10690 Commits

Author SHA1 Message Date
Davide Tantillo
e4f6d229c1 Updated c3 to r459 that introduces multiply and screen blending modes. 2025-11-03 15:16:29 +01:00
Davide Tantillo
4b80ec9a81 Removed padUint16ArrayForWebGPU since the bug has been fixed from Scirra. 2025-11-03 15:16:29 +01:00
Davide Tantillo
eac735e5a9 Add vertices colors also for editor. 2025-11-03 15:16:29 +01:00
Davide Tantillo
881449a60b Updated c3 to r457 that introduces vertex colors also to editor SDK. 2025-11-03 15:16:29 +01:00
Davide Tantillo
4c1263207b Add missing reference to spine-construct3. 2025-11-03 15:16:29 +01:00
Davide Tantillo
28555dbfd2 Updated c3 to r455 that introduces updateRender. 2025-11-03 15:16:29 +01:00
Davide Tantillo
75f30e297d Add pma, wraps and filter management. 2025-11-03 15:16:29 +01:00
Davide Tantillo
235a96ca5c Add padding for indices to fix temporarily C3 bug. 2025-11-03 15:16:29 +01:00
Davide Tantillo
abb14cf6ea Asset export. Committed in ts folder, not main repo examples folder. 2025-11-03 15:16:29 +01:00
Davide Tantillo
46920ff54f Improved reset bounds management. 2025-11-03 15:16:29 +01:00
Davide Tantillo
45d94a3201 Updated ts-def to r452. 2025-11-03 15:16:29 +01:00
Davide Tantillo
da12c23c73 Bounds added as properties. Works also in runtime. 2025-11-03 15:16:29 +01:00
Davide Tantillo
8dec202923 Fixed bounds...finally! 2025-11-03 15:16:29 +01:00
Davide Tantillo
93c56d08d0 c3 backup 2025-11-03 15:16:29 +01:00
Davide Tantillo
75da4d6be5 [haxe] Fix SkeletonData default fps. 2025-10-30 09:49:40 +01:00
Davide Tantillo
a76e90fdf3 [ts] Fix PathAttachment missing this and SkeletonData default fps. 2025-10-30 09:49:05 +01:00
Davide Tantillo
1a9ea6edd0 [haxe] Fix missing BonePose shearX. 2025-10-29 17:41:49 +01:00
Davide Tantillo
236989ffec [ts] Fix missing BonePose shearX 2025-10-29 17:38:31 +01:00
Mario Zechner
4200024fbb Formatting 2025-10-29 14:59:01 +01:00
Mario Zechner
63e3e010fb [flutter] Fix publish.sh to run dart pub publish without capture 2025-10-29 14:21:45 +01:00
Mario Zechner
58e30c494a [flutter] Fix linter errors 2025-10-29 14:12:27 +01:00
Mario Zechner
bf5fed0ba9 [flutter] Fix version in CHANGELOG.md 2025-10-29 13:15:25 +01:00
Mario Zechner
679714d938 [flutter] 4.3.0 2025-10-29 13:11:42 +01:00
Mario Zechner
4cdff21b54 Remove Rust test 2025-10-29 12:27:02 +01:00
Harald Csaszar
9efea584a0 [unity] Minor: Updated English 4.3-split-component-upgrade-guide with preceding breaking change. 2025-10-28 20:25:53 +01:00
Harald Csaszar
4d076ba430 [unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962. 2025-10-28 17:25:49 +01:00
Musa Asukhanov
42da98a3dd
[ts] Replace Array constructors with dynamic initialization (#2955)
* [ts] Replace Array constructors with dynamic initialization

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Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-10-28 11:05:58 +01:00
Davide Tantillo
eb4fb09765 [ts][phaser-v3][phaser-v4] Fix atlas page url duplication when using file:// + baseURL (#2961) 2025-10-27 17:29:20 +01:00
Harald Csaszar
022a4bacbd [unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960 2025-10-27 16:22:28 +01:00
Davide Tantillo
c3ac62d1dd [ts] Processed spine-ts (not player) with biome. 2025-10-27 15:54:58 +01:00
Davide Tantillo
9ea694b16f [ts] Processed spine-core with biome. 2025-10-27 15:54:57 +01:00
Harald Csaszar
2dfcc8d045 [unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Closes #2960. 2025-10-27 15:49:57 +01:00
Harald Csaszar
f6445e69dd [unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread. 2025-10-27 12:45:51 +01:00
Harald Csaszar
7fa846bb95 [unity] Threading: Added SkeletonUpdateSystem.Instance.GroupRenderersBySkeletonType and GroupAnimationBySkeletonType properties. Default to disabled. Fixed inconsistent threading skeleton sorting. 2025-10-24 18:34:43 +02:00
Harald Csaszar
46bf57b5ff [unity] Added Fog material toggle to "Universal Render Pipeline/Spine/Skeleton Lit" shader defaulting to disabled. See #2959. 2025-10-23 11:49:58 +02:00
Harald Csaszar
61c0a67893 [unity] Fixed "Universal Render Pipeline/Spine/Skeleton Lit" shader ignoring fog. Closes #2959. 2025-10-23 11:19:30 +02:00
Harald Csaszar
aa9114d325 [unity] Fixed one more URP shader compile error related to depth normal pass on latest Unity 2022.3. See #2957. 2025-10-22 21:05:26 +02:00
Harald Csaszar
d4f33e2c67 [unity] Fixed another URP shader compile error on latest Unity 2022.3. See #2957. 2025-10-22 20:03:48 +02:00
Harald Csaszar
0bd2cf25e2 [unity] Minor: added TrackEntry event threading remarks to changelog. 2025-10-22 11:57:39 +02:00
Harald Csaszar
3b11b831f2 [unity] Fixed URP shader compile error in build on latest Unity 2022.3. Closes #2957. 2025-10-21 21:07:44 +02:00
Eugene Avtuhov
5bfb51ed0b
[ts][pixi-v7][pixi-v8] Add static createOptions for Spine init config to simplify subclassing; deprecate from(). (#2950)
* [ts][pixi-v7] extract Spine initialization data into getSpineInitData method

* [ts][pixi-v8] extract Spine initialization data into getSpineInitData method

* [ts][pixi-v8] Renamed getSpineInitData to createOptions. Deprecated from in favor of constructor accepting both SpineOptions and SpineFromOptions.

* [ts][pixi-v7] Renamed getSpineInitData to createOptions. Deprecated from in favor of constructor accepting both SpineOptions and SpineFromOptions.

* [ts][pixi-v7][pixi-v8] Refactored constructor.

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Co-authored-by: Eugene Avtukhov <eugene.avtukhov@3oaks.com>
Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-10-21 10:40:24 +02:00
Harald Csaszar
4a5cf750f5 [unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class. 2025-10-20 21:54:12 +02:00
Harald Csaszar
f731b431dd [unity] Improved changelog to mention threading and AnimationState events and MainThreadEventname alternatives. 2025-10-20 18:35:43 +02:00
Davide Tantillo
7714942fe2 [ts][threejs] Format with biome. 2025-10-20 17:46:18 +02:00
Davide Tantillo
6e7727c836 [ts][threejs] Prefill normals at construction; they are always constant and perpendicular. See #2952. 2025-10-20 17:46:18 +02:00
Harald Csaszar
2a73be09b7 [unity] Fixed threaded system not handling null skeleton. Closes #2954. 2025-10-17 17:43:01 +02:00
Harald Csaszar
59c90592c3 [unity] Fixed unnecessary high number of prefab reverts. Closes #2953. See #1273. 2025-10-17 17:08:12 +02:00
Harald Csaszar
74c2e9cab4 [unity] Chinese documentation: Replaced machine translated 4.3-split-component-upgrade-guide with manual translation by wiige. 2025-10-17 12:23:12 +02:00
Harald Csaszar
2bbec26160 [unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951. 2025-10-17 11:02:15 +02:00
Harald Csaszar
3ef84af5dd [csharp] Minor: removed semicolon after switch causing formatter check issues. 2025-10-15 23:36:38 +02:00