badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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a627b4372d
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Updated export script for spine-sfml-c/cpp
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2018-04-12 10:23:41 +02:00 |
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badlogic
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ba90852ad6
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Merge branch '3.6' into 3.7-beta
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2018-02-16 13:48:10 +01:00 |
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badlogic
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4d5010680d
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[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
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2018-02-16 13:47:03 +01:00 |
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badlogic
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90e1a5ca5a
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Updated owl.
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2018-01-19 13:15:31 +01:00 |
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badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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badlogic
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470ae4a1f3
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[ts] More test refactoring.
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2017-10-30 14:09:56 +01:00 |
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badlogic
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de3acaf084
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[ts] reworked example/tests
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2017-10-30 14:06:41 +01:00 |
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badlogic
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f14db028b0
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[ts] More playground changes.
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2017-10-13 17:17:45 +02:00 |
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badlogic
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c4df324038
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[ts] playing around with playground.
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2017-10-13 16:49:03 +02:00 |
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badlogic
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7652eb47ba
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[webgl] Updated pma tint black demo to include Ivan's shader from #993.
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2017-09-25 15:02:46 +02:00 |
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badlogic
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1b9762a54f
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[webgl] Added PMA & tint black test.
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2017-09-25 14:21:48 +02:00 |
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badlogic
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b685e490c1
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[ts][webgl] Fixed vertex effects for clipped attachments
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2017-06-21 16:19:49 +02:00 |
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badlogic
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40010cb228
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[ts] Fixed SwirlEffect
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2017-06-21 16:08:17 +02:00 |
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badlogic
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5aebd65c01
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[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
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2017-06-21 15:43:54 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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95f3a1fe17
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[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
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2017-05-09 15:00:34 +02:00 |
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badlogic
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fdf6aba634
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[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
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2017-05-04 14:11:11 +02:00 |
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badlogic
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6a5e035cb5
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[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
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2017-04-26 15:56:52 +02:00 |
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badlogic
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0d33ee5294
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[xna] Updated samples
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2017-04-21 10:46:58 +02:00 |
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badlogic
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5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
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2017-04-21 10:40:31 +02:00 |
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badlogic
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2b4c2bcf94
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[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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bd16d0fde8
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[ts][threejs] Implemented clipping.
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2017-04-13 10:45:25 +02:00 |
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badlogic
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d4266cf89a
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[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
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2017-04-12 14:14:34 +02:00 |
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badlogic
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06f32233c0
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[ts] Ported SkeletonClipping
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2017-04-11 16:05:41 +02:00 |
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badlogic
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778055ae5b
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[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
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2017-04-11 15:30:34 +02:00 |
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badlogic
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0733ce8af2
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[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
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2017-04-11 13:38:33 +02:00 |
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badlogic
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848f3d382c
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[runtimes] Updated remaining samples/runtimes
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2017-04-11 13:14:53 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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5f5d4cc38e
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[ts] Fixed dipping problem fix, added dipping problem repro
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2017-04-10 11:35:53 +02:00 |
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badlogic
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58f7f17b37
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[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
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2017-04-07 15:14:54 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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1bb212a110
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[ts] Merged with master.
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2017-03-07 11:57:19 +01:00 |
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badlogic
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9eb42b65f2
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[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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7b463b1336
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[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
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2017-01-26 16:21:08 +01:00 |
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badlogic
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be1a2e3cbb
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Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
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2017-01-26 14:52:04 +01:00 |
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badlogic
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fcade28c7a
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[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
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2017-01-25 16:55:39 +01:00 |
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