Mario Zechner
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e0d4fbc34a
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[godot] Ensure proper parameter names for objects in bound methods.
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2022-04-20 14:33:30 +02:00 |
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Mario Zechner
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32a5fd05b6
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[godot] Clean-up includes.
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2022-04-20 14:07:25 +02:00 |
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badlogic
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4394b8d32b
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[godot] Add undo/redo support for animation mixes.
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2022-04-15 15:20:56 +02:00 |
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badlogic
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8472ca8a25
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[godot] Fix property editor not returning true on handling animation mixes.
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2022-04-15 10:36:48 +02:00 |
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badlogic
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ef6e4aa559
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[godot] Fix animation mixes layout.
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2022-04-15 01:51:34 +02:00 |
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badlogic
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60a1ca98d9
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[godot] More work on animation mixes inspector.
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2022-04-15 00:05:47 +02:00 |
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badlogic
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22c0f2a9eb
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[godot] SpineSkeletonDataResource animation mixes UI functional.
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2022-04-13 21:28:46 +02:00 |
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badlogic
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91a7a1f3cc
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[godot] More animation mixes UI Work.
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2022-04-13 17:03:07 +02:00 |
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Mario Zechner
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935c7b463b
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[godot| Animation mixes editor property beginnings.
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2022-04-13 13:54:29 +02:00 |
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Mario Zechner
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5b9385e185
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[godot] Beginnings of making animation mixes nicely inspector editable
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2022-04-12 23:26:56 +02:00 |
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badlogic
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00f83a1317
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[godot] Clean-up SpineEditorPlugin.
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2022-04-12 14:13:14 +02:00 |
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Mario Zechner
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8bf0525020
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[godot] Move spine_godot outside the Godot source tree.
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2022-04-09 17:56:41 +02:00 |
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