badlogic
c604d93a5c
[ts] Ported latest AnimationState changes
2016-11-28 16:32:02 +01:00
badlogic
aca4060fad
[lua] Ported AnimationState changes
2016-11-24 13:00:46 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
d52d2e72ee
Updated READMEs, supported version is 3.5.xx.
2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
...
(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
Mario Zechner
f84ae17615
Updated License Headers
2016-10-13 10:27:54 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
...
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
badlogic
fa07184ad4
[ts] Added spine-canvas back to Git. How were they ignored?
2016-10-05 10:51:37 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
badlogic
726543960b
[ts] Closes #714 , don't require all callbacks in an animationstate listener to be set
2016-10-03 15:21:13 +02:00
badlogic
691c33d9a9
[ts] Closes #699 , bug in Skin#attachAll
2016-09-26 12:13:18 +02:00
badlogic
b4788a6c42
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
2016-09-26 10:58:30 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
...
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320
[ts] Updated loading screen.
2016-09-13 12:01:23 +02:00
NathanSweet
6b5e476324
Readme
2016-09-13 08:39:46 +02:00
NathanSweet
ba92b2bb7d
[ts] Fixed moving root bone in IK example.
2016-09-09 11:52:53 +02:00
NathanSweet
1fafe6bd40
[ts] Changed pause/play button.
2016-09-07 22:48:30 +02:00
NathanSweet
aba57b2ad2
[ts] Added note about CORS.
2016-09-07 11:07:42 +02:00
NathanSweet
1806ec6c72
[ts] Stretchyman demo upgrade.
2016-09-07 10:38:39 +02:00
NathanSweet
1dd775f5d6
Changed default colors.
2016-09-06 21:13:09 +02:00
NathanSweet
4a2ba83aa4
[ts] Demo refactoring.
2016-09-06 12:46:25 +02:00
NathanSweet
44f542935d
[ts] Fixed JS filename case.
2016-09-06 10:37:07 +02:00
NathanSweet
3b3cef5bda
Merge remote-tracking branch 'origin/master'
2016-09-05 19:53:16 +02:00
NathanSweet
b1d92aecf8
[ts] Demo CSS upgrade.
2016-09-05 19:52:48 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
NathanSweet
603d48aaa3
[ts] Adjusted tank camera.
2016-09-05 13:56:10 +02:00
NathanSweet
9a521966df
Merge remote-tracking branch 'origin/master'
2016-09-05 11:32:56 +02:00
NathanSweet
f4286b9fe0
[ts] Adjust touch detection size, transitions demo timing.
2016-09-05 11:32:51 +02:00
badlogic
2f300f7f01
[ts] Updated spine-ts build artifacts
2016-09-05 11:06:41 +02:00
NathanSweet
65d0014827
[ts] Moar demo love.
2016-09-04 23:22:47 +02:00
NathanSweet
e8227537ba
[ts] Various demo improvements.
2016-09-04 17:14:12 +02:00
NathanSweet
cf08ed3293
[ts] Use CSS transformX instead of left for performance.
2016-09-04 13:51:09 +02:00
badlogic
40f192de43
[ts] Resizing spritesheet demo
2016-09-04 11:51:48 +02:00
NathanSweet
e56afe7673
[ts] Raptor jump/roar.
2016-09-04 11:47:44 +02:00
NathanSweet
a0a9bfe140
[ts] Force bounds for tank demo.
2016-09-03 18:16:11 +02:00
NathanSweet
1e650a70ac
[ts] Adjusted skeleton positions.
2016-09-03 17:18:31 +02:00
NathanSweet
7646c28f9d
[ts] Little more refactoring.
2016-09-03 16:35:42 +02:00
NathanSweet
681fd1df58
[ts] Fixed demos to use new slider.
2016-09-03 16:31:54 +02:00
badlogic
35d8598fe3
[ts] Visibility check is only done on scroll events, saves some CPU
2016-09-03 14:25:49 +02:00
badlogic
b112ef10d3
[ts] Fixed slider updates so we don't burn up CPUs
2016-09-03 13:20:58 +02:00
NathanSweet
e05eaef52f
[ts] New sliders.
2016-09-03 12:08:49 +02:00
NathanSweet
968b020888
[ts] Added resize() to spritesheet.js
2016-09-03 10:38:04 +02:00
badlogic
73b5617b81
[ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU
2016-09-03 01:13:02 +02:00