badlogic
58c68ab604
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-10-15 15:26:40 +02:00
badlogic
fdb3bd02d4
[corona] Added simple test harness.
2018-10-15 15:26:23 +02:00
badlogic
7c398be3b6
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-06 16:01:12 +02:00
badlogic
751c6e23db
[lua] Added event volume and balance, see #1171 .
2018-09-06 15:57:27 +02:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
badlogic
3a64a3d389
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-03 15:16:37 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
badlogic
31ca0b7ce8
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-14 16:12:34 +02:00
badlogic
fd7b0caec4
[lua] Ported stretchy IK.
2018-08-14 16:12:15 +02:00
badlogic
e724231c5f
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-14 15:09:15 +02:00
badlogic
4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
2018-08-14 14:30:11 +02:00
badlogic
f12728f0d2
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-09 15:18:15 +02:00
Mario Zechner
cdc2d5bc88
[ts] Ported stretchy IK. See #1142 .
2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
54653d3a9e
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-24 15:01:36 +02:00
badlogic
84dcd6ba25
[lua] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 15:01:20 +02:00
badlogic
ca6a6fc930
Updated all READMEs.
2018-06-08 14:18:51 +02:00
badlogic
71a50183c7
[lua] Manually merged PR #1103 .
2018-06-07 17:26:37 +02:00
badlogic
54e99f1454
[lua] Ported additive blending, see #1060 , see #1029
2018-01-29 15:37:13 +01:00
badlogic
90e1a5ca5a
Updated owl.
2018-01-19 13:15:31 +01:00
badlogic
18eec077e4
Updated owl to key blink animation properly.
2018-01-18 15:52:09 +01:00
badlogic
b547280eb9
Updated samples, added owl.
2018-01-18 15:18:31 +01:00
badlogic
d0cc44bfdb
Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
2017-10-04 15:08:22 +02:00
badlogic
84fe30a2bf
[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
2017-07-31 11:29:03 +02:00
badlogic
dfb8861de4
Updated supported versions in README.md
2017-07-12 11:25:54 +02:00
badlogic
3be988e12f
Updated READMEs to point to correct zips
2017-07-12 11:20:55 +02:00
badlogic
fdee465333
[lua][love][corona] Added vertex effect support. See #898
2017-06-27 15:46:44 +02:00
badlogic
add46aeda6
[corona] Another fix for color handling in renderer.
2017-06-19 18:23:13 +02:00
badlogic
14bd5ecbfe
[corona] Fixed color handling in renderer.
2017-06-19 18:08:22 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
8123422f33
[lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation
2017-05-04 13:17:54 +02:00
badlogic
1fafbd0cb7
[corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer.
2017-05-03 14:45:25 +02:00
badlogic
abc5ff272d
[lua] Added convex decomposition
2017-05-03 14:16:32 +02:00
badlogic
d218cf1544
[lua] Added triangulator.
2017-05-03 13:44:34 +02:00
badlogic
848f3d382c
[runtimes] Updated remaining samples/runtimes
2017-04-11 13:14:53 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
badlogic
9cd5f25cdb
[ts] Moved conversion to typed array to minimize allocations
2017-02-23 13:33:40 +01:00
badlogic
0a2ca732cd
[lua][corona] Ported 3.6 changes except TransformConstraint update
2017-02-22 14:40:55 +01:00
badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
badlogic
aca4060fad
[lua] Ported AnimationState changes
2016-11-24 13:00:46 +01:00
NathanSweet
d52d2e72ee
Updated READMEs, supported version is 3.5.xx.
2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
...
(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
...
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00