5323 Commits

Author SHA1 Message Date
badlogic
e353e187ef Merge branch '3.8' into 3.9-beta 2019-08-05 15:16:44 +02:00
badlogic
3f1214923c [maven-release-plugin] prepare for next development iteration 2019-08-05 15:04:01 +02:00
badlogic
76a6f7302f [maven-release-plugin] prepare release spine-libgdx-3.8.55.1 spine-libgdx-3.8.55.1 2019-08-05 15:03:54 +02:00
badlogic
d5689f01b0 [libgdx] Snapshot version. 2019-08-05 15:03:25 +02:00
badlogic
581fcfb315 [libgdx] Updated to gdx 1.9.10. 2019-08-05 15:01:44 +02:00
badlogic
f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 2019-08-05 14:54:07 +02:00
badlogic
765142a3bd Updated CHANGELOG in preparation for 3.9-beta. 2019-08-05 14:47:01 +02:00
badlogic
74d99fd895 Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-08-02 16:16:35 +02:00
badlogic
706c01de00 [ue4] Closes #1425, scratch buffer in renderer would eventually also turn into output buffer of clipper due to incorrect assignment of array. 2019-08-02 16:16:21 +02:00
Harald Csaszar
bc856187d3 [unity] Fixed loading Editor icons, directory was assumed at wrong location after assets have been moved. 2019-08-01 16:05:37 +02:00
Harald Csaszar
fb6acbf3c0 [unity] Updated Spine LWRP UPM package for Unity 2019.2 - added separate package.json files for unity 2019.1 and 2019.2. 2019-07-31 15:45:32 +02:00
Harald Csaszar
083ef01160 [unity] Sprite/Pixel Lit shader: Fixed errors in shader inspector GUI at certain configurations after change to ZWrite always on. See commit 4741279. 2019-07-31 09:52:16 +02:00
badlogic
698715789f [ue4] Fixed #1421, SlateIndex is 32-bit on the desktop and 16-bit on mobile. Memcpy assumed 32-bit. 2019-07-30 15:33:10 +02:00
Harald Csaszar
904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 2019-07-26 19:31:43 +02:00
badlogic
9bb480eb5c [unity] Updated README.md. 2019-07-26 13:44:01 +02:00
badlogic
bc6d74eb25 [unity] Removed outdated .pdf file. 2019-07-26 13:19:47 +02:00
badlogic
3f9ed10c6a Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-07-26 11:37:25 +02:00
badlogic
c8867a98c4 [cocos2d-objc] Fixed calculation of bounding box. 2019-07-26 11:37:18 +02:00
Harald Csaszar
9de0118f69 [unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits. 2019-07-25 22:17:43 +02:00
Harald Csaszar
44f2fa9c69 [unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader. 2019-07-25 22:11:21 +02:00
Harald Csaszar
a5a749d4a8 [unity] Spine/Sprite shaders: Renamed Light Probes parameter to Light Probes & Ambient so that users recognize its effect at first glance (visual name changed in inspector only). 2019-07-25 17:37:22 +02:00
badlogic
a578557934 [cpp] Added Skin::removeAttachment. 2019-07-25 15:23:48 +02:00
badlogic
08c7c566f3 [cocos2d-objc] Fixed culling of attachments in SkeletonRenderer.m. See #1418. 2019-07-25 15:16:55 +02:00
Harald Csaszar
4741279d7d [unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335. 2019-07-24 15:12:25 +02:00
badlogic
2b5e521c34 [threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code. 2019-07-24 13:21:42 +02:00
Harald Csaszar
4a357f23f2 [unity] Updated CHANGELOG by Timeline package entry. 2019-07-18 15:02:25 +02:00
Harald Csaszar
d8808fb8ce [unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code. 2019-07-18 14:38:04 +02:00
Harald Csaszar
08f1741e2b [csharp] Fixed two more differences between SkeletonJson reference implementation and csharp version. See #1411. 2019-07-17 14:50:15 +02:00
Harald Csaszar
234daf516e [unity] Fixed json curve import: was mis-interpreting curves as linear instead of a smooth curve. Closes #1411. 2019-07-17 13:37:08 +02:00
Harald Csaszar
e898ff829c [unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes. 2019-07-17 02:17:03 +02:00
Harald Csaszar
dad97ecc06 [unity] Split the file AttachmentTools into 4 new files for each contained class. 2019-07-17 02:00:08 +02:00
Harald Csaszar
ddf5082dc4 [unity] Cleanup: Spine Editor/Utility/SpineEditorUtilities class into multiple files with partial class qualifier. 2019-07-17 01:47:32 +02:00
Harald Csaszar
9583cb9183 [unity] Cleanup: Removed commented-out code from Timeline component code. 2019-07-16 22:46:07 +02:00
Harald Csaszar
09b8d8c3aa [unity] BlendModeMaterialAsset and it's instance Default BlendModeMaterials.asset now have Apply Additive Material set to true by default in order to apply all blend modes by default. 2019-07-16 22:39:30 +02:00
Harald Csaszar
848faf08b3 [unity] SkeletonMecanim: Changed default MixMode to MixMode.SpineStyle since this potentially prevents dipping to setup pose problems. Cleanup of old text strings mentioning SkeletonAnimator instead of SkeletonMecanim. 2019-07-16 22:26:59 +02:00
Harald Csaszar
f5f77ef481 [unity] Changed namespace Spine.Unity.Modules to Spine.Unity and Spine.Unity.Examples after restructuring. See previous commits 59746cc and 64a6ae4. 2019-07-16 22:17:02 +02:00
Harald Csaszar
64a6ae4034 [unity] Renamed editor script PointFollowerEditor to PointFollowerInspector. Editor scripts moved accordingly to previous commit 59746cc: "Lots of files and components moved to new directories for restructuring cleanup". 2019-07-16 21:25:20 +02:00
Harald Csaszar
59746ccbf6 [unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup. 2019-07-16 20:01:47 +02:00
badlogic
a4f92ccf21 [ts] Fixed resolving transform and path constraints when loading skin bones and constraints. 2019-07-16 18:36:46 +02:00
badlogic
346a48a4a9 Updated examples. 2019-07-16 17:29:55 +02:00
badlogic
aa7dc3448e Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-07-16 17:26:25 +02:00
badlogic
608acf745c Updated export script. 2019-07-16 17:26:18 +02:00
Harald Csaszar
c394057e34 [unity] Restructuring cleanup - moved shaders to unified location. Updated CHANGELOG LWRP section and added section about restructuring changes. 2019-07-16 16:17:01 +02:00
Harald Csaszar
dbb8506fd4 [unity] Updated CHANGELOG by section of added LWRP UPM package in last commit 195ae91d. See #1255. 2019-07-15 18:48:52 +02:00
Harald Csaszar
195ae91db1 [unity] New separate LWRP shaders UPM package content added to repository. Cleanup and restructuring / adaptations of existing shaders. Added and improved warnings in case of problematic texture and material settings. See #1255. 2019-07-14 22:56:49 +02:00
NathanSweet
eac42ae50a [libgdx] Disallow creating a timeline with 0 frames. 2019-07-14 13:33:23 +02:00
Harald Csaszar
39063c5d37 [unity] Fixed a bug in SpineMecanim which caused dipping to SetupPose during transitions due to MixBlend.Replace on first track. 2019-07-12 20:27:24 +02:00
badlogic
ebf649a23e [cpp] Closes #1408, missing softness getter/setter on IkConstraint. 2019-07-12 13:06:06 +02:00
badlogic
1dadeb48a4 Merge branch 'socialpoint' into 3.8-beta 2019-07-12 13:03:57 +02:00
badlogic
aab88a7a6f [cocos2dx] Fixed up reference to isAutoCullEnable(). 2019-07-12 13:03:39 +02:00