badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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2b5e521c34
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[threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code.
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2019-07-24 13:21:42 +02:00 |
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badlogic
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a4f92ccf21
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[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
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2019-07-16 18:36:46 +02:00 |
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badlogic
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ae6892cdfd
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[ts][player] Improved check if only one skin/animation should be allowed and display buttons accordingly.
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2019-07-09 16:58:24 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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ec903efb2e
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[ts] Closes #1401, JIT bug in Safari on iOS 9.
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2019-07-05 15:41:42 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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9643a27dce
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[ts] Scale IK constraint and timeline data. See #1383.
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2019-06-20 10:33:28 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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5776e2467a
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[ts] Added soft IK support. See #1383.
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2019-06-19 13:55:51 +02:00 |
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badlogic
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2946cec9d1
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[ts][as3] Added mix-and-match example. See #1375.
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2019-06-13 16:39:50 +02:00 |
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badlogic
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c9ccd43121
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Merge branch '3.7' into 3.8-beta
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2019-06-13 16:10:22 +02:00 |
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badlogic
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33dce937bf
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:26 +02:00 |
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badlogic
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6090d84a5e
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:16 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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c1b4b7ea7d
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[ts] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:27:45 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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900085d26f
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[as3] Ported skin bones/constraints changes. See #1346.
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2019-06-05 14:35:35 +02:00 |
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badlogic
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4ca84774a3
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[ts] Fixed SkeletonJson#readCurve.
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2019-06-05 14:11:37 +02:00 |
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badlogic
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8ec6a9ef3b
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[ts] Updated demo assets to latest format.
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2019-06-05 11:59:31 +02:00 |
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badlogic
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ba05b672c1
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[ts] Don't include inactive bounds when computing skeleton bounds.
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2019-06-05 11:23:30 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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3aa14d9b86
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[ts] Ported skin bones/constraints changes. See #1346.
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2019-06-04 15:53:34 +02:00 |
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badlogic
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f9e4fd495d
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[ts] Ported all skin API changes, see #841.
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2019-06-03 16:20:19 +02:00 |
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badlogic
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55176c4ac7
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Merge branch '3.8-beta' into skin-bones
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2019-05-28 11:31:57 +02:00 |
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badlogic
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c721f660a7
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Merge branch '3.7' into 3.8-beta
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2019-05-28 11:31:01 +02:00 |
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badlogic
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9083f32ad5
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[ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360.
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2019-05-28 11:26:38 +02:00 |
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badlogic
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e03a0ef659
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Merge branch '3.8-beta' into skin-bones
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2019-05-16 11:28:40 +02:00 |
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badlogic
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2dc619a76c
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[threejs] Don't mark buffer objects for an update if they are zero length. Fixes #1345.
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2019-05-15 17:15:36 +02:00 |
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badlogic
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6341fbbd9d
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[ts][csharp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 13:52:31 +02:00 |
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badlogic
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eff7a1502d
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[ts] Fixed constraints in skins.
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2019-05-10 15:31:10 +02:00 |
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badlogic
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75ffb7b098
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[ts] Updated builds.
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2019-05-10 15:07:43 +02:00 |
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badlogic
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576c1da32f
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[ts] Ported skin API changes, see #841.
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2019-05-10 15:07:06 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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5ebb3db8b6
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[ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas.
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2019-04-29 15:41:43 +02:00 |
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badlogic
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5994c347ea
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Fixed additive blending demo, calculations take scrolling into account.
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2019-04-29 15:07:13 +02:00 |
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badlogic
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923c6c19f2
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Added additive blending demo.
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2019-04-29 14:28:46 +02:00 |
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badlogic
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03057c6073
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[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
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2019-04-24 15:05:07 +02:00 |
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badlogic
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0e8e0646e4
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[ts][webgl] Fixed spritesheet demo, was using old animation API.
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2019-04-23 16:13:49 +02:00 |
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badlogic
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037802bb0c
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[ts] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 14:07:28 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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cfb1e8c5f0
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[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 13:52:56 +02:00 |
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badlogic
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2a1b39ee59
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Merge branch '3.7' into 3.8-beta
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2019-04-04 14:58:35 +02:00 |
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badlogic
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8f80ceec7c
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[ts] Port of additive blending fix, see #1322.
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2019-04-04 14:12:38 +02:00 |
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badlogic
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d7a93811f7
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Merge branch '3.7' into 3.8-beta
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2019-03-27 15:15:10 +01:00 |
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badlogic
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0371344bc7
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[ts][canvas] Fix flipping in canvas example.
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2019-03-27 15:14:15 +01:00 |
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