NathanSweet
e834982b49
Updated READMEs for v3.3 support.
2016-06-20 19:26:05 +02:00
NathanSweet
3442e43231
Updated readme.
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#562
2016-06-01 02:25:08 +02:00
NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
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* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
1fe73b0f53
Updated readmes.
2016-04-13 21:17:33 +02:00
NathanSweet
4f3ccc2c51
List the supported editor version on each runtime README.
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closes #526
2016-04-03 19:10:47 +02:00
Randolph Burt
f6bf7d650e
Minor change to game.exit() logic
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* Revert back to preprocessor directive to exclude call to game.exit() for iOS.
2016-03-19 13:02:59 +00:00
Randolph Burt
a0f59c43c8
Update MonoGame iOS example in line with recent changes.
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* Migrate to unified API to support 64 bit platforms.
* Remove call to game.exit() in ExampleGame.cs as this is no longer supported.
* Use MonoGame.ios Nuget package instead of relying on external repo being present on the machine.
2016-03-17 22:16:22 +00:00
John
119e19c212
[Monogame] Fixed compatibility with spine-csharp
2015-12-31 15:34:11 +08:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
RandolphBurt
99c0282047
Fix goblin skeleton file references after file rename (Visual Studio Windows)
2014-11-25 17:07:45 +00:00
Randolph Burt
ecaea3ae12
Fix goblin skeleton file references after file rename (Xamarin iOS)
2014-11-25 16:54:09 +00:00
Randolph Burt
93841ec3b2
Added Xamarin iOS MonoGame example/demo.
2014-09-04 22:53:57 +01:00
Randolph Burt
0a738cd6a5
Update MonoGame Xamarin iOS app project with IK classes.
2014-09-01 22:40:27 +01:00
randolphburt
d8d681d665
Update MonoGame windows 8 store example app to run the raptor IK animation.
2014-09-01 22:27:07 +01:00
randolphburt
58d1e07894
Update MonoGame windows 8 store app project with IK classes.
2014-09-01 22:25:51 +01:00
randolphburt
b75bb765fe
Link existing assets and code from XNA example to make a MonoGame WindowsStore example project.
2014-04-25 00:24:56 +01:00
randolphburt
6bc5962e1a
Apply latest runtime changes to MonoGame (Windows8) (Meshes, FFD and skinning).
2014-04-24 22:07:11 +01:00
Randolph Burt
1f83f5152f
Apply latest runtime changes to MonoGame (iOS) (Meshes, FFD and skinning).
2014-04-24 21:32:19 +01:00
NathanSweet
661a0436bc
Documentation
2014-01-20 04:51:20 +01:00
Randolph Burt
f6174bf4f3
Updated Monogame projects to include additional event timeline source files
2013-09-23 18:42:43 +01:00
Randolph Burt
0a991d3486
Updated monogamy projects with links to BoundingBox classes
2013-09-20 23:31:05 +01:00
randolphburt
2a10831811
Added platform specific DefineConstants for RELEASE configuration for MonoGame Windows8Store
2013-07-03 21:31:54 +01:00
Randolph Burt
a670b03c72
Added platform specific DefineConstants for RELEASE configuration for MonoGame IOS
2013-07-03 21:27:01 +01:00
Nathan Sweet
ab5b88f73f
Merge pull request #73 from RandolphBurt/FixMonogame
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Fix monogame
2013-06-19 14:45:21 -07:00
randolphburt
e47ff5f4cd
Fixed typos in windows Monogame project
2013-06-19 21:49:05 +01:00
Randolph Burt
f4570538b3
Fixed typo's in iOS project file
2013-06-19 21:37:00 +01:00
NathanSweet
858aef4c91
Moved monogame folders.
2013-06-19 22:19:54 +02:00