NathanSweet
cdadffc156
Removed spine namespace from spine-c.
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Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
90180dafbb
CCSkeletonAnimation separated from CCSkeleton.
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Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
f055dc8fd7
Removed convenience methods to make it clear that the spine-c API should be used.
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Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
2013-04-19 17:47:43 +02:00
NathanSweet
f935a4ede0
License headers.
2013-04-11 10:42:24 +02:00
NathanSweet
a624c637c7
Added updateQuad and boundingBox.
2013-04-08 19:02:58 +02:00
NathanSweet
8b8896bbeb
Fixed fo C++, really this time.
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Fixed iOS project.
2013-04-06 17:57:45 +02:00
NathanSweet
6780447b83
Fancier C++/ObjC APIs to avoid C API with simple usage.
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NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
4bf3dde6c3
Stupid Xcode and its space indentation!
2013-04-03 03:02:58 +02:00
NathanSweet
b58d02ee4b
Added animation state usage to example.
2013-04-02 18:45:47 +02:00
NathanSweet
567d076f78
Runtime for cocos2d-iphone.
2013-04-02 05:14:11 +02:00