28 Commits

Author SHA1 Message Date
NathanSweet
e834982b49 Updated READMEs for v3.3 support. 2016-06-20 19:26:05 +02:00
NathanSweet
3442e43231 Updated readme.
#562
2016-06-01 02:25:08 +02:00
NathanSweet
8d7f761311 spine-libgdx updated to 3.2.00.
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
1fe73b0f53 Updated readmes. 2016-04-13 21:17:33 +02:00
NathanSweet
4f3ccc2c51 List the supported editor version on each runtime README.
closes #526
2016-04-03 19:10:47 +02:00
Randolph Burt
f6bf7d650e Minor change to game.exit() logic
* Revert back to preprocessor directive to exclude call to game.exit() for iOS.
2016-03-19 13:02:59 +00:00
Randolph Burt
a0f59c43c8 Update MonoGame iOS example in line with recent changes.
* Migrate to unified API to support 64 bit platforms.
 * Remove call to game.exit() in ExampleGame.cs as this is no longer supported.
 * Use MonoGame.ios Nuget package instead of relying on external repo being present on the machine.
2016-03-17 22:16:22 +00:00
John
119e19c212 [Monogame] Fixed compatibility with spine-csharp 2015-12-31 15:34:11 +08:00
NathanSweet
01cb844993 You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE! 2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d Clarified licensing on runtimes pages. 2015-07-30 22:44:47 +02:00
RandolphBurt
99c0282047 Fix goblin skeleton file references after file rename (Visual Studio Windows) 2014-11-25 17:07:45 +00:00
Randolph Burt
ecaea3ae12 Fix goblin skeleton file references after file rename (Xamarin iOS) 2014-11-25 16:54:09 +00:00
Randolph Burt
93841ec3b2 Added Xamarin iOS MonoGame example/demo. 2014-09-04 22:53:57 +01:00
Randolph Burt
0a738cd6a5 Update MonoGame Xamarin iOS app project with IK classes. 2014-09-01 22:40:27 +01:00
randolphburt
d8d681d665 Update MonoGame windows 8 store example app to run the raptor IK animation. 2014-09-01 22:27:07 +01:00
randolphburt
58d1e07894 Update MonoGame windows 8 store app project with IK classes. 2014-09-01 22:25:51 +01:00
randolphburt
b75bb765fe Link existing assets and code from XNA example to make a MonoGame WindowsStore example project. 2014-04-25 00:24:56 +01:00
randolphburt
6bc5962e1a Apply latest runtime changes to MonoGame (Windows8) (Meshes, FFD and skinning). 2014-04-24 22:07:11 +01:00
Randolph Burt
1f83f5152f Apply latest runtime changes to MonoGame (iOS) (Meshes, FFD and skinning). 2014-04-24 21:32:19 +01:00
NathanSweet
661a0436bc Documentation 2014-01-20 04:51:20 +01:00
Randolph Burt
f6174bf4f3 Updated Monogame projects to include additional event timeline source files 2013-09-23 18:42:43 +01:00
Randolph Burt
0a991d3486 Updated monogamy projects with links to BoundingBox classes 2013-09-20 23:31:05 +01:00
randolphburt
2a10831811 Added platform specific DefineConstants for RELEASE configuration for MonoGame Windows8Store 2013-07-03 21:31:54 +01:00
Randolph Burt
a670b03c72 Added platform specific DefineConstants for RELEASE configuration for MonoGame IOS 2013-07-03 21:27:01 +01:00
Nathan Sweet
ab5b88f73f Merge pull request #73 from RandolphBurt/FixMonogame
Fix monogame
2013-06-19 14:45:21 -07:00
randolphburt
e47ff5f4cd Fixed typos in windows Monogame project 2013-06-19 21:49:05 +01:00
Randolph Burt
f4570538b3 Fixed typo's in iOS project file 2013-06-19 21:37:00 +01:00
NathanSweet
858aef4c91 Moved monogame folders. 2013-06-19 22:19:54 +02:00