Mario Zechner
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e6aefc1065
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:00:23 +02:00 |
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Harald Csaszar
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5142ecc9ca
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[unity] Minor: whitespace changes to please formatting checks.
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2021-09-29 21:34:21 +02:00 |
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Harald Csaszar
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8ea166b331
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[unity] Fixed json vs binary file detection.
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2021-09-29 21:10:58 +02:00 |
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Harald Csaszar
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39dfca8263
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[Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954.
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2021-09-29 19:32:48 +02:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Harald Csaszar
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7f5e7c3bfc
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[unity] Prepared MeshGenerator class for creating subclasses.
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2021-09-17 20:38:55 +02:00 |
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Harald Csaszar
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4785dcc212
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[unity] Fixed null reference exceptions after changes from compile-error bugfix commit 8770e319, see #1951.
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2021-09-15 18:25:12 +02:00 |
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Harald Csaszar
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cd8064774f
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[csharp][unity] Cleanup refactoring of TranslateTimeline.Evaluate code, see previous commit 91f7969c. See #1676.
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2021-09-15 16:30:43 +02:00 |
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Harald Csaszar
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91f7969cdc
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[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676.
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2021-09-14 17:12:50 +02:00 |
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Harald Csaszar
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8770e319c5
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[unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951.
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2021-09-13 17:04:23 +02:00 |
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Harald Csaszar
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83b50f265e
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[unity] Added missing usedByEffector and usedByComposite parameters at BoundingBoxFollower components.
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2021-09-07 15:32:17 +02:00 |
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Harald Csaszar
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6cd3e54b83
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[unity] Fixed SkeletonGraphic with Multiple Canvas Renderers ignoring Mask when CustomMaterialOverride or blend modes are active. Closes #1948.
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2021-08-31 17:52:20 +02:00 |
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Harald Csaszar
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d6df0725a2
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[unity] Added null-check at AnimationReferenceAsset.
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2021-08-31 17:03:20 +02:00 |
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Mario Zechner
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6a93555805
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Remove BOMs
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2021-08-18 20:51:17 +02:00 |
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Mario Zechner
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d12b15ca8d
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[csharp] Format all source code using formatters/.editorconfig
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2021-08-18 18:59:53 +02:00 |
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Harald Csaszar
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32449a3b4d
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[unity] SkeletonRootMotion component now offers a paramter to apply Rigidbody2D gravity. Defaults to false to keep existing behaviour. Closes #1941.
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2021-08-16 18:17:19 +02:00 |
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Harald Csaszar
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88b893dd9e
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[unity] Fixed a compile error (ObjectOverride.Revert()) on some Unity versions after merging pull request, see #1939, see commit 5fd4494e.
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2021-08-12 12:03:03 +02:00 |
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Harald Csaszar
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57dadbdd81
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[unity] Minor improvement (added #if UNITY_EDITOR) after merging pull request, see #1939, see commit 5fd4494e.
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2021-08-12 11:35:29 +02:00 |
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park.saerom
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0a73ce902c
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add null check
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2021-08-11 18:10:23 +09:00 |
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park.saerom
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5fd4494ea2
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Fix multiple nested prefab override issue.
Related to #1273.
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2021-08-11 15:36:41 +09:00 |
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Harald Csaszar
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b8ec11f20e
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[unity] Added another null check. See #1273, #1931.
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2021-08-09 15:42:24 +02:00 |
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Harald Csaszar
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c2cbdc57b7
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[unity] Support for prefab preview thumbnails. See #1931. Fixes prefab instance always listing MeshFilter as changed (via parameter Advanced - Fix Prefab Override MeshFilter, see changelog). Closes #1273.
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2021-08-04 20:18:37 +02:00 |
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Harald Csaszar
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bfce11f043
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[unity] Minor cleanup of commit 60e67017. See #1316.
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2021-07-27 17:25:30 +02:00 |
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Harald Csaszar
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6c24aceab3
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[unity] Fixed compile error for older Unity versions introduced by last commit 60e67017. See #1316.
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2021-07-27 17:21:06 +02:00 |
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Harald Csaszar
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60e67017e6
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[unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316.
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2021-07-27 17:03:40 +02:00 |
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Harald Csaszar
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43565f197d
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[unity] Fixed incorrect rendering when CanvasGroup compatible is enabled on SkeletonGraphic TintBlack shader. Closes #1908.
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2021-07-09 18:36:10 +02:00 |
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Harald Csaszar
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20aebce749
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Merge branch '3.8' into 4.0
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2021-07-06 12:14:15 +02:00 |
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Harald Csaszar
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d1749f8aa8
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[unity] Fixed potential null reference exception upon access in Start if Reload Scene is disabled. Closes #1919.
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2021-07-06 12:13:19 +02:00 |
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Harald Csaszar
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11077589c3
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[unity] Fixed Update when invisible: mesh and mesh bounds were not always initialized when starting off-screen. Closes #1911.
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2021-07-05 21:23:37 +02:00 |
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Harald Csaszar
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ea991a6324
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Merge branch '3.8' into 4.0
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2021-06-23 20:33:39 +02:00 |
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Harald Csaszar
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b3f76c4e54
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[unity] Fixed SkeletonGraphic Update When Invisible not working. Now it uses onCullStateChanged, which can be used with RectMask2D. Closes #1910.
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2021-06-23 20:30:33 +02:00 |
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Harald Csaszar
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214c778bac
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[unity] Fixed white image at first frame when using multiple canvas renderers. Replaced RawImage at additional SkeletonGraphic renderers with more resource friendly custom component.
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2021-06-17 18:58:52 +02:00 |
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Harald Csaszar
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538245fcda
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[unity] Fix for UpdateWhenInvisible issue introduced in commit 5cb54bd. Closes #1897. See #1883.
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2021-06-01 17:23:36 +02:00 |
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Harald Csaszar
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9e9445199a
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[unity] Fix for UpdateWhenInvisible issue introduced in commit 5cb54bd. Closes #1897. See #1883.
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2021-06-01 17:16:27 +02:00 |
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Harald Csaszar
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87b6810675
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[unity] Fixed compile error introduced by commit 963da75 (moved Search() method between classes).
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2021-05-31 11:43:14 +02:00 |
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Harald Csaszar
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7b1469c32b
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[csharp] Ported commit 4f73fbb, "Fixed applying a constraint reverting changes from other constraints.", see #1896.
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2021-05-27 18:35:52 +02:00 |
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Harald Csaszar
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bb239c326e
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Merge branch '3.8' into 4.0-beta
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2021-05-25 17:25:58 +02:00 |
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Harald Csaszar
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f0f52da3ad
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[unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894.
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2021-05-20 19:29:56 +02:00 |
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Harald Csaszar
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68b862c4d8
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[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
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2021-05-17 20:52:19 +02:00 |
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Harald Csaszar
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01b436b4f9
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[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
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2021-05-17 19:59:51 +02:00 |
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Harald Csaszar
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7ee6b78da6
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Merge branch '3.8' into 4.0-beta
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2021-05-07 20:51:16 +02:00 |
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Harald Csaszar
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938a8c8369
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[unity] Fixed SkeletonGraphic Mesh memory leak. Closes #1887.
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2021-05-07 20:50:01 +02:00 |
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Harald Csaszar
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40836e1917
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[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
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2021-04-30 18:06:14 +02:00 |
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Harald Csaszar
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5cb54bdf9c
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[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883.
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2021-04-30 18:06:14 +02:00 |
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Harald Csaszar
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5231b4f713
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[unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject.
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2021-04-30 18:06:14 +02:00 |
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Harald Csaszar
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700e316e57
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[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
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2021-04-30 18:02:37 +02:00 |
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Harald Csaszar
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25d7f8266f
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[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883.
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2021-04-28 19:54:48 +02:00 |
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Harald Csaszar
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1e888db53a
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[unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject.
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2021-04-22 11:45:58 +02:00 |
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Harald Csaszar
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204f8672ed
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Merge branch '3.8' into 4.0-beta
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2021-04-21 20:33:49 +02:00 |
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Harald Csaszar
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e425d64d2c
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[unity] Fixed RootMotion scripts in combination with Rigidbody components. Now works smoothly. Closes #1880.
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2021-04-21 20:27:52 +02:00 |
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