Harald Csaszar
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ec7f79d460
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[unity] Fixed color space of normalmap result when calling GetRepackedSkin() in Linear color space project. Providing additional parameter to specify additional texture layer color space now. Closes #1602.
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2020-01-18 16:31:21 +01:00 |
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Harald Csaszar
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1c9bd11aa1
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[unity] Added Unity version compatibility info to README.md file.
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2020-01-17 14:57:04 +01:00 |
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Harald Csaszar
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9acf99e763
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[unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600.
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2020-01-14 19:26:45 +01:00 |
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Harald Csaszar
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3cf66670cc
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[unity] Fixed SkinUtilities.GetClonedSkin performing shallow copy at Attachment key. Closes #1599.
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2020-01-14 18:54:04 +01:00 |
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Harald Csaszar
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ce61d429fd
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[unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598.
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2020-01-13 18:02:35 +01:00 |
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Harald Csaszar
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a659b70f18
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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591.
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2020-01-09 18:31:39 +01:00 |
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Harald Csaszar
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5565022e42
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[unity] minor: added parameter description comment.
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2020-01-08 21:29:28 +01:00 |
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Harald Csaszar
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0f341f0594
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[unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers.
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2020-01-08 20:44:25 +01:00 |
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Harald Csaszar
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99ff4cba6b
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[unity] Minor - fixed a component menu name string (looed like accidental string replacement).
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2020-01-08 20:27:07 +01:00 |
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Harald Csaszar
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c1fd32abfd
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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.
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2020-01-02 18:39:55 +01:00 |
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Harald Csaszar
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12897260d7
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[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
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2019-12-23 17:34:37 +01:00 |
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badlogic
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89d9474e40
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-20 12:23:21 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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d4b29c34c7
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
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Harald Csaszar
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3f9d7b1c63
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[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
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2019-12-16 17:13:33 +01:00 |
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Harald Csaszar
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ce0b4ff2b2
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[unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576.
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2019-12-16 14:52:08 +01:00 |
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Harald Csaszar
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c59b2676bb
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:54:16 +01:00 |
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Harald Csaszar
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9550e9e6bc
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[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
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2019-12-11 21:04:02 +01:00 |
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Harald Csaszar
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68bf9d60df
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:54:56 +01:00 |
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Harald Csaszar
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a239aee367
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:57:29 +01:00 |
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Harald Csaszar
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dbdaafc6a0
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[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
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2019-12-02 19:10:22 +01:00 |
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Harald Csaszar
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237b33d82f
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[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
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2019-11-28 14:39:39 +01:00 |
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Harald Csaszar
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847ec12e3d
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:47:51 +01:00 |
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Harald Csaszar
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68ae7bd441
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:19:52 +01:00 |
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Harald Csaszar
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7da21aff7a
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:03:40 +01:00 |
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Harald Csaszar
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572560d313
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:33:35 +01:00 |
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Harald Csaszar
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915273d458
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:50:31 +01:00 |
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Harald Csaszar
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fa712fc325
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[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
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2019-11-19 17:10:35 +01:00 |
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Harald Csaszar
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83e03e9c49
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:14:22 +01:00 |
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Harald Csaszar
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a5bcb324ff
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[unity] Fixed mask interaction materials not working when changing skins dynamically. Closes #1546.
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2019-11-11 19:30:52 +01:00 |
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Harald Csaszar
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179bb49f52
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[unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515.
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2019-10-31 17:54:38 +01:00 |
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Harald Csaszar
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f3bcd6e28f
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[unity] Fixed duplicated SkeletonUtilityBones not following properly. Closes #1536.
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2019-10-31 12:18:22 +01:00 |
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Harald Csaszar
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226d551594
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[unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset.
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2019-10-30 17:30:53 +01:00 |
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Harald Csaszar
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86b979e812
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[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526.
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2019-10-22 17:12:39 +02:00 |
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Harald Csaszar
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ae2d40fd84
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[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514.
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2019-10-21 13:35:46 +02:00 |
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Harald Csaszar
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f595659423
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[unity] Fixed compile error on Unity 2018.3+.
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2019-10-20 18:43:15 +02:00 |
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Harald Csaszar
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5b98c80d32
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[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.
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2019-10-18 12:39:53 +02:00 |
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Harald Csaszar
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d3def95b08
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:36:23 +02:00 |
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Harald Csaszar
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39773969b6
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[unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build.
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2019-10-15 14:25:40 +02:00 |
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Harald Csaszar
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241846c16c
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[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521.
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2019-10-14 19:11:52 +02:00 |
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Harald Csaszar
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fc0a5df0db
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[unity] GetRepackedSkin allows to include normal maps (and other texture properties) during repacking via optional parameter. Closes #1519.
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2019-10-09 22:06:12 +02:00 |
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Harald Csaszar
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d517e32442
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[unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514.
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2019-10-08 18:00:41 +02:00 |
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Harald Csaszar
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2031fe14db
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[unity] Fixed timeline editor asmdef file for newer unity versions. See commit e4fefcf. See #1262.
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2019-10-07 21:51:05 +02:00 |
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Harald Csaszar
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82a2c26d54
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:07:45 +02:00 |
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Harald Csaszar
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e769b848da
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[unity] Fixed SkeletonGraphic displaying setup pose instead of first frame on freeze. Closes #1511.
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2019-10-03 16:03:44 +02:00 |
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Harald Csaszar
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f0b25c8a86
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[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262.
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2019-10-03 15:31:47 +02:00 |
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Harald Csaszar
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9c11431988
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[unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471.
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2019-09-27 17:22:19 +02:00 |
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Harald Csaszar
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19bbd5519f
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[untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor).
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2019-09-27 12:03:50 +02:00 |
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Harald Csaszar
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b1c1dac17a
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[unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396.
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2019-09-26 18:43:17 +02:00 |
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Harald Csaszar
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29e0768a84
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:36:40 +02:00 |
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