Matias
116ad3ce53
fix indentation
2013-05-29 12:29:49 +03:00
Matias
f3d1467972
comment out the warning
2013-05-29 12:24:36 +03:00
Matias
460451a6a2
fix scaling when attachment is rotated 90 degrees from the bone
2013-05-29 12:18:18 +03:00
Matias
b5da5daa38
add relative path to package.path to make running the example work straight out of the box on simulator
2013-05-29 12:05:31 +03:00
Matias
32c7dc8cb0
Revert "add support for loading from relative directories to make the example load out of the box"
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This reverts commit 3a9623cdd7f1f7a376442d36ee760de1f9ff1b08.
2013-05-29 11:50:26 +03:00
Matias
3a9623cdd7
add support for loading from relative directories to make the example load out of the box
2013-05-29 11:19:08 +03:00
NathanSweet
1cf4071cf7
Prevent errors if image could not be loaded.
2013-05-24 13:38:08 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
eb190c4b3e
Fixed attachment changes.
2013-04-29 14:38:36 +02:00
NathanSweet
2c3453f4dd
Fixed spine-corona skins, slots.
2013-04-27 13:51:31 +02:00
NathanSweet
5ed819ba84
Added goblins example.
2013-04-27 13:48:04 +02:00
NathanSweet
9e49979db1
spine-lua generic Lua runtime, refactored spine-corona.
2013-04-19 10:54:15 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
0c2e2b1d3e
Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver.
2013-03-20 15:44:05 +01:00
NathanSweet
462faef9aa
Fixed Lua license headers (oops).
2013-03-20 15:22:07 +01:00
NathanSweet
9d8791385e
Fixed Lua license headers (oops).
2013-03-20 15:21:40 +01:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
97974cfbe1
Fixed issue #16 .
2013-03-19 00:19:00 +01:00
NathanSweet
3bacf2a9e4
setToBindPose for new slots.
2013-03-15 02:36:38 +01:00
NathanSweet
43018798ab
Look in skin before default skin.
2013-03-15 02:25:15 +01:00
NathanSweet
5fdcfaca2e
Added fields to timeline classes, issue #8 .
2013-03-15 02:16:41 +01:00
NathanSweet
6710c1e9c9
cpp, loading, applying and animating with SFML is working.
2013-02-22 20:04:32 +01:00
NathanSweet
e2120ca07b
Initial Corona runtime.
2013-02-20 01:13:59 +01:00