badlogic
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e89043b1f6
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[cpp] Fixes #1444. SpineObject was using the wrong calloc.
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2019-09-18 17:29:21 +02:00 |
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badlogic
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372b8ff425
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[cpp] Removed STL dependencies. RTTI uses static literals instead of std::string or SpineString. Closes #1479.
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2019-09-18 15:16:50 +02:00 |
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badlogic
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6f0cf68681
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[ue4] Clipping slot wasn't checked in all early loop exits. Closes #1494.
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2019-09-16 15:25:54 +02:00 |
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badlogic
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14b8849a5d
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[lua] Fixes 1492. Containment check of skin constraints in skin constraint list was wrong.
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2019-09-16 14:56:30 +02:00 |
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badlogic
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83dd267675
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[cpp] Add accessors for MeshAttachment::_regionDegrees. Fixes #1480.
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2019-09-12 15:59:58 +02:00 |
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badlogic
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e9f816a8ad
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[lua] Parsing of skin bones and constraints was incorrect. Fixes #1492.
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2019-09-12 15:55:11 +02:00 |
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badlogic
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d66d3daef0
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[lua] Fix parsing of path constraint timelines. Fixes #1466.
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2019-09-12 15:01:20 +02:00 |
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badlogic
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e74274eebe
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[lua] Incorrect check for end slot. Fixes #1489.
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2019-09-12 14:48:53 +02:00 |
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Stefano Lanza
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df748dbe4b
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Fix cocos2dx project and use of premultiplied alpha (#1484)
* Fix project
* Take into account premultiplied alpha of cocos2dx texture
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2019-09-10 14:11:58 +02:00 |
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Harald Csaszar
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9483df76b5
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[unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481.
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2019-09-05 19:31:59 +02:00 |
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Harald Csaszar
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4c1e01474e
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[unity] Fixed an exception at SkeletonUtilityBone when using skin bones. Closes #1464.
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2019-09-04 17:19:24 +02:00 |
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Harald Csaszar
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6b84079a08
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[unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374.
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2019-09-03 20:03:26 +02:00 |
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Harald Csaszar
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3e55e5396e
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[unity] Minor: improved warning message for incorrect material setup, added object reference so that you can jump to the respective object that caused the problem.
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2019-09-03 14:52:12 +02:00 |
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Harald Csaszar
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40e69c9164
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[unity] Minor: Improved material settings warning text to be more precise.
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2019-09-03 12:39:32 +02:00 |
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Harald Csaszar
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af3d657a11
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[unity] Fixed a bug where non-spine json files were reporting false errors.
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2019-09-03 12:23:20 +02:00 |
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NathanSweet
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28d85e12b8
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[ts] Owl demo updated: use window rather than canvas size, wait for first mouse move.
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2019-08-30 16:49:06 +02:00 |
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NathanSweet
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f6dcf94115
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[libgdx] Removed extra spaces in shader.
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2019-08-29 19:18:59 +02:00 |
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Harald Csaszar
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dbfceec061
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[unity] Fixed exception when .atlas1.txt files found amoung assets. Closes #1473.
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2019-08-29 16:42:26 +02:00 |
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Harald Csaszar
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1a34ed59d5
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[unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463.
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2019-08-28 17:30:35 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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NathanSweet
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2fa85fc1c6
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[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
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2019-08-27 13:20:24 +02:00 |
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NathanSweet
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88ece3181e
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[libgdx] Made method package private for editor.
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2019-08-26 20:29:05 +02:00 |
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NathanSweet
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2af6f4c925
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[libgdx] Set default size (may fix VM bug in Chinese Android devices).
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2019-08-25 17:32:01 +02:00 |
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Harald Csaszar
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47033fa10a
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[unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example.
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2019-08-23 15:23:51 +02:00 |
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Harald Csaszar
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f45e13b40d
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[unity] Fixed activating and deactivating asmdef files for 2D Toolkit.
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2019-08-23 14:00:41 +02:00 |
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Harald Csaszar
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dabe0456bc
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[unity] Fixed a compile error in 2D Toolkit compilation branch.
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2019-08-23 13:40:51 +02:00 |
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Harald Csaszar
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ac6836b173
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[unity] Added missing changelog entry regarding SkeletonDataAsset.atlasAssets now being an array of the base class AtlasAssetBase.
# Conflicts:
# CHANGELOG.md
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2019-08-22 12:50:23 +02:00 |
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Harald Csaszar
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9b5a5cc0eb
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[csharp] Added missing file reference (OrderedDictionary.cs) to csproj project.
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2019-08-21 17:48:38 +02:00 |
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NathanSweet
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c167d8bc52
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[libgdx] Fixes for JsonRollback (to 3.7).
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2019-08-20 19:25:23 +02:00 |
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Nathan Sweet
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47dbc797ef
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[cocos2d-objc] Tabs for indentation.
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2019-08-20 17:24:52 +02:00 |
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Nathan Sweet
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c1e78c9486
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[cocos2d-objc] Tabs for indentation.
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2019-08-20 17:24:00 +02:00 |
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Harald Csaszar
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5c203ee2db
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[unity] Fixed SkeletonGraphic not updating the canvas renderer texture after skin changes (e.g. when calling GetRepackedSkin). Closes #1459.
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2019-08-20 15:23:18 +02:00 |
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NathanSweet
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c4fc616a9f
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Added a SkeletonData asset loader.
#266
#826
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2019-08-20 13:32:12 +02:00 |
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Harald Csaszar
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a487d6d0d6
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[unity] Fixed one more occurrance where a default skin was assumed to exist (which is no longer the case). Related to ae4790b. See #1453.
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2019-08-20 11:04:27 +02:00 |
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Harald Csaszar
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bf052f9a4e
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[unity] Improved yield instructions for animation track events such as End, Complete, Interrupt. Added a generic version to wait for any combination of events. Closes #1457
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2019-08-20 11:04:27 +02:00 |
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badlogic
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df435cdfc7
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-08-19 17:07:07 +02:00 |
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badlogic
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ae8f2905b7
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[cpp] Closes #1454, path constraint timelines parsing was broken.
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2019-08-19 17:07:01 +02:00 |
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Harald Csaszar
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a232f6ee7f
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[unity] Fixed incorrect region after GetRepackedSkin when maxAtlasSize leads to downscaling. Previous commit be77b0c let this problem surface more often. Closes #1455.
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2019-08-19 15:49:03 +02:00 |
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Harald Csaszar
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ae4790b85c
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[unity] Fixed code where a default skin was assumed to exist (which is no longer the case). Fixes an error at SkeletonDataAsset inspector -> show slots -> show attachments. Closes #1453.
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2019-08-19 11:48:16 +02:00 |
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Harald Csaszar
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7a789752ac
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[unity] Fixed GetRepackedSkin ignoring whitespace stripping. Closes #1399.
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2019-08-15 14:12:55 +02:00 |
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Harald Csaszar
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4d21180570
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[csharp] Fixed MeshAttachment copies not copying rotation. Closes #1452.
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2019-08-15 11:15:00 +02:00 |
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Harald Csaszar
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68f0c2f9f3
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[unity] BoneFollower now has an additional option to not follow xy position (to follow rotation only). Closes #1451.
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2019-08-14 18:02:02 +02:00 |
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Harald Csaszar
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eda6c1797b
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[unity] updated changelog by added LWRP shader of last commit.
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2019-08-13 19:12:52 +02:00 |
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Harald Csaszar
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2ef2e70210
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[unity] Spine LWRP shaders package: Added LWRP version of "Spine/Skeleton" shader. The normal shader no longer worked in LWRP setting on Unity 2019.1.6+ on Android GLES 3.0 (due to instancing problems). Closes #1446.
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2019-08-13 19:07:45 +02:00 |
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NathanSweet
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c24b8b348d
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[libgdx] Removed JsonRollback println.
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2019-08-13 17:13:12 +02:00 |
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badlogic
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f98afcebfe
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-08-12 14:02:33 +02:00 |
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badlogic
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40d4cad434
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[cocos2dx] Properly retain/release textures in attachemnt vertices. Closes #1442.
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2019-08-12 14:02:05 +02:00 |
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Harald Csaszar
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b151e2e610
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[unity] Fixed SkeletonData asset inspector animation playback preview for Unity 2018 and 2019. Closes #1440.
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2019-08-09 17:33:42 +02:00 |
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badlogic
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84c09c1bbc
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-08-09 14:53:15 +02:00 |
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badlogic
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5bbfa490bf
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[cpp] Closes #1435, AnimationState#computeNotLast() was wrong.
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2019-08-09 14:53:06 +02:00 |
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