178 Commits

Author SHA1 Message Date
Mario Zechner
dcb73ec24e Updated example exports 2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1 [ts] Fix physics! 2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65 Update example exports to 4.2.09-beta 2023-12-01 17:04:11 +01:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
09f1e0c95c [cpp] Fix formatting. 2022-10-03 14:56:04 +02:00
Mario Zechner
927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. 2022-10-03 14:50:25 +02:00
Mario Zechner
771c526915 Formatting pass. 2022-05-31 12:26:05 +02:00
Mario Zechner
ee1c698197 [cocos2dx] Removed VertexEffect, see #2076 2022-05-30 14:30:36 +02:00
Mario Zechner
06df4554a6 [cocos2dx] Fix Android example project, update README.md 2022-03-26 01:12:36 +01:00
Mario Zechner
7617c30eda [cocos2dx] Fix CMake iOS build. 2022-03-25 23:08:16 +01:00
Mario Zechner
a963642e47 [cocos2dx] Unify example to single project for both cocos2d-x v3 and v4 2022-03-25 21:57:30 +01:00
Mario Zechner
685e7a193c [cocos2dx] Fix Xcode project. 2022-03-25 18:23:50 +01:00
Mario Zechner
1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 2022-03-25 13:40:03 +01:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Mario Zechner
98ec2ab278 [cocos2dx] Fix Xcode project to be compatible with Xcode 12
Does not fix compilation errors in cocos2dx itself, which we can not fix on our end.
2021-08-24 16:01:34 +02:00
Nathan Sweet
7d6cdcd9d8 Applied oxipng. 2021-08-04 18:44:16 -04:00
badlogic
7cbb924d9d [cocos2dx] Minor fix-ups. 2021-07-01 11:27:56 +02:00
badlogic
87658c7d31 [c][cpp] Spotless formatter 2021-07-01 10:40:18 +02:00
badlogic
653c06a6b8 [cpp] 4.0 port, half done. 2021-03-02 16:54:14 +01:00
badlogic
688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
badlogic
0dd2db2627 [cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572. 2020-02-03 14:57:29 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
944b656517 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-12 16:08:54 +01:00
badlogic
47db7878fc [cocos2dx] Fix macOS target configuration. 2019-12-12 16:08:48 +01:00
badlogic
7f58a2f5da [cocos2dx] Fix VS solution and instructions. 2019-12-12 15:12:11 +01:00
badlogic
9ab8c3817b [cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files. 2019-12-10 15:00:32 +01:00
badlogic
d950c32ba2 [cocos2dx] Unify SkeletonRenderer interface. 2019-12-10 13:38:01 +01:00
badlogic
bf14723dcc [cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication. 2019-12-10 13:30:06 +01:00
badlogic
015de8ed4c [cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532. 2019-10-28 15:34:53 +01:00
badlogic
656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). 2019-10-28 14:07:25 +01:00
badlogic
9cfe697cfd [cocos2dx] Fix VS project to copy resources to new required location on Windows. 2019-09-19 15:44:52 +02:00
badlogic
e89043b1f6 [cpp] Fixes #1444. SpineObject was using the wrong calloc. 2019-09-18 17:29:21 +02:00
Stefano Lanza
df748dbe4b Fix cocos2dx project and use of premultiplied alpha (#1484)
* Fix project

* Take into account premultiplied alpha of cocos2dx texture
2019-09-10 14:11:58 +02:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
727b3866d3 Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint 2019-07-11 14:56:56 +02:00
badlogic
b22420b03b [cocos2dx] Fixed mix-and-match example. 2019-07-11 14:32:14 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
unknown
99c08fced6 Port more features 2019-07-02 17:51:47 +02:00
unknown
9745e3779c Revert some changes and fix formatting 2019-07-02 12:36:52 +02:00
unknown
7f4343d65c Fix solution 2019-07-02 11:50:11 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
e9929461f4 [cocos2dx] Added mix-and-match example. See #1375. 2019-06-13 17:30:03 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
d9793e5df9 [cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones. 2019-06-06 16:33:30 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00