Harald Csaszar
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30678aef83
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[unity] AnimationReferenceAssets: Added Spine Preferences setting "SkeletonDataAsset Mismatch Warning" to disable the mismatch warning color. See #2453.
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2026-03-18 17:24:46 +01:00 |
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Harald Csaszar
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f61278ac17
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[unity] AnimationReferenceAsset Inspector: Fixed red error popup color showing when no parent SkeletonAnimation component found. See #2453.
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2026-03-18 16:41:27 +01:00 |
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Harald Csaszar
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6655c8d31e
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[unity] Fixed a custom version define. See #2960.
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2026-03-11 22:17:34 +01:00 |
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Harald Csaszar
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054f0139a8
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[unity] Removed support for long abandoned thirdparty asset "2D Toolkit" (TK2D) by Unikron Software.
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2026-03-11 21:16:03 +01:00 |
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Harald Csaszar
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73a50ef12d
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[csharp][unity] Port of commit 3789ec0: Make sequence rendering thread-safe. See #2989.
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2026-03-10 15:40:24 +01:00 |
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Harald Csaszar
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d43c9fc966
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[unity] SkeletonDataAsset now only provides a single button to create AnimationReferenceAssets, as nested assets. See #1940.
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2026-03-06 11:38:11 +01:00 |
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Harald Csaszar
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1dac7ed019
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[unity] SkeletonDataAsset now allows creating AnimationReferenceAssets as nested assets. Closes #1940.
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2026-03-03 18:07:17 +01:00 |
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Harald Csaszar
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f62cb8b540
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[unity] Fixed "Create Hinge Chain" undo. Closes #1905.
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2026-03-03 10:52:50 +01:00 |
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Harald Csaszar
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779a1df9f9
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[unity] AnimationReferenceAsset: Added animation selector drop-down popup next to object assignment field. Closes #2453.
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2026-02-27 18:01:14 +01:00 |
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Harald Csaszar
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e121a11b1c
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[csharp][unity] Minor: Updated license headers to year 2026.
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2026-02-27 15:34:30 +01:00 |
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Harald Csaszar
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8f6018ad0b
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[unity] Fixed error on Unity 2018.3 due to asmdef reference. Resolved by removed reference and using reflection instead.
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2026-02-19 23:08:19 +01:00 |
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Harald Csaszar
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45f0e32262
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[unity] Fixed remaining obsolete method calls in Editor project part. Uses new API to apply regions as texture sprite slices.
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2026-02-19 21:55:36 +01:00 |
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Harald Csaszar
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fef6658917
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[unity] Every Spine URP shader now has an Outline option to switch to the respective Outline shader variant. Closes #1824.
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2026-02-05 20:25:23 +01:00 |
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Harald Csaszar
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0b6dda9072
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[unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022.
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2026-02-05 11:07:11 +01:00 |
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Harald Csaszar
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cd22906a5b
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[unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943.
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2026-01-30 12:27:24 +01:00 |
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Harald Csaszar
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35f0b1c26e
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[unity] Added automatic load balancing for threading system for improved performance. Closes #3012.
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2026-01-19 21:45:20 +01:00 |
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Harald Csaszar
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b07297d743
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[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004.
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2026-01-08 13:04:25 +01:00 |
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Harald Csaszar
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5ab48156b4
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[unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001.
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2026-01-07 18:00:01 +01:00 |
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Harald Csaszar
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e56e8cf734
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[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981.
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2025-11-26 18:57:41 +01:00 |
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Harald Csaszar
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feb4597da5
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[unity][4.3] Fixed SkeletonMecanim Scene Preview being broken. Closes #2972.
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2025-11-07 19:03:16 +01:00 |
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Harald Csaszar
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d04d14ffe8
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[unity] Minor: arranged SkeletonRenderer and SkeletonGraphic subclass-only properties properly.
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2025-11-07 14:18:06 +01:00 |
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Harald Csaszar
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7f5502233f
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[unity] Added drag & drop instantiation option SkeletonGraphic (UI) Mecanim. Removed old GameObject - Spine - SkeletonRenderer component menu entries.
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2025-11-03 21:37:35 +01:00 |
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Harald Csaszar
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4d076ba430
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[unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962.
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2025-10-28 17:25:49 +01:00 |
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Harald Csaszar
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022a4bacbd
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[unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960
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2025-10-27 16:22:28 +01:00 |
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Harald Csaszar
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2dfcc8d045
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[unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Closes #2960.
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2025-10-27 15:49:57 +01:00 |
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Harald Csaszar
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4a5cf750f5
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[unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class.
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2025-10-20 21:54:12 +02:00 |
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Harald Csaszar
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2bbec26160
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[unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951.
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2025-10-17 11:02:15 +02:00 |
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Harald Csaszar
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10a54da6b4
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[unity] Improved Spine Preferences documentation text.
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2025-10-13 18:06:21 +02:00 |
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Harald Csaszar
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4fc7a003c3
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[unity] Excluding modal dialogs when running editor in batch mode.
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2025-10-09 13:47:58 +02:00 |
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Harald Csaszar
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32dfaf1c0f
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[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
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2025-10-08 22:21:55 +02:00 |
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Harald Csaszar
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a07b1de9ce
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[unity] Fixed PMA workflow preset warning dialog change of commit 9507491 not showing it. See #2940.
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2025-10-01 18:32:05 +02:00 |
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Harald Csaszar
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26efd7e01d
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[unity] Fixed compile error of preceding commit 9507491 on old Unity versions. See #2940.
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2025-10-01 11:38:38 +02:00 |
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Harald Csaszar
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9507491927
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[unity] Fixed PMA workflow preset warning dialog only occurring on newly added atlas, not dependent ones where texture is reimported. See #2940.
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2025-10-01 11:30:58 +02:00 |
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Harald Csaszar
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9605df9737
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[unity] PMA workflow preset warning dialog only occurring once each import run, excluded Spine Examples assets. See #2940.
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2025-09-30 14:49:57 +02:00 |
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Harald Csaszar
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7bf2a6f385
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[unity] Added shorter documentation URL shared between English and translated pages as common section anchor.
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2025-09-29 18:03:29 +02:00 |
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Harald Csaszar
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c4a3239e51
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[unity] Fixed PMA workflow preset related warnings only occurring on first import. Closes #2940.
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2025-09-29 17:22:01 +02:00 |
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Harald Csaszar
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201063bbf4
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[unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas.
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2025-09-26 14:31:38 +02:00 |
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Harald Csaszar
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e04f55bdb5
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[unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908.
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2025-09-18 14:29:36 +02:00 |
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Harald Csaszar
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611031beab
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[unity] Added warnings for PMA vs straight alpha mismatch between import settings and atlas.txt content. See #2928.
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2025-09-17 21:31:21 +02:00 |
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Harald Csaszar
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d83dfd2194
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[unity] Added Spine Preferences atlas texture PMA/straight-alpha workflow switching buttons. See #2928.
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2025-09-17 18:26:24 +02:00 |
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Harald Csaszar
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7f822b458a
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[unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space.
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2025-09-16 20:37:37 +02:00 |
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Harald Csaszar
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f490c7bf48
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[unity] Changed default texture import settings from using PMA to straight alpha for better compatibility with Linear color space.
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2025-09-16 20:37:36 +02:00 |
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Harald Csaszar
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78f9e63420
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[unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour.
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2025-08-13 23:10:43 +02:00 |
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Harald Csaszar
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38bc30cf54
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[unity] Keep manually placed AnimationClip Events when updating skeleton assets (Mecanim) even when string param used. See #1838.
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2025-08-13 23:05:23 +02:00 |
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Harald Csaszar
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0c8ad6e0a7
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[csharp] Minor: Fixed formatting.
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2025-06-24 13:51:16 +02:00 |
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Harald Csaszar
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ec757bf9b7
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[csharp][unity] Port of 4.3 changes until (including) 2d9f86a (4.3.37-beta).
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2025-06-20 22:25:27 +02:00 |
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Nathan Sweet
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9b596c3856
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Merge branch '4.2' into 4.3-beta
# Conflicts:
# spine-unity/Assets/Spine/package.json
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2025-05-21 10:29:28 -04:00 |
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Harald Csaszar
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fb8bc402e7
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[unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851.
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2025-05-16 15:29:29 +02:00 |
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Nathan Sweet
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020cd51b96
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Merge branch '4.2' into 4.3-beta
# Conflicts:
# spine-unity/Assets/Spine/package.json
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2025-04-30 17:29:49 -04:00 |
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Harald Csaszar
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d7f3ab4723
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[unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825.
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2025-04-23 21:31:58 +02:00 |
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