Mario Zechner
d050ae6682
[godot] Port PR #2996 fixes and fix GDExtension shutdown crash
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Port from 4.2 branch (PR #2996 ):
- Fix dangling pointer in SpineSkeletonDataResource destructor by using
ObjectID validation instead of direct EditorFileSystem access
- Register format loaders/savers at CORE level for GDExtension to fix
loader/saver registration issues (#2899 )
Additional fix for GDExtension:
- Fix crash on editor shutdown by properly removing import/inspector
plugins in NOTIFICATION_PREDELETE before the extension is unloaded
2025-12-16 15:18:12 +01:00
Luke Ingram
2f48bf16e2
[godot] Formatting fixes per latest format.sh
2025-10-01 11:35:20 -04:00
Luke Ingram
73a38df355
[godot] Current WIP to get Spine-Godot working.
2025-10-01 09:49:23 -04:00
Mario Zechner
b544dd99ed
[formatters] C/C++ formatting
2025-07-15 22:56:12 +02:00
Nathan Sweet
dafafca942
Merge branch '4.2' into 4.3-beta-sliders
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# Conflicts:
# spine-ts/package.json
2025-04-23 11:59:55 -04:00
Mario Zechner
3cc43389b9
Formatting
2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232
[godot] Fix preprocessor constructs
2025-04-10 12:03:27 +02:00
Mario Zechner
c5c71da28c
[godot] Fix 3.5 build
2025-04-10 11:31:32 +02:00
Mario Zechner
a0d28956d2
[godot] Fixes for 4.4, see #2801
2025-04-08 13:51:16 +02:00
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
Mario Zechner
09542677f4
Fix Godot GH actions
2024-10-17 08:37:22 +02:00
Mario Zechner
6dbed6044f
[godot] Fix importers for extension settings
2024-10-08 15:49:23 +02:00
Mario Zechner
887f20435f
[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73
[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
2024-10-07 13:55:01 +02:00
Mario Zechner
74b7882efa
Merge branch '4.1' into 4.2-beta
2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature ( #2236 )
2023-02-05 11:58:48 +01:00
Mario Zechner
f773ede890
[godot] Fix API change in Godot 4.0
2023-02-02 15:37:52 +01:00
badlogic
35c4294a9c
[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
2023-01-24 16:05:10 +01:00
Mario Zechner
a18fc31041
[godot] Use .spine-json extension instead of .json, see #2134
2022-09-26 10:41:26 +02:00
Mario Zechner
0bfeff771e
Formatting.
2022-09-03 12:29:40 +02:00
Mario Zechner
db03f8612d
[godot] Related to #2134 , validate .json and .skel files before import.
2022-08-17 20:39:35 +02:00
Mario Zechner
68b59271bb
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00