9177 Commits

Author SHA1 Message Date
Mario Zechner
da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 2024-06-18 10:46:12 +02:00
Mario Zechner
59ca486ce0 [ios] Fix up branches in podspec files 2024-06-18 10:28:56 +02:00
Mario Zechner
5dc0d2b665 [ios] Fix up repo URLs in podspec files 2024-06-18 10:25:54 +02:00
Denis Andrašec
0d5c3e3b18
Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)

* Basic Mesh Rendering (#2)

* Spine C++ Swift Wrapper (#3)

* Load `Atlas` & `SkeletonData` (#4)

Load & dispose `Atlas` & `SkeletonData` from bundled files.

* Generate Swift classes from `spine-cpp-lite.h` (#5)

* Draw `SkeletonData` render commands (#6)

- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support

* Add `BoundsProvider` (#7)

- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods

* Support `SpineController` & `Event` callbacks (#8)

- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer

* Support `DressUp` sample (#9)

- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image

* Remove unused file

* Add `Physics` sample (#10)

- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color

* Add `DebugRendering` sample (#11)

- Add `DebugRendering` sample
- Make `SpineUIView` transparent

* Move remaining files to SPM package (#12)

- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`

* Load assets from different sources (#13)

- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer

* Add `Obj-C` + `UIKit` sample (#14)

- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base

* Support CocoaPods (#15)

* Metal Best Practices (#16)

- Tripple Buffering
- Buffer Bindings
- Shared Objects

* Annotate functions that should return optional (#17)

* Add option to disable drawing when out of viewport (#18)

- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it

* Add docs for public Spine classes/methods (#19)

* Fix various regressions (#20)

- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00
Davide Tantillo
bdece0d5ef [ts] Release 4.2.47 2024-06-17 21:00:31 +02:00
Harald Csaszar
962cdf844e [unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552. 2024-06-17 20:50:24 +02:00
Davide Tantillo
cc6fc1f5b4 [ts][pixi] Fix dark tint + alpha not working. Closes #2550. 2024-06-17 16:56:21 +02:00
Davide Tantillo
d1bbb102d3 [ts][player] Restored skelUrl. 2024-06-17 10:57:41 +02:00
Davide Tantillo
28a503a7ac [ts][pixi] Fixed regression on rendering setup pose before update state (removed internal Ticker). Closes #2539. 2024-06-16 11:19:53 +02:00
Mario Zechner
ccac475c81 [c][cpp] Closes #2551, fix inherit transform timelines 2024-06-13 18:02:39 +02:00
Harald Csaszar
314636aa07 [unity] Fixed a compile error on another older Unity versions introduced by preceding commit (Unity documentation was wrong). See #2482. 2024-06-12 18:34:10 +02:00
Harald Csaszar
4a9f09431e [unity] Fixed a compile error on older Unity versions introduced by preceding commit. See #2482. 2024-06-12 18:15:55 +02:00
Harald Csaszar
ff07a01aef [unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482. 2024-06-12 17:53:05 +02:00
Davide Tantillo
28c8a10953 [ts] Release 4.2.46 2024-06-12 14:29:56 +02:00
Davide Tantillo
61e9be2dcc [ts][pixi] clipping + alpha for pixi objects added to slots 2024-06-12 12:41:55 +02:00
Misaki Eymard
4cdee3130b
[ue] Update README.md
Specified that it is compatible with UE5.4.
2024-06-12 09:53:26 +09:00
Davide Tantillo
2ac0307c84 [ts] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547. 2024-06-11 15:18:26 +02:00
Davide Tantillo
b4d61790f7 [ts] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up. 2024-06-11 15:18:26 +02:00
Davide Tantillo
0e9a004388 [haxe] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547. 2024-06-11 15:18:26 +02:00
Davide Tantillo
9f42570868 [haxe] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546. 2024-06-11 15:18:26 +02:00
Mario Zechner
5c0cf0af45 [flutter] Port: Added TrackEntry#isNextReady() #2547, fix ffigen 2024-06-11 15:17:17 +02:00
Mario Zechner
5be1879151 [c] Fix return types of new track entry functions 2024-06-11 14:23:24 +02:00
Mario Zechner
d9774c6165 [c] Fix return types of new track entry functions 2024-06-11 14:22:40 +02:00
Mario Zechner
f2d1a2104d [c][cpp] Port: Added TrackEntry#isNextReady() #2547 2024-06-11 14:15:34 +02:00
Mario Zechner
c0efb545bd [flutter] Fixes #2546, fix drawing before controller initialized drawable 2024-06-11 14:07:50 +02:00
Mario Zechner
ac4ff96915 [c] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546. 2024-06-11 13:45:02 +02:00
Mario Zechner
f997a5f131 [cpp] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546. 2024-06-11 13:40:24 +02:00
Davide Tantillo
0e78386633 [ts] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546.. 2024-06-11 11:06:28 +02:00
Harald Csaszar
e973872501 [csharp] Minor: removed a leftover empty statement ';'. 2024-06-10 18:58:59 +02:00
Harald Csaszar
6553038eb4 [monogame] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up. 2024-06-10 18:53:09 +02:00
Harald Csaszar
7d57e7d343 [csharp] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up. 2024-06-10 18:44:59 +02:00
Harald Csaszar
534d174f32 [csharp] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546. 2024-06-10 18:29:54 +02:00
Nathan Sweet
932c33a251 [libgdx] Improved clipping fix. 2024-06-08 12:47:33 -04:00
Nathan Sweet
8a5873a145 [libgdx] Javadoc. 2024-06-08 12:47:09 -04:00
Harald Csaszar
f4ebfdb61e [unity] Fixed RenderExistingMesh causing one more unnecessary allocation. See #2543. 2024-06-07 14:58:04 +02:00
Harald Csaszar
e73e3eeaa8 [csharp] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547. 2024-06-07 14:45:08 +02:00
Nathan Sweet
c2fe1a3d77 [libgdx] Added TrackEntry#isNextReady().
closes #2540
2024-06-06 16:34:23 -04:00
Nathan Sweet
a0caef69f5 Improved clipping stability for colinear points. 2024-06-06 13:08:23 -04:00
Harald Csaszar
e622c6b5dd [unity] Improved error message when SkeletonDataAsset has 0 atlas and HiddenPass shader not included. Closes #2544. Also fixed quiet param unused at GetSkeletonData call. 2024-06-06 18:12:19 +02:00
Harald Csaszar
568e5ef049 [unity] Fixed RenderExistingMesh causing unnecessary allocation. Additional code cleanup and added robustness. Closes #2543. 2024-06-06 16:00:57 +02:00
Davide Tantillo
0481a04cef [ts] Release 4.2.45 2024-06-06 08:40:11 +02:00
Harald Csaszar
1237174712 [unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542. 2024-06-05 21:41:57 +02:00
Davide Tantillo
17da13d432 [ts][pixi] Add before/afterUpdateWorldTransforms to inject easily logic in skeleton lifecycle 2024-06-05 17:35:33 +02:00
Davide Tantillo
985dd84027 [ts][pixi] Empty slotsObject on destroy. 2024-06-05 16:57:05 +02:00
Davide Tantillo
e290569748 [ts][pixi] Add feature to attach pixi objects to slots
[ts][pixi] Format fix

[ts][pixi] Format fix

[ts][pixi] Use world scale for slot object.
2024-06-05 16:18:09 +02:00
Harald Csaszar
c79f89b1eb [unity] Improved readme.md documentation of Addressables extension module. 2024-06-04 16:12:13 +02:00
Mario Zechner
e498e96355 [pixi] Update internals to be more straight forward. 2024-06-04 12:24:49 +02:00
Mario Zechner
62a8216c63 [ts] Release 4.2.44 2024-06-04 11:15:10 +02:00
Mario Zechner
a74a5754b4 [ts][player] Closes #2536, deprecate jsonURL, skelURL, and atlasURL in favor of skeleton and atlas fields. 2024-06-04 10:57:33 +02:00
Mario Zechner
eaaec84aa9 Merge branch '4.1' into 4.2 2024-06-04 10:41:10 +02:00