badlogic
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d2c4a2b1bc
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[ts] New demos, tons of fixes
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2016-08-30 09:46:06 +02:00 |
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badlogic
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c20fc44cda
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[ts] Fixed up demos to work with the terrible jquery-ui
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2016-08-29 11:09:41 +02:00 |
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pharan
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3af5290e23
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[unity] Fix SkeletonRendererInspector narrow labels. Added PMA Vertex Colors field.
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2016-08-27 12:03:45 +08:00 |
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pharan
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c9ffdc7eae
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[unity] Fix SkeletonGraphic not applying PMA to vertex colors.
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2016-08-27 11:38:22 +08:00 |
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badlogic
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4340e58518
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[ts] More demos
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2016-08-26 16:19:31 +02:00 |
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badlogic
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830a2ad040
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[ts] Added playback controls to demos
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2016-08-26 11:29:02 +02:00 |
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badlogic
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93dd99a4a4
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[cocos2dx] Closes #685, used FLT_MIN incorrectly in bounds calculation
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2016-08-26 10:34:14 +02:00 |
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badlogic
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fef15b2248
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[ts] refactored demos location
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2016-08-25 14:50:24 +02:00 |
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badlogic
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9a93faef49
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[ts] Fixed up demo canvas sizing
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2016-08-25 14:37:27 +02:00 |
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badlogic
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fc2e4b557d
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[ts] added demos
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2016-08-25 14:28:19 +02:00 |
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mogemimi
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84ab430dee
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[c] Fix variable shadowing warning (#684)
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2016-08-25 10:14:20 +02:00 |
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badlogic
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1c7b131b47
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[ts] Fixed up IK runtime demo
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2016-08-24 16:16:45 +02:00 |
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badlogic
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a69aec8a76
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[ts] Added various helper classes to make writing demos easier
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2016-08-24 15:58:31 +02:00 |
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badlogic
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fe97a774ea
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[c] Updated README.md to reflect that we now support binary loading. Thanks @Hinidu
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2016-08-24 10:43:21 +02:00 |
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Pavel Platto
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278dfba922
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[c] Implement binary skeleton loader. (#680)
* [c] Implement binary skeleton loader.
* [sfml] Use skeleton binary loader in example.
* [c] Remove spAnimation_createWithTimelines.
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2016-08-24 10:42:08 +02:00 |
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badlogic
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59872a1cb9
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[ts] Added debug rendering to widget, see README.md for details on how to enable and configure it
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2016-08-23 14:25:44 +02:00 |
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badlogic
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ef4b04756c
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[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
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2016-08-23 14:11:45 +02:00 |
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badlogic
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8a1e1b5f50
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[ts] Closes #681, documentation for spine-ts Widget
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2016-08-22 13:46:59 +02:00 |
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badlogic
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55795ac3e0
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[ts] Closes #677, closes #678. IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
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2016-08-22 13:14:58 +02:00 |
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Carsten Moberg Hammer
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0423af5d48
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Added canvas dir to exclude (#676)
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2016-08-22 10:19:12 +02:00 |
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badlogic
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28b97e4532
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[ts] Final touches to samples, removed underscore from private fields
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2016-08-19 14:10:30 +02:00 |
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badlogic
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baccb69e7d
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-08-19 12:18:32 +02:00 |
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badlogic
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1a24433403
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[ts] Fixed examples to use full page size and scale animations automatically
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2016-08-19 12:18:26 +02:00 |
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John
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6616ec1808
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[csharp] Fixed world scale.
6cc91d579c
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2016-08-19 11:13:23 +08:00 |
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badlogic
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24404b4adf
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[threejs] Deprecated, updated README.md
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2016-08-18 14:12:15 +02:00 |
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badlogic
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6e4784232f
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[spine-js] Deprecated, updated README.md
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2016-08-18 14:10:41 +02:00 |
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badlogic
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4a657158ba
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[ts][threejs] Cleaned up example, added license headers, updated README.md
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2016-08-18 14:03:18 +02:00 |
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badlogic
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5b4af038b8
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[ts][threejs] Fixed THREE.JS integration, including z-offset against z-fighting. Tinting, blending modes and premultiplied alpha still to do.
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2016-08-18 12:33:29 +02:00 |
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badlogic
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144500d7e8
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[ts] First attempt at interleaved rendering, no show
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2016-08-17 16:15:26 +02:00 |
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badlogic
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b9afff01fd
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[ts] THREE.JS backend, revised batching using interleaved buffers, WIP
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2016-08-17 16:04:27 +02:00 |
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badlogic
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8536f210ce
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[turbulenz] Removed, engine is no longer maintained
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2016-08-17 10:54:55 +02:00 |
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badlogic
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88a3a52e94
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[ts] Refactored tsconfigs
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2016-08-17 10:49:35 +02:00 |
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badlogic
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22cc0993f7
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[ts] Added AssetManager subclasses for WebGL and Canvas backend
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2016-08-16 15:47:17 +02:00 |
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badlogic
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61c5c36774
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[ts] Removed use prefix from SkeletonRenderer public fields
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2016-08-16 15:38:09 +02:00 |
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badlogic
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5ad388fe0c
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[ts] Fixed Canvas backend, updated README.md for Canvas backend
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2016-08-16 15:34:19 +02:00 |
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badlogic
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066412b67a
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[ts] Add ref for texture mapper
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2016-08-16 12:52:52 +02:00 |
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badlogic
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23f2a50821
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[ts] Added Canvas backend, also does meshes
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2016-08-16 12:37:53 +02:00 |
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badlogic
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847bd2a76c
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[ts] More refactoring for greater code reuse
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2016-08-16 10:41:28 +02:00 |
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badlogic
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e72c9030eb
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[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
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2016-08-16 10:27:50 +02:00 |
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badlogic
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3b90df58a5
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[ts] Added canvas backend stub
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2016-08-16 10:00:23 +02:00 |
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badlogic
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6d041c8229
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-08-16 09:57:47 +02:00 |
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badlogic
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ff99201db5
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[ts] Added bash script to build all bundles
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2016-08-16 09:57:41 +02:00 |
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John
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f71afac880
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[unity] SkeletonUtilityBoneInspector cleanup+fixes
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2016-08-15 20:18:09 +08:00 |
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badlogic
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b8509d7b8d
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[ts] Fixed core tsconfig, excluding widget.js
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2016-08-12 10:48:28 +02:00 |
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Nathan Sweet
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698c4a1661
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[ts] Added spine-ts runtime for TypeScript and JavaScript
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2016-08-12 09:28:50 +02:00 |
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NathanSweet
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b7c9a1cc20
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Always apply blend mode, let batch ignore unnecessary changes.
closes #477
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2016-08-12 07:43:13 +02:00 |
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NathanSweet
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94dcbf4125
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[c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669
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2016-08-10 19:48:52 +02:00 |
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NathanSweet
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942cf272fa
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[c] Sanity for vertexCount.
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2016-08-10 18:13:38 +02:00 |
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badlogic
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11941cfe0b
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[c] Proper fix for #666, VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments.
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2016-08-10 11:15:48 +02:00 |
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badlogic
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5784a46512
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[c] Vertex count is more complicated than thought, reverted last commit
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2016-08-10 11:09:29 +02:00 |
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