2064 Commits

Author SHA1 Message Date
badlogic
d2c4a2b1bc [ts] New demos, tons of fixes 2016-08-30 09:46:06 +02:00
badlogic
c20fc44cda [ts] Fixed up demos to work with the terrible jquery-ui 2016-08-29 11:09:41 +02:00
pharan
3af5290e23 [unity] Fix SkeletonRendererInspector narrow labels. Added PMA Vertex Colors field. 2016-08-27 12:03:45 +08:00
pharan
c9ffdc7eae [unity] Fix SkeletonGraphic not applying PMA to vertex colors. 2016-08-27 11:38:22 +08:00
badlogic
4340e58518 [ts] More demos 2016-08-26 16:19:31 +02:00
badlogic
830a2ad040 [ts] Added playback controls to demos 2016-08-26 11:29:02 +02:00
badlogic
93dd99a4a4 [cocos2dx] Closes #685, used FLT_MIN incorrectly in bounds calculation 2016-08-26 10:34:14 +02:00
badlogic
fef15b2248 [ts] refactored demos location 2016-08-25 14:50:24 +02:00
badlogic
9a93faef49 [ts] Fixed up demo canvas sizing 2016-08-25 14:37:27 +02:00
badlogic
fc2e4b557d [ts] added demos 2016-08-25 14:28:19 +02:00
mogemimi
84ab430dee [c] Fix variable shadowing warning (#684) 2016-08-25 10:14:20 +02:00
badlogic
1c7b131b47 [ts] Fixed up IK runtime demo 2016-08-24 16:16:45 +02:00
badlogic
a69aec8a76 [ts] Added various helper classes to make writing demos easier 2016-08-24 15:58:31 +02:00
badlogic
fe97a774ea [c] Updated README.md to reflect that we now support binary loading. Thanks @Hinidu 2016-08-24 10:43:21 +02:00
Pavel Platto
278dfba922 [c] Implement binary skeleton loader. (#680)
* [c] Implement binary skeleton loader.

* [sfml] Use skeleton binary loader in example.

* [c] Remove spAnimation_createWithTimelines.
2016-08-24 10:42:08 +02:00
badlogic
59872a1cb9 [ts] Added debug rendering to widget, see README.md for details on how to enable and configure it 2016-08-23 14:25:44 +02:00
badlogic
ef4b04756c [ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test 2016-08-23 14:11:45 +02:00
badlogic
8a1e1b5f50 [ts] Closes #681, documentation for spine-ts Widget 2016-08-22 13:46:59 +02:00
badlogic
55795ac3e0 [ts] Closes #677, closes #678. IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds 2016-08-22 13:14:58 +02:00
Carsten Moberg Hammer
0423af5d48 Added canvas dir to exclude (#676) 2016-08-22 10:19:12 +02:00
badlogic
28b97e4532 [ts] Final touches to samples, removed underscore from private fields 2016-08-19 14:10:30 +02:00
badlogic
baccb69e7d Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-08-19 12:18:32 +02:00
badlogic
1a24433403 [ts] Fixed examples to use full page size and scale animations automatically 2016-08-19 12:18:26 +02:00
John
6616ec1808 [csharp] Fixed world scale.
6cc91d579c
2016-08-19 11:13:23 +08:00
badlogic
24404b4adf [threejs] Deprecated, updated README.md 2016-08-18 14:12:15 +02:00
badlogic
6e4784232f [spine-js] Deprecated, updated README.md 2016-08-18 14:10:41 +02:00
badlogic
4a657158ba [ts][threejs] Cleaned up example, added license headers, updated README.md 2016-08-18 14:03:18 +02:00
badlogic
5b4af038b8 [ts][threejs] Fixed THREE.JS integration, including z-offset against z-fighting. Tinting, blending modes and premultiplied alpha still to do. 2016-08-18 12:33:29 +02:00
badlogic
144500d7e8 [ts] First attempt at interleaved rendering, no show 2016-08-17 16:15:26 +02:00
badlogic
b9afff01fd [ts] THREE.JS backend, revised batching using interleaved buffers, WIP 2016-08-17 16:04:27 +02:00
badlogic
8536f210ce [turbulenz] Removed, engine is no longer maintained 2016-08-17 10:54:55 +02:00
badlogic
88a3a52e94 [ts] Refactored tsconfigs 2016-08-17 10:49:35 +02:00
badlogic
22cc0993f7 [ts] Added AssetManager subclasses for WebGL and Canvas backend 2016-08-16 15:47:17 +02:00
badlogic
61c5c36774 [ts] Removed use prefix from SkeletonRenderer public fields 2016-08-16 15:38:09 +02:00
badlogic
5ad388fe0c [ts] Fixed Canvas backend, updated README.md for Canvas backend 2016-08-16 15:34:19 +02:00
badlogic
066412b67a [ts] Add ref for texture mapper 2016-08-16 12:52:52 +02:00
badlogic
23f2a50821 [ts] Added Canvas backend, also does meshes 2016-08-16 12:37:53 +02:00
badlogic
847bd2a76c [ts] More refactoring for greater code reuse 2016-08-16 10:41:28 +02:00
badlogic
e72c9030eb [ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends 2016-08-16 10:27:50 +02:00
badlogic
3b90df58a5 [ts] Added canvas backend stub 2016-08-16 10:00:23 +02:00
badlogic
6d041c8229 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-08-16 09:57:47 +02:00
badlogic
ff99201db5 [ts] Added bash script to build all bundles 2016-08-16 09:57:41 +02:00
John
f71afac880 [unity] SkeletonUtilityBoneInspector cleanup+fixes 2016-08-15 20:18:09 +08:00
badlogic
b8509d7b8d [ts] Fixed core tsconfig, excluding widget.js 2016-08-12 10:48:28 +02:00
Nathan Sweet
698c4a1661 [ts] Added spine-ts runtime for TypeScript and JavaScript 2016-08-12 09:28:50 +02:00
NathanSweet
b7c9a1cc20 Always apply blend mode, let batch ignore unnecessary changes.
closes #477
2016-08-12 07:43:13 +02:00
NathanSweet
94dcbf4125 [c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669 2016-08-10 19:48:52 +02:00
NathanSweet
942cf272fa [c] Sanity for vertexCount. 2016-08-10 18:13:38 +02:00
badlogic
11941cfe0b [c] Proper fix for #666, VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments. 2016-08-10 11:15:48 +02:00
badlogic
5784a46512 [c] Vertex count is more complicated than thought, reverted last commit 2016-08-10 11:09:29 +02:00