badlogic
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8b89fddea1
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[cpp] Bug in ColorTimeline, created a stack copy instead of a reference, resulting in the setup pose slot color not being set. Partial fix for #1188.
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2018-10-03 14:15:55 +02:00 |
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badlogic
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bb48f1466b
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[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
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2018-09-28 16:47:19 +02:00 |
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badlogic
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8de7a66920
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[cpp][ue4] Attempted fix for linker errors in UE4.
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2018-09-28 14:54:38 +02:00 |
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badlogic
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d6c047359d
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-11 15:41:29 +02:00 |
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badlogic
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de6bbc356d
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[cpp] Ported holdPrevious in AnimationState. See #1169.
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2018-09-11 15:41:17 +02:00 |
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badlogic
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7c398be3b6
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-06 16:01:12 +02:00 |
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badlogic
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454ecf0c2c
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[cpp] Added event volume and balance, see #1171.
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2018-09-06 15:27:49 +02:00 |
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badlogic
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f5cc2933be
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-24 11:37:12 +02:00 |
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badlogic
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66236adea5
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[c][cpp] Ported addition of uniform/compressed IK and rotation fix.
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2018-08-23 16:30:16 +02:00 |
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badlogic
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e724231c5f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 15:09:15 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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7fba618e88
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[cpp] Fixed bug in handling of dark colors on load.
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2018-08-13 17:21:24 +02:00 |
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badlogic
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253bda4ee4
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-10 11:54:49 +02:00 |
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badlogic
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1c86d63941
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[cpp] Fixes #1159, illegal memory access in Vector.
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2018-08-10 11:52:59 +02:00 |
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badlogic
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6515b5dcfd
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-24 13:06:30 +02:00 |
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badlogic
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5aab588928
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[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-23 15:16:21 +02:00 |
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badlogic
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cb22d5dab9
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 15:20:05 +02:00 |
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badlogic
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0284abe548
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[cpp][sfml] Removed Atlas::dispose, merged into destructor. Destructor calls TextureLoader::unload now. Fixed up SFML backend accordingly.
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2018-07-18 15:05:23 +02:00 |
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badlogic
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f9c25b7c40
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Updated SFML example to use unique_prts and stack allocation where possible.
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2018-06-27 14:55:35 +02:00 |
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badlogic
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9415a9a27f
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Added new operator on SpineObject that doesn't require file and line number.
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2018-06-11 14:52:35 +02:00 |
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badlogic
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77d4dd5a41
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[ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now.
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2018-06-06 16:46:50 +02:00 |
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badlogic
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e1daddebf4
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[cpp] Fixed constants in MathUtil.
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2018-06-06 16:24:46 +02:00 |
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badlogic
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b724853158
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[cpp] MSVC doesn't understand constant.
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2018-06-06 15:47:38 +02:00 |
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badlogic
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1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
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f315f36956
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[cocos2dx] Fixed batchers, MSVC projects.
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2018-06-05 14:36:20 +02:00 |
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badlogic
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ec718b73ee
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[cocos2dx] Fixed Android example project.
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2018-06-05 11:48:54 +02:00 |
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badlogic
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162ce9f5aa
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Fixed meshes.
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2018-05-30 18:31:36 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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2bd8dc7326
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Clean up Clang warnings, refactor more size_t related code.
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2018-05-24 17:17:45 +02:00 |
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badlogic
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c545d3cd4b
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Using std::map in debug memory tracker.
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2018-05-24 15:48:11 +02:00 |
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badlogic
|
265b18571c
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Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
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2018-05-24 15:30:58 +02:00 |
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badlogic
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b7ae63f743
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Fixed crashes on MSVC.
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2018-05-24 14:31:26 +02:00 |
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badlogic
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0bbcd971e9
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Ported first batch of last changes to runtimes.
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2018-04-20 13:58:39 +02:00 |
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badlogic
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6c29e8c2e9
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[cpp] Fixed up Skin and internal hashmap like structure.
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2018-04-18 14:25:56 +02:00 |
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badlogic
|
bceee601ad
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[cpp] Fixed memory allocations at runtime.
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2018-04-17 12:30:35 +02:00 |
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badlogic
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bd9c33e046
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[cpp] Fixed atlas page texture filter parsing.
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2018-03-28 14:18:39 +02:00 |
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badlogic
|
bd665df1d3
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[cpp] Cleaned up API.
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2018-03-05 16:58:12 +01:00 |
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badlogic
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e4a029e1a7
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[cpp] Added VertexEffect.
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2018-03-05 16:08:17 +01:00 |
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badlogic
|
9ceec41432
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[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
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9cdf4c69ed
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[cpp] Formatting & cleanup
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2018-02-28 15:49:30 +01:00 |
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badlogic
|
99d3e15a18
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[cpp] Fixed all the things by calloc'ing instead of allocing...
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2018-02-26 16:34:43 +01:00 |
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badlogic
|
d631b252be
|
[cpp] Fixed up Bone and MathUtil.
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2018-02-23 16:15:25 +01:00 |
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badlogic
|
7a18b81226
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[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
|
badlogic
|
425b2936d1
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[cpp] Fixed SkeletonJson deform timeline parsing. Fxied leak in EventQueue.
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2018-02-22 17:13:45 +01:00 |
|
badlogic
|
53fe61db06
|
[cpp] More fixes to SkeletonBinary
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2018-02-22 16:13:16 +01:00 |
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badlogic
|
a8fd3e14be
|
[cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting.
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2018-02-22 15:31:28 +01:00 |
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badlogic
|
2d41846b1f
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[cpp] Refactored hash map, it's really a linked list for simplicity
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2018-02-22 13:27:37 +01:00 |
|
badlogic
|
ed7dc4ea93
|
[cpp] Added preliminary SFML backend, fixed up a few APIs.
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2018-02-21 17:52:56 +01:00 |
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badlogic
|
6d243eca48
|
[cpp] Removed Vector.begin/end, fixed up vector assignments.
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2018-02-21 16:08:41 +01:00 |
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badlogic
|
3cf3312180
|
[cpp] Fixed up Pool to not be dumb, added more stats to test harness.
|
2018-02-21 15:38:26 +01:00 |
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