Mario Zechner
dcb73ec24e
Updated example exports
2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65
Update example exports to 4.2.09-beta
2023-12-01 17:04:11 +01:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
09f1e0c95c
[cpp] Fix formatting.
2022-10-03 14:56:04 +02:00
Mario Zechner
927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166 .
2022-10-03 14:50:25 +02:00
Mario Zechner
771c526915
Formatting pass.
2022-05-31 12:26:05 +02:00
Mario Zechner
ee1c698197
[cocos2dx] Removed VertexEffect, see #2076
2022-05-30 14:30:36 +02:00
Mario Zechner
06df4554a6
[cocos2dx] Fix Android example project, update README.md
2022-03-26 01:12:36 +01:00
Mario Zechner
7617c30eda
[cocos2dx] Fix CMake iOS build.
2022-03-25 23:08:16 +01:00
Mario Zechner
a963642e47
[cocos2dx] Unify example to single project for both cocos2d-x v3 and v4
2022-03-25 21:57:30 +01:00
Mario Zechner
685e7a193c
[cocos2dx] Fix Xcode project.
2022-03-25 18:23:50 +01:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
...
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Mario Zechner
98ec2ab278
[cocos2dx] Fix Xcode project to be compatible with Xcode 12
...
Does not fix compilation errors in cocos2dx itself, which we can not fix on our end.
2021-08-24 16:01:34 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
badlogic
7cbb924d9d
[cocos2dx] Minor fix-ups.
2021-07-01 11:27:56 +02:00
badlogic
87658c7d31
[c][cpp] Spotless formatter
2021-07-01 10:40:18 +02:00
badlogic
653c06a6b8
[cpp] 4.0 port, half done.
2021-03-02 16:54:14 +01:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
0dd2db2627
[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572 .
2020-02-03 14:57:29 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
944b656517
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2019-12-12 16:08:54 +01:00
badlogic
47db7878fc
[cocos2dx] Fix macOS target configuration.
2019-12-12 16:08:48 +01:00
badlogic
7f58a2f5da
[cocos2dx] Fix VS solution and instructions.
2019-12-12 15:12:11 +01:00
badlogic
9ab8c3817b
[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
2019-12-10 15:00:32 +01:00
badlogic
d950c32ba2
[cocos2dx] Unify SkeletonRenderer interface.
2019-12-10 13:38:01 +01:00
badlogic
bf14723dcc
[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
2019-12-10 13:30:06 +01:00
badlogic
015de8ed4c
[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532 .
2019-10-28 15:34:53 +01:00
badlogic
656b08a32e
[cocos2dx] Added IK example, see #1532 . Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
2019-10-28 14:07:25 +01:00
badlogic
9cfe697cfd
[cocos2dx] Fix VS project to copy resources to new required location on Windows.
2019-09-19 15:44:52 +02:00
badlogic
e89043b1f6
[cpp] Fixes #1444 . SpineObject was using the wrong calloc.
2019-09-18 17:29:21 +02:00
Stefano Lanza
df748dbe4b
Fix cocos2dx project and use of premultiplied alpha ( #1484 )
...
* Fix project
* Take into account premultiplied alpha of cocos2dx texture
2019-09-10 14:11:58 +02:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
727b3866d3
Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
2019-07-11 14:56:56 +02:00
badlogic
b22420b03b
[cocos2dx] Fixed mix-and-match example.
2019-07-11 14:32:14 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
unknown
99c08fced6
Port more features
2019-07-02 17:51:47 +02:00
unknown
9745e3779c
Revert some changes and fix formatting
2019-07-02 12:36:52 +02:00
unknown
7f4343d65c
Fix solution
2019-07-02 11:50:11 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
e9929461f4
[cocos2dx] Added mix-and-match example. See #1375 .
2019-06-13 17:30:03 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00
badlogic
d9793e5df9
[cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones.
2019-06-06 16:33:30 +02:00
badlogic
1ec6e26b71
Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
2019-06-05 11:20:43 +02:00