badlogic
a19262ca3a
[godot] Keep vorbis for minimal build.
2022-04-27 15:27:43 +02:00
Mario Zechner
ccc43a3864
[godot] 4.x compatibility.
2022-04-21 02:40:26 +02:00
Mario Zechner
def6ccf16e
[godot] Fix compilation error on emscripten.
2022-04-19 13:49:59 +02:00
badlogic
227c667708
[godot] Ignore .obj files on Windows.
2022-04-11 09:50:14 +02:00
Mario Zechner
8bf0525020
[godot] Move spine_godot outside the Godot source tree.
2022-04-09 17:56:41 +02:00
Mario Zechner
991b0a73fa
[godot] Merge SpineAnimationStateDataResource and SpineSkeletonDataResource, test new SpineCollisionShapeProxy
2022-04-08 17:49:31 +02:00
Mario Zechner
437f88922d
[godot] Fix examples/export/runtime.sh for godot, fix MeshAttachment, fix Godot example
2022-04-04 14:38:04 +02:00
Mario Zechner
1a51078c19
[godot] Get rid of symlink
2022-04-04 13:41:56 +02:00
Mario Zechner
b409fcb067
[godot] Fix gitignore again.
2022-04-04 12:23:00 +02:00
Mario Zechner
c276b4dfdd
[godot] Git ignore spine_godot and godot checkout, update to Godot 3.4.4
2022-04-04 11:54:06 +02:00
badlogic
3f6bdb5b01
[cocos2dx] Update instructions for Windows example build.
2022-03-26 01:46:17 +01:00
Mario Zechner
06df4554a6
[cocos2dx] Fix Android example project, update README.md
2022-03-26 01:12:36 +01:00
Mario Zechner
22cc6cafb1
gitignore CMake output
2022-03-25 23:08:39 +01:00
Mario Zechner
a963642e47
[cocos2dx] Unify example to single project for both cocos2d-x v3 and v4
2022-03-25 21:57:30 +01:00
Mario Zechner
8761f44aa7
[cocos2d-objc] Fix example project for latest Xcode.
2022-03-25 14:34:32 +01:00
Mario Zechner
21ae33555a
[libgdx] Add drag & drop support to skeleton viewer. Closes #2015
2022-01-23 22:02:55 +01:00
Mario Zechner
beea7c5b4d
[monogame] Clean-up of .gitignore and runtimes.sh
2022-01-20 19:44:38 +01:00
Mario Zechner
5e57b86ce3
[monogame] Created new MonoGame solution and projects as replacement for spine-xna. See #1949 .
2022-01-20 12:27:28 +01:00
Mario Zechner
81927051ff
[ts] Port of sequence attachments, see #1956
...
SkeletonJson parsing of sequence timelines incomplete. Untested.
2021-10-13 01:14:58 +02:00
badlogic
d521339bfe
Merge branch 'ts-modules' into 4.0
2021-09-06 22:39:52 +02:00
Harald Csaszar
dfa2513f3d
[csharp][unity] Added spine-csharp .meta files to git. Required for UPM package. See #1676 .
2021-09-06 17:39:58 +02:00
Mario Zechner
79f0abf765
[ts] Refactor module resolution, switch to esbuild
2021-08-25 19:30:46 +02:00
Mario Zechner
ca6b3d0bac
[ts] Modularize spine-canvas, fixup rollup setup
2021-08-25 01:32:39 +02:00
Mario Zechner
8831c7d96e
Add index.ts for core, scripts for dev and build.
2021-08-20 16:59:48 +02:00
Mario Zechner
474dae82a0
ES2015 modulification of spine-ts core.
2021-08-20 16:24:10 +02:00
badlogic
7cbb924d9d
[cocos2dx] Minor fix-ups.
2021-07-01 11:27:56 +02:00
badlogic
30702a3bff
[c][cpp] Fix AnimationState::clearNext()
2021-06-21 17:45:34 +02:00
badlogic
f70363b1a6
[solar2d] Closes #1749 , check if removeSelf is available on draw group
2021-06-10 13:44:23 +02:00
Nathan Sweet
963da7561e
[csharp] Code style update.
...
* `else` on same line as `if` brace.
* `var` only when the type is shown.
* Removed unnecessarily locals, eg `var events = this.events; var eventsItems = events.Items;`.
* Don't indent `case`.
* ExposedList for EventQueue just so iteration can use array indexing.
* EventQueue, inner members (struct/enum) after methods.
* No braces for single line `if/else/for`.
* Removed comments noting ref impl code, eg `// abc.setSize(xyz);`.
* Removed comments that didn't add to what the code shows, eg `// Pooling`.
* Removed comments not in ref impl about implementation details, eg `// nextTrackLast == -1 ...`.
* Removed commented code we are not using.
* Use local with list.Items when iterating.
2021-05-31 01:26:41 -04:00
badlogic
0fa20f151f
Merge branch '3.8' into 3.9-beta
2019-10-29 17:29:06 +01:00
badlogic
55fde3217d
[as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs.
2019-10-29 17:28:51 +01:00
Tomski
4005b4dee9
Support for Gradle building, installing, and jitpack ( #1431 )
2019-08-08 15:52:01 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
Harald Csaszar
4c9d80926c
[unity] gitignore - minor update.
2019-06-17 18:10:43 +02:00
Harald Csaszar
ac1e12e268
[unity] Added a spine-unity tests subdir to .gitignore
2019-06-17 18:07:03 +02:00
Harald Csaszar
996dba9d45
[unity] Corrected .gitignore file for unity-csharp subdir, it still referenced the old directory structure.
2019-06-17 17:53:28 +02:00
badlogic
990ccc4606
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-15 15:58:42 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
badlogic
72d6be6a21
[ts] Port of fix for tangents at position 0 in PathConstraint. See #1198 .
2018-10-26 17:18:05 +02:00
badlogic
bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-10-26 17:12:08 +02:00
badlogic
f12728f0d2
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-09 15:18:15 +02:00
Mario Zechner
13924a04e9
Final ignores.
2018-08-01 16:16:10 +02:00
Mario Zechner
141b0035c6
And more ignores.
2018-08-01 16:15:37 +02:00
Mario Zechner
2d52ca9673
More git ignores.
2018-08-01 16:07:07 +02:00
79d1876cba
Added .metadata to .gitignore.
2018-08-01 15:51:03 +02:00
badlogic
9d8e5d4cd3
Fixed gitignore for differences between 3.7-beta and 3.7-beta-cpp.
2018-07-24 13:07:14 +02:00
badlogic
42344c90b3
[ue4] Fixed up build system and README.
2018-06-05 15:10:30 +02:00
badlogic
9c166de8e1
Added cmake build dir to gitingore
2018-05-24 15:53:49 +02:00
badlogic
88a1a58813
Added Clion/CMake build dir to gitignore.
2018-02-20 14:24:37 +01:00
badlogic
200bb7765d
Updated .gitignore to exclude new dependency directories.g
2018-02-08 13:19:14 +01:00