Mario Zechner
fb553165bc
[godot] Fix up fetching renderer object in SpineSprite.
2022-09-27 10:27:05 +02:00
Mario Zechner
7b4b02d373
Merge branch '4.1' into 4.2-beta
2022-09-27 09:52:26 +02:00
Mario Zechner
b48b5a7801
[godot] More linux build changes.
2022-09-27 09:35:47 +02:00
Mario Zechner
9f877bea83
Merge branch '4.1' into 4.2-beta
2022-09-27 09:33:39 +02:00
Mario Zechner
b831f7511e
[godot] Use official Ubuntu repo for deps.
2022-09-27 09:33:28 +02:00
Mario Zechner
6705ad675f
Merge branch '4.1' into 4.2-beta
2022-09-26 14:04:16 +02:00
Mario Zechner
ec0ea45149
[c] Fix formatting.
2022-09-26 14:03:59 +02:00
Mario Zechner
7d02b417c1
[godot] Fix v4 example project.
2022-09-26 14:03:15 +02:00
Mario Zechner
6a2a1f8101
[godot] Only log if actual work happens.
2022-09-26 13:42:03 +02:00
Mario Zechner
158eb4e7fb
[godot] Conversion script .json -> .spine-json for existing projects.
2022-09-26 13:38:39 +02:00
Mario Zechner
03a9a50c36
Merge branch '4.1' into 4.2-beta
2022-09-26 10:41:40 +02:00
Mario Zechner
a18fc31041
[godot] Use .spine-json extension instead of .json, see #2134
2022-09-26 10:41:26 +02:00
Mario Zechner
6ec946708b
Merge branch '4.1' into 4.2-beta
2022-09-26 10:04:07 +02:00
Mario Zechner
ef7eb1cb07
[c] Closes #2157 , missing break in deform timeline apply.
2022-09-26 10:03:57 +02:00
badlogic
138db9a473
[ue4] Fix changes to render object system.
2022-09-21 13:42:27 +02:00
Mario Zechner
dac3983b62
Merge branch '4.1' into 4.2-beta
2022-09-21 13:19:55 +02:00
Mario Zechner
aeacf6e502
[c] Closes #2156 , incorrect timeline type check.
2022-09-21 13:19:44 +02:00
Harald Csaszar
81708ebb0d
[unity] Call computeWorldVertices before accessing region uvs in SkeletonBaker. Fix only for cosmetic reasons, SkeletonBaker doesn't map sequence functionality to Unity skeletal animation. See #2154 .
2022-09-15 11:33:41 +02:00
Mario Zechner
c590944a51
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-cocos2dx/README.md
# spine-godot/spine_godot/SpineSprite.cpp
# spine-sdl/src/spine-sdl-cpp.cpp
# spine-sfml/cpp/src/spine/spine-sfml.cpp
2022-09-15 08:39:43 +02:00
Mario Zechner
669af9f6bb
Formatting.
2022-09-15 08:37:55 +02:00
Mario Zechner
25719370c7
[ue4] Call computeWorldVertices before fetching renderer object. See #2154 .
2022-09-15 08:36:00 +02:00
Mario Zechner
d890eed2dc
[cocos2dx] Update README.md for M1.
2022-09-15 08:32:44 +02:00
Mario Zechner
34534d0e90
[godot] Call computeWorldVertices before fetching region. See #2154
2022-09-15 08:09:48 +02:00
Mario Zechner
98980e02d3
[csharp] Fix port of 2154
2022-09-15 08:03:25 +02:00
Mario Zechner
531e256d6d
[c][cpp][sfml] Fixes #2154
2022-09-15 07:58:12 +02:00
Mario Zechner
975a3fa30a
[libgdx] Fix UVs for null region in RegionAttachment.updateRegion()
2022-09-15 07:48:58 +02:00
Mario Zechner
ba5f89f361
[ts] Correct order of UV assignements in RegionAttachment.updateRegion()
2022-09-15 07:46:33 +02:00
Mario Zechner
dc978ed05d
[ts] Fix port of 899f7d7
2022-09-15 07:45:30 +02:00
Luke Ingram
1ef33f1d1a
[ts] Port of d6adbe9.
...
See d6adbe96d8
2022-09-14 17:37:58 -04:00
Luke Ingram
9f5ce06f17
[sdl] Port of 899f7d7
...
Also, fix typo in README.md.
2022-09-14 17:32:13 -04:00
Harald Csaszar
0a9ca59f6e
Merge branch '4.1' into 4.2-beta
2022-09-14 17:30:13 +02:00
Harald Csaszar
f1cababc9a
[unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode.
2022-09-14 17:16:10 +02:00
Nathan Sweet
d0002bcbab
[c] Formatting.
2022-09-14 10:28:42 -04:00
Nathan Sweet
899f7d77ef
[monogame] Fixed rendering for sequence attachments.
...
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Harald Csaszar
b6e6712145
[csharp] Port of commit d6adbe96. Allow calling RegionAttachment#updateRegion when region is null.
2022-09-14 13:57:12 +02:00
Mario Zechner
a908bd9c6f
Merge branch '4.1' into 4.2-beta
2022-09-14 10:53:23 +02:00
Mario Zechner
926612b104
[c] Fix compiler warning/error on MSVC 2019 v16.11.18
2022-09-14 10:52:53 +02:00
Mario Zechner
a50aedd71c
[c] Fix compiler warning/error on MSVC 2019 v16.11.18
2022-09-14 10:51:41 +02:00
Nathan Sweet
d6adbe96d8
[libgdx] Allow calling RegionAttachment#updateRegion when region is null.
...
Mesh already allows this. SkeletonJson/Binary call `updateRegion` when the sequence is null, which fails before this commit if the attachment loader doesn't set a region. That is a valid usecase, eg to set regions later.
This also orders setting the UVs array indices to 0-7.
2022-09-13 18:12:31 -04:00
Nathan Sweet
537978eb0a
[libgdx] Fixed Skeleton Viewer not closing in some cases.
2022-09-13 18:12:09 -04:00
Mario Zechner
b658634785
Merge branch '4.1' into 4.2-beta
2022-09-13 10:31:41 +02:00
Mario Zechner
57b985a382
[godot] Closes #2136 , chmod a+x Linux binaries.
2022-09-13 10:31:26 +02:00
Mario Zechner
899fd11825
[godot] Fix up HasRendererObject changes/removal.
2022-09-13 10:26:19 +02:00
Mario Zechner
ee5e103ef8
Merge branch '4.1' into 4.2-beta
2022-09-13 10:01:09 +02:00
Mario Zechner
316c114855
Formatting.
2022-09-13 10:00:54 +02:00
Mario Zechner
7e59e0ebf9
Merge branch '4.1' into 4.2-beta
2022-09-12 14:02:21 +02:00
Mario Zechner
e01ba364df
[ts][webgl] Added example demonstrating how to drag bones. Closes #2151 .
2022-09-12 14:02:09 +02:00
Mario Zechner
80e186deef
[ts][webgl] Added example demonstrating how to drag bones. Closes #2151 .
2022-09-12 14:01:30 +02:00
Mario Zechner
7f9d4c0308
[ts] Port of #2150
2022-09-12 12:49:55 +02:00
Mario Zechner
52376a0a24
[c] Port of #2150
2022-09-12 12:43:42 +02:00