badlogic
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e72c9030eb
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[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
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2016-08-16 10:27:50 +02:00 |
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badlogic
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3b90df58a5
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[ts] Added canvas backend stub
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2016-08-16 10:00:23 +02:00 |
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badlogic
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6d041c8229
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-08-16 09:57:47 +02:00 |
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badlogic
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ff99201db5
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[ts] Added bash script to build all bundles
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2016-08-16 09:57:41 +02:00 |
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John
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f71afac880
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[unity] SkeletonUtilityBoneInspector cleanup+fixes
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2016-08-15 20:18:09 +08:00 |
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badlogic
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b8509d7b8d
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[ts] Fixed core tsconfig, excluding widget.js
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2016-08-12 10:48:28 +02:00 |
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Nathan Sweet
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698c4a1661
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[ts] Added spine-ts runtime for TypeScript and JavaScript
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2016-08-12 09:28:50 +02:00 |
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NathanSweet
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b7c9a1cc20
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Always apply blend mode, let batch ignore unnecessary changes.
closes #477
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2016-08-12 07:43:13 +02:00 |
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NathanSweet
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94dcbf4125
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[c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669
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2016-08-10 19:48:52 +02:00 |
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NathanSweet
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942cf272fa
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[c] Sanity for vertexCount.
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2016-08-10 18:13:38 +02:00 |
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badlogic
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11941cfe0b
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[c] Proper fix for #666, VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments.
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2016-08-10 11:15:48 +02:00 |
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badlogic
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5784a46512
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[c] Vertex count is more complicated than thought, reverted last commit
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2016-08-10 11:09:29 +02:00 |
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badlogic
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8fbe0ccd07
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[c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect
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2016-08-10 11:07:47 +02:00 |
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NathanSweet
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000a06ee09
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Fixed bounding box vertices length.
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2016-08-09 21:41:02 +02:00 |
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NathanSweet
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72802fd62f
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Merge remote-tracking branch 'origin/master'
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2016-08-09 21:29:12 +02:00 |
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NathanSweet
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fce9f56a18
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Updated examples.
#664
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2016-08-09 21:29:01 +02:00 |
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pharan
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384889cf7a
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[unity] Fix Drag and Drop menu for SkeletonGraphic + hierarchy icons.
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2016-08-09 19:51:50 +08:00 |
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badlogic
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ddb7e52a41
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[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
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2016-08-09 11:06:11 +02:00 |
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NathanSweet
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d27e1cd845
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Merge remote-tracking branch 'origin/master'
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2016-08-09 01:37:47 +02:00 |
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NathanSweet
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b1cb7faa84
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[libgdx] Added Skin method to iterate attachments.
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2016-08-09 01:35:15 +02:00 |
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John
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205c65e8d8
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[unity] Add hierarchy icons to prefs.
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2016-08-08 21:27:50 +08:00 |
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NathanSweet
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6705dcd02a
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[js] Fixed SkeletonBounds.
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2016-08-08 05:11:30 +02:00 |
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Nathan Sweet
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076ed0b401
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Update README.md
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2016-08-07 02:30:03 +02:00 |
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Nathan Sweet
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6678f6b031
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Update README.md
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2016-08-07 02:29:36 +02:00 |
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pharan
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a2abf956be
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[unity] Mark and make hierarchy icons easy to opt-out for users with complex scenes.
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2016-08-05 18:31:24 +08:00 |
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pharan
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35a7a7be76
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[unity] Fix SkeletonRenderSeparator edit mode refresh.
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2016-08-05 18:30:14 +08:00 |
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badlogic
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819bb4cf0c
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[cocos2d-x] Closes #650, don't deep copy data read from file on cocos2d-x 3.12+
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2016-08-05 10:09:07 +02:00 |
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Mario Zechner
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2b29f9b5b6
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Merge pull request #659 from ricardoquesada/issue_650
[cocos2d-x] Apply PR #650 correctly
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2016-08-05 10:07:04 +02:00 |
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badlogic
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d5ba507ebb
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[starling] Closes #662, had outdated .swcs used by user. Works as intended
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2016-08-04 10:45:23 +02:00 |
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Mario Zechner
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9299e44323
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Merge pull request #660 from samael65535/patch-1
fix Wrong URL
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2016-08-03 14:36:28 +02:00 |
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samael
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6241a19839
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fix Wrong URL
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2016-08-03 12:32:23 +08:00 |
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Ricardo Quesada
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55c576e560
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fix: applies PR #650 correctly
instead of passing and `int` to `takeData()` it passes a `ssize_t`
preventing a possible stackoverflow certain 64-bit platforms
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2016-08-02 16:05:49 -07:00 |
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John
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edc8f6e908
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[unity] Fix SkeletonDataAssetInspector GUILayout
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2016-08-02 21:37:10 +08:00 |
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badlogic
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c8b72e382f
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[cocos2d-x] Closes #580, temporary storage of color was wrong in SkeletonRenderer
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2016-08-02 10:42:55 +02:00 |
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pharan
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18d7229b5d
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[Unity] Fix SkeletonGraphic incompatible version fallback.
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2016-08-02 16:30:21 +08:00 |
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badlogic
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2a32c3e113
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[cocos2d-x] Closes #612, added SkeletonBatch::destroyInstance for testing purposes
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2016-08-01 12:16:43 +02:00 |
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badlogic
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82adb733cb
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[cocos2d-x] Closes #657, update to latest Cocos2d-X 3.12
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2016-08-01 12:05:29 +02:00 |
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badlogic
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e3e122b3fc
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[cocos2d-x] Reverted takeBuffer PR so we are compatible with both 3.12 and < 3.12 cocos2d-x.
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2016-08-01 11:43:22 +02:00 |
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Mario Zechner
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0983d42c3d
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Merge pull request #656 from mogemimi/fix-variable-shadowing
[spine-c] Prevent variable shadowing warnings
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2016-08-01 11:05:36 +02:00 |
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pharan
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0434398b36
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[unity] Drag n drop now uses RectTransform plane if selected (for UI) + minor fixes.
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2016-08-01 09:12:40 +08:00 |
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mogemimi
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281576a84b
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[spine-c] Prevent variable shadowing warnings
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2016-08-01 01:30:27 +09:00 |
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pharan
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bd7ad96bc6
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[unity] Don't import atlas textures as Unity Sprites by default.
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2016-07-31 22:26:40 +08:00 |
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pharan
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395dc5b345
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[unity] Drag n drop to Scene View context menu for all types.
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2016-07-31 22:09:28 +08:00 |
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pharan
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870bda40b7
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[unity] Basic drag n drop SkeletonDataAsset to Scene View.
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2016-07-31 19:58:50 +08:00 |
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pharan
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64ec35a1ac
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[unity] Added missing event data to Raptor sample skeleton.
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2016-07-31 18:18:29 +08:00 |
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pharan
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b36d1e9e02
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[unity] Fix [SpineAttachment] not fully using dataField to find ISkeletonComponent. Minor fixes.
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2016-07-31 18:17:46 +08:00 |
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pharan
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11a6717db2
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[unity] Handle changed API in Unity 5.4
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2016-07-31 09:33:13 +08:00 |
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pharan
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af9085a07e
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[unity] SpineEditorUtilities, handle low memory unloading assets in stack + new preferences items.
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2016-07-31 09:31:51 +08:00 |
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Mario Zechner
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0d74b10a79
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Merge pull request #654 from mogemimi/fix-macro-redefined-warning
[spine-c] Fix redefinition of macro MIN and MAX
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2016-07-29 09:46:26 +02:00 |
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Mario Zechner
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b7ba9f0bbf
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Merge pull request #653 from mogemimi/add-missing-switch-case
[cocos2d-x] Add missing switch case
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2016-07-29 09:45:37 +02:00 |
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