9a99aef7e8 [godot] Clean-up and optimize SpineSprite. 2022-04-29 11:33:10 +02:00
badlogic
bcf20d764b [godot] Don't apply "[stop]" animation. 2022-04-29 10:24:28 +02:00
Harald Csaszar
d0770a99cb [unity] Fixed automatic partial re-import when atlas png texture and/or material have been deleted and re-exported. Closes #1650. 2022-04-28 18:18:11 +02:00
badlogic
3785147ba3 [godot] Custom materials on the skeleton level. 2022-04-28 16:57:34 +02:00
badlogic
248109b88b [godot] Set loop on animation in v3. 2022-04-28 16:57:10 +02:00
badlogic
2e2e5becf8 [godot] Support for Live++ for Godot 4 2022-04-28 16:56:46 +02:00
Harald Csaszar
f04a7b38ca [unity] Fixed exception after changing animation name with existing custom mix duration, closes #1874. Displaying animation/bone/etc name in red in Inspector fields when it no longer exists at the skeleton data. 2022-04-27 20:49:40 +02:00
badlogic
a19262ca3a [godot] Keep vorbis for minimal build. 2022-04-27 15:27:43 +02:00
badlogic
9ce8d5171a [godot] Cleaned-up and added v4 examples. 2022-04-27 15:27:16 +02:00
badlogic
323a8b9299 [godot] Fix SpineAnimationTrack and SpineSlotNode for 4.x 2022-04-27 14:54:23 +02:00
badlogic
4c417dd2c2 [godot] Rework invalidation of native spine objects, add unit test. 2022-04-26 23:34:57 +02:00
badlogic
7866fff884 [godot] Fix owners not being set correctly, more sanity checks. 2022-04-26 20:56:57 +02:00
Harald Csaszar
a23217c8f7 Merge branch '4.0' into 4.1-beta 2022-04-26 19:20:41 +02:00
Harald Csaszar
edea4bef94 [unity] Now keeping manually placed AnimationClip Events when updating skeleton assets (Mecanim). Closes #1838. 2022-04-26 19:18:28 +02:00
badlogic
6ad83c94a8 [godot] Make SpineObjectWrapper a RefCounted, fix up type hierarchy. 2022-04-26 17:15:27 +02:00
badlogic
e807ef406c [godot] Prepare all classes for proper native object handling based on signals. 2022-04-26 17:04:00 +02:00
badlogic
cb36ae34cd [godot] Remove collision shape proxy, add object wrapper template. 2022-04-26 14:27:15 +02:00
badlogic
7fe9e7cbdf [godot] (u)int64_t -> int 2022-04-26 13:34:03 +02:00
badlogic
dfd2fc057a [godot] Fetch animation player on the fly, improve animation player example. 2022-04-26 09:04:43 +02:00
badlogic
15e6ccf05e [godot] Clean-up animation-player example. 2022-04-25 22:39:53 +02:00