Harald Csaszar
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df9776addf
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Merge branch '3.8' into 4.0-beta
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2021-01-29 13:10:53 +01:00 |
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Harald Csaszar
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48470a4b16
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[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835.
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2021-01-29 13:07:22 +01:00 |
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Harald Csaszar
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6d6de76cda
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[unity] Upgrade of BlendModeMaterialAssets is performed for all Unity versions in spine-unity 4.0 an newer. See commit 752e72e, see #1822, see #1559.
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2021-01-22 11:18:43 +01:00 |
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Harald Csaszar
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6e2e46e198
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Merge branch '3.8' into 4.0-beta
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2021-01-22 11:11:20 +01:00 |
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Harald Csaszar
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752e72eb8f
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[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559.
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2021-01-22 11:05:41 +01:00 |
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Harald Csaszar
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3d3f019817
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[unity] Changed default Sprite shader ramp mode from Old Hard to Hard for 4.0 and newer. This will affect newly created materials only. See commit 2fde05e.
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2020-12-09 19:22:13 +01:00 |
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Harald Csaszar
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90f7f909eb
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Merge branch '3.8' into 4.0-beta
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2020-12-09 19:09:08 +01:00 |
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Harald Csaszar
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2fde05e899
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[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
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2020-12-09 19:01:03 +01:00 |
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badlogic
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279fb3fca9
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Merge branch '3.8' into 4.0-beta
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2020-12-05 10:06:38 +01:00 |
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Harald Csaszar
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16b95b971b
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[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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2020-12-02 20:23:31 +01:00 |
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badlogic
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ae6eda01f7
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Merge branch '3.8' into 4.0-beta
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
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2020-11-27 18:47:44 +01:00 |
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Harald Csaszar
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3151c18b6c
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[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
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2020-11-27 14:03:41 +01:00 |
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Harald Csaszar
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bf4df3b5f3
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Merge branch '3.8' into 4.0-beta
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2020-11-16 21:31:57 +01:00 |
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Harald Csaszar
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f1af1d5bf1
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[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809.
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2020-11-13 19:12:05 +01:00 |
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Harald Csaszar
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97cf4a9294
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Merge branch '3.8' into 4.0-beta
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2020-11-11 16:06:57 +01:00 |
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Harald Csaszar
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384871b1eb
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[unity] Previous commit 75b9321 had changelog.md.orig added instead of changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:53:35 +01:00 |
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badlogic
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ee3f088e6c
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Merge branch '3.8' into 4.0-beta
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2020-10-23 11:26:34 +02:00 |
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Harald Csaszar
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90486705f6
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[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
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2020-10-14 12:17:01 +02:00 |
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Harald Csaszar
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75efe44fab
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[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
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2020-10-07 20:23:52 +02:00 |
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Harald Csaszar
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5215d954a7
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[unity] Added CHANGELOG entry for previous commit 1b8a378 (Timeline: Added SpineAnimationStateClip holdPrevious parameter).
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2020-10-06 17:22:58 +02:00 |
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Harald Csaszar
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ac60110629
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[unity] Added changelog entry mentioning the added "mix and Match Skins" example scene, introduced by commit 899a109. See #1628.
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2020-09-30 17:40:51 +02:00 |
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Harald Csaszar
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106250a6c5
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[unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756.
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2020-09-28 14:25:34 +02:00 |
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Harald Csaszar
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d43b7b0a9f
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[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756.
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2020-09-11 20:38:14 +02:00 |
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Harald Csaszar
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7011a462db
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[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754.
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2020-09-02 19:48:28 +02:00 |
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Harald Csaszar
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9667bd2293
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[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
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2020-09-01 16:51:02 +02:00 |
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Harald Csaszar
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30ce32519f
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[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751.
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2020-08-31 19:34:40 +02:00 |
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badlogic
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3cace69884
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Merge branch '3.8' into 4.0-beta
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2020-08-26 15:30:24 +02:00 |
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Harald Csaszar
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82edea95ee
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[unity] Updated officially supported Unity versions in changelog and readme files.
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2020-08-17 16:01:14 +02:00 |
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Nathan Sweet
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896e6a419c
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:56:47 +02:00 |
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Nathan Sweet
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33e2aea7ff
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:53:10 +02:00 |
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Harald Csaszar
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978b305717
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[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
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2020-08-05 19:24:49 +02:00 |
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Harald Csaszar
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1c2d4fa2e0
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[unity] Added changelog entry for previous commit 3c94f52 (double sided lighting at SkeletonLit shaders).
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2020-07-30 12:17:31 +02:00 |
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Harald Csaszar
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a67b05725d
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[unity] Added changelog section for timeline additions in last commit, see commit 8c009e2.
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2020-07-23 16:48:31 +02:00 |
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Harald Csaszar
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8a444681d2
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[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
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2020-07-10 14:46:06 +02:00 |
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Harald Csaszar
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528ab0cff2
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[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
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2020-07-03 14:59:14 +02:00 |
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badlogic
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3bdd39a409
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:17:58 +02:00 |
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Harald Csaszar
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bc559625f2
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[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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2020-05-25 20:22:04 +02:00 |
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Nathan Sweet
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79d2dbfa5f
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Merge branch '3.8' into 3.9-beta
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2020-05-05 15:34:13 +02:00 |
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Harald Csaszar
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d35550d4f4
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[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
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2020-04-29 19:39:32 +02:00 |
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Harald Csaszar
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d94dbdc4d3
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Merge branch '3.8' into 3.9-beta
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2020-03-27 20:06:45 +01:00 |
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Harald Csaszar
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2743f9159b
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[unity] added minor changelog section mentioning added URP example scene.
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2020-03-27 20:06:27 +01:00 |
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Harald Csaszar
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4ef9af5b99
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Merge branch '3.8' into 3.9-beta
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2020-03-27 20:03:11 +01:00 |
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Harald Csaszar
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a5c3200f89
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[unity] Added changelog entry for the last commits.
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2020-03-27 19:09:52 +01:00 |
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Harald Csaszar
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5e73e94ffa
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[xna] added changelog.md section of previous commit to 3.9 as well.
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2020-03-20 19:41:14 +01:00 |
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Harald Csaszar
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95e147d898
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Merge branch '3.8' into 3.9-beta
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2020-03-20 19:39:37 +01:00 |
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Harald Csaszar
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e1274f096d
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[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
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2020-03-20 19:37:39 +01:00 |
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Harald Csaszar
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7f7adad49f
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[unity] Updated 3.9 changelog section with sections of last commits.
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2020-03-11 20:11:39 +01:00 |
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Harald Csaszar
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4a2019a723
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Merge branch '3.8' into 3.9-beta
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2020-03-11 20:09:09 +01:00 |
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Harald Csaszar
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016f438d59
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[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637.
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2020-03-11 20:07:25 +01:00 |
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Harald Csaszar
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06b532504d
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Merge branch '3.8' into 3.9-beta
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2020-03-10 14:11:43 +01:00 |
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