badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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badlogic
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6fe1e8fa68
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[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
3.5.35
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2016-11-29 13:27:15 +01:00 |
|
NathanSweet
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8e0972d732
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Scale path spacing.
http://esotericsoftware.com/forum/Scaling-bone-messes-up-animation-order-7487?p=34659#p34659
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2016-11-29 13:23:50 +01:00 |
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badlogic
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1e7a31747d
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[as3] Updated README.md to mention latest Flash runtime
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2016-11-29 13:21:14 +01:00 |
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badlogic
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7c59ef2f09
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[lua] Fix for rotation timelines in AnimationState
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2016-11-29 13:18:55 +01:00 |
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badlogic
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6377618e3f
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[as3] Fix for rotation timelines in AnimationState
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2016-11-29 13:16:11 +01:00 |
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badlogic
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3c254deb31
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[ts] Fix for rotation timelines in AnimationState
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2016-11-29 13:06:08 +01:00 |
|
NathanSweet
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a24fea41c0
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Merge branch 'master' into 3.6-beta
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2016-11-28 19:25:30 +01:00 |
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NathanSweet
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abc75a50e8
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Merge remote-tracking branch 'origin/master'
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2016-11-28 19:25:17 +01:00 |
|
NathanSweet
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15145fe709
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[libgdx] Fixed Skeleton Viewer NPE when project fails to open.
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2016-11-28 19:25:10 +01:00 |
|
John
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c1353efdd3
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[csharp] Better rotation direction reset.
Based on 6af978871b
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2016-11-29 01:42:02 +08:00 |
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NathanSweet
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d19a4b22db
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Merge remote-tracking branch 'origin/master'
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2016-11-28 18:10:51 +01:00 |
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NathanSweet
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6af978871b
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[libgdx] Better way to reset rotation direction on first frame.
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2016-11-28 18:10:44 +01:00 |
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NathanSweet
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fdd66af5e0
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[libgdx] Reset rotation direction for mixing out.
closes #779
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2016-11-28 17:50:01 +01:00 |
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badlogic
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9c1b5b209a
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[csharp] Ported latest AnimationState changes
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2016-11-28 16:46:14 +01:00 |
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badlogic
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54d7a79e23
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-11-28 16:44:23 +01:00 |
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badlogic
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0d444eb5de
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[c] Ported latest AnimationState changes
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2016-11-28 16:44:16 +01:00 |
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badlogic
|
61c5c8f7a1
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[lua] Ported latest AnimationState changes
|
2016-11-28 16:40:38 +01:00 |
|
NathanSweet
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0d284dfc1a
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Merge remote-tracking branch 'origin/master'
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2016-11-28 16:39:46 +01:00 |
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NathanSweet
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75b44deda0
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[libgdx] Added test for two setAnimation calls with mixing.
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2016-11-28 16:39:38 +01:00 |
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badlogic
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e2e6126592
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-11-28 16:37:12 +01:00 |
|
badlogic
|
14d872b092
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[as3] Ported latest AnimationState changes
|
2016-11-28 16:37:06 +01:00 |
|
badlogic
|
c604d93a5c
|
[ts] Ported latest AnimationState changes
|
2016-11-28 16:32:02 +01:00 |
|
NathanSweet
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143069bace
|
Merge remote-tracking branch 'origin/master'
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2016-11-28 16:28:49 +01:00 |
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NathanSweet
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7e4ce21951
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[libgdx] Added tracking to AnimationState pool.
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2016-11-28 16:28:16 +01:00 |
|
badlogic
|
4e0fdc022b
|
[c] Another sigseg fix in AnimationState
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2016-11-28 16:27:48 +01:00 |
|
badlogic
|
2e6d84aa25
|
Merge branch 'spine-c-unit-tests'
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2016-11-28 16:20:58 +01:00 |
|
badlogic
|
e37416d935
|
[cocos2dx] Fixed up Visual Studio project for new spine-c location
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2016-11-28 16:19:20 +01:00 |
|
badlogic
|
9960402e39
|
[cocos2dx][cocos2dobj] Fixed up cocos2d-x and cocos2d-objc xcode projects for new spine-c directory
|
2016-11-28 16:15:35 +01:00 |
|
badlogic
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387b0afb80
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[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
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2016-11-28 16:00:46 +01:00 |
|
NathanSweet
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9012326945
|
Merge remote-tracking branch 'origin/master'
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2016-11-28 15:52:16 +01:00 |
|
NathanSweet
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9eb18fa2eb
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Fixed keeping mixingFrom when calling setAnimation twice.
#761
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2016-11-28 15:52:10 +01:00 |
|
NathanSweet
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6a2b0f50de
|
Renamed test events to 0 and 1, matching their indices, added a third test event.
|
2016-11-28 15:52:03 +01:00 |
|
NathanSweet
|
ae2b708ffc
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Fixed keeping mixingFrom when calling setAnimation twice.
#761
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2016-11-28 15:50:28 +01:00 |
|
NathanSweet
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e9a1a5d080
|
Added a third test event.
|
2016-11-28 15:48:51 +01:00 |
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NathanSweet
|
19bb3ccf35
|
Renamed test events to 0 and 1, matching their indices.
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2016-11-28 15:42:12 +01:00 |
|
badlogic
|
c7c6e28837
|
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-11-28 15:08:26 +01:00 |
|
badlogic
|
f63e1625ab
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[c] Need to dispose mixingFrom explicitely in spAnimationState_disposeTracks, instead of disposeTrack. A mixingFrom entry may be smoked as part of disposing its parent before an event for the mixing from entry is processed in the event queue.
|
2016-11-28 15:08:17 +01:00 |
|
pharan
|
1aa8f56f9b
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[csharp] Fix SkeletonBinary/SkeletonJson for Unity-WSA.
|
2016-11-28 19:04:08 +08:00 |
|
pharan
|
da0578ae64
|
[unity] Cleanup disabled code.
|
2016-11-28 17:53:52 +08:00 |
|
pharan
|
ec36a1d6ec
|
[unity] SkeletonTint does black point tinting through a material property.
|
2016-11-28 17:53:19 +08:00 |
|
pharan
|
ee1028bb13
|
[unity] Sprite Shaders updated.
|
2016-11-28 17:52:07 +08:00 |
|
NathanSweet
|
38d925d1a7
|
JSON and binary loading for two color tinting.
|
2016-11-28 03:29:49 +01:00 |
|
NathanSweet
|
626a734940
|
Allow blend func to be bypassed.
|
2016-11-28 01:52:54 +01:00 |
|
NathanSweet
|
10b5318921
|
Fixed blending when using two color tinting.
|
2016-11-28 01:46:46 +01:00 |
|
NathanSweet
|
77099330ad
|
Refactored skeleton renderer, added two color tint polygon renderer.
|
2016-11-28 00:41:41 +01:00 |
|
NathanSweet
|
e595bc6e4b
|
Don't use dark color's alpha.
|
2016-11-27 20:26:54 +01:00 |
|
NathanSweet
|
9f69e85574
|
Added dark color to slot, TwoColorTimeline.
|
2016-11-27 17:21:52 +01:00 |
|
NathanSweet
|
938db42016
|
Refactored attachments to fill an array rather than store vertices for rendering.
|
2016-11-27 02:19:50 +01:00 |
|
NathanSweet
|
66b5f49f2e
|
Merge branch 'master' into dev
|
2016-11-26 23:51:56 +01:00 |
|