NathanSweet
f6dcf94115
[libgdx] Removed extra spaces in shader.
2019-08-29 19:18:59 +02:00
NathanSweet
2fa85fc1c6
[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
...
closes #1461
2019-08-27 13:20:24 +02:00
NathanSweet
88ece3181e
[libgdx] Made method package private for editor.
2019-08-26 20:29:05 +02:00
NathanSweet
2af6f4c925
[libgdx] Set default size (may fix VM bug in Chinese Android devices).
2019-08-25 17:32:01 +02:00
NathanSweet
c4fc616a9f
Added a SkeletonData asset loader.
...
#266
#826
2019-08-20 13:32:12 +02:00
NathanSweet
f60f026f09
[libgdx] Minor SkeletonBinary improvement.
2019-08-06 16:40:06 +02:00
NathanSweet
bb8cba13e1
[libgdx] SkeletonBinary should only set a default skin if it has attachments.
2019-08-06 16:38:29 +02:00
badlogic
3f1214923c
[maven-release-plugin] prepare for next development iteration
2019-08-05 15:04:01 +02:00
badlogic
76a6f7302f
[maven-release-plugin] prepare release spine-libgdx-3.8.55.1
2019-08-05 15:03:54 +02:00
badlogic
d5689f01b0
[libgdx] Snapshot version.
2019-08-05 15:03:25 +02:00
badlogic
581fcfb315
[libgdx] Updated to gdx 1.9.10.
2019-08-05 15:01:44 +02:00
NathanSweet
eac42ae50a
[libgdx] Disallow creating a timeline with 0 frames.
2019-07-14 13:33:23 +02:00
NathanSweet
e915776665
[libgdx] Javadoc.
2019-07-05 19:21:46 +02:00
NathanSweet
64695a2c80
[libgdx] Apply loader scale to IK constraint softness.
2019-06-19 23:07:15 +02:00
NathanSweet
e3bc0822e1
[libgdx] IK constraint improvements.
...
* Fixed softness when the parent bone is scaled.
* Scale softness using the parent and child bone `scaleX`.
* Fixed NaNs when the child bone is at `0,0` parent coordinates (or the parent is scaled to zero).
2019-06-19 02:26:03 +02:00
NathanSweet
15b4c54888
[libgdx] Added IK softness.
2019-06-17 19:06:22 +02:00
NathanSweet
ccc5b2f38b
[libgdx] Fixed root bone transform for skeleton scale to use world axes.
...
#1373
2019-06-13 14:57:29 +02:00
NathanSweet
ad6ed0911c
[libgdx] Wrap System.arraycopy for exceptions with more context.
2019-06-11 11:17:34 +02:00
NathanSweet
28862c94bc
Javadocs, argument checks, minor clean up.
2019-06-09 16:14:36 +02:00
NathanSweet
b473b8afb4
[libgdx] Don't include inactive bones when computing SkeletonBounds.
2019-06-09 15:05:43 +02:00
NathanSweet
634887fa09
[libgdx] SkeletonBinary, fixed reading a skin's bones fix.
2019-06-05 16:39:38 +02:00
NathanSweet
30a1a9b8c7
[libgdx] SkeletonBinary, fixed reading a skin's bones.
2019-06-05 16:37:07 +02:00
NathanSweet
2cc92a6f7c
[libgdx] Don't include inactive bounds when computing skeleton bounds.
2019-06-04 22:40:29 +02:00
NathanSweet
7249fd6e4d
[libgdx] Binary format, added a string table.
...
The binary export for a project with many attachment keys went from 3.5MB to 640KB (63.7KB zipped!).
2019-06-03 16:32:45 +02:00
NathanSweet
ec5b721557
[libgdx] Set array sizes up front rather than shrink afterward.
...
No format or functional changes here.
2019-06-03 16:32:45 +02:00
badlogic
829fcc4168
[libgdx] Need to check for null attachment in internal entries.
2019-06-03 14:59:21 +02:00
badlogic
f8ea06048c
Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones
2019-06-03 14:55:01 +02:00
badlogic
8d0ffd08f0
[libgdx] deformAttachment is set for all vertex attachment types on copy.
2019-06-03 14:54:45 +02:00
NathanSweet
8c2e975c20
Javadoc.
2019-06-03 14:18:15 +02:00
NathanSweet
47c3704acd
Javadoc, clean up.
2019-05-31 18:13:02 +02:00
badlogic
b87ff7337b
[libgdx] Removed VertexAttachment#applyDeform and replaced it with VertexAttachment#deformAttachment. The attachment set on this field is used to decide if a DeformTimeline should be applied to the attachment active on the slot to which a deform timeline is applied. Also removed inheritDeform field and getters/setters from MeshAttachment.
2019-05-31 17:46:37 +02:00
badlogic
eae88a058c
[libgdx] Added Mesh#newLinkedMesh(), creates a linked mesh linked to either the original mesh, or the parent of the original mesh. Changed behaviour of Skin#copy: it always creates linked meshes. This allows changing e.g the region or rendererObject of the mesh, but will still link to the original mesh for vertices and similar data.
2019-05-31 16:55:42 +02:00
badlogic
e03a0ef659
Merge branch '3.8-beta' into skin-bones
2019-05-16 11:28:40 +02:00
NathanSweet
70cdf2dd9a
[libgdx] Don't apply slot timelines if the bone is not active or constraint timelines if the constraint is not active.
2019-05-15 22:31:44 +02:00
badlogic
603c9e2366
Fix for #1352 . The last subsequent attachment timeline always mixes out to the setup pose.
2019-05-14 17:43:41 +02:00
NathanSweet
42c1c4a7b9
[libgdx] Constraints check if their target bone is active.
2019-05-13 20:12:40 +02:00
badlogic
576c1da32f
[ts] Ported skin API changes, see #841 .
2019-05-10 15:07:06 +02:00
NathanSweet
b71970afa6
Renamed visible to active. Added isActive to Updatable/bones/constraints.
2019-05-07 12:16:18 +02:00
NathanSweet
b3c2170ed2
Bone timelines do nothing if their bone is not active.
2019-05-06 14:56:30 +02:00
NathanSweet
7ee57dc46f
Renderers need to skip slots where the bone is not visible.
2019-05-06 09:47:13 +02:00
NathanSweet
659c3901c3
Ensure ascendants of a bone in a skin are updated.
2019-05-03 22:37:46 +02:00
badlogic
8f6bc427ab
Merge branch '3.8-beta' into skin-bones
2019-05-03 11:23:01 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
NathanSweet
b98469ec89
Changed JSON curve format and added more assumptions for omitted values.
2019-04-30 19:21:44 +02:00
NathanSweet
705195c348
Clean up.
2019-04-30 17:26:54 +02:00
NathanSweet
f0533b6093
Javadocs.
2019-04-30 16:28:21 +02:00
badlogic
f1e199b2bd
Fixed Skin#copySkin to take into account parent meshes.
2019-04-30 16:09:49 +02:00
badlogic
ff5b854860
More skin API refactoring.
2019-04-30 15:57:37 +02:00
NathanSweet
ab2b08f583
Fixed attachment timeline test.
2019-04-30 15:46:15 +02:00