136 Commits

Author SHA1 Message Date
Harald Csaszar
bad82f81be [unity] Adapted spine-unity to commit 73fc786 "Made Skeleton.scaleX/scaleY private". 2019-06-24 15:21:28 +02:00
Harald Csaszar
505719c1f1 [unity] Added soft IK support. See #1383. 2019-06-20 10:19:17 +02:00
Harald Csaszar
0df273d327 [unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385. 2019-06-19 15:03:05 +02:00
Harald Csaszar
04077eeda5 [unity] Fixed a crash related to importing and stencil mode auto-updater. 2019-06-16 22:26:18 +02:00
Harald Csaszar
1d0cce3707 [csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841 2019-06-04 18:24:40 +02:00
Harald Csaszar
5a2ba8dd33 [unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371. 2019-06-03 14:55:55 +02:00
Harald Csaszar
4a684f63bf [csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841. 2019-05-31 21:25:46 +02:00
Harald Csaszar
5bf408f9bb [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:18:18 +02:00
Harald Csaszar
1eea0c24c9 [unity] Corrected Timeline features documentation file, contained outdated removed features. 2019-05-20 15:44:49 +02:00
Harald Csaszar
0791df8c4c [csharp] Ported skin API changes part2, see #841. Port of changes of commit ff5b854860f639af1c111596bc407cbe12124d1e. 2019-05-20 11:43:00 +02:00
Harald Csaszar
a009c35b82 [csharp] Ported skin API changes, see #841. 2019-05-17 13:54:56 +02:00
Harald Csaszar
215c12cb22 [unity] Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha at all Spine shaders. Now the texture color is multiplied with slot color before the alpha test. Closes #1350. 2019-05-10 15:06:58 +02:00
badlogic
4f3d2d8057 Merge branch '3.7' into 3.8-beta 2019-05-03 10:53:34 +02:00
Harald Csaszar
b198c9b48d [unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326. 2019-05-02 12:43:58 +02:00
Harald Csaszar
66f5ca29ac [unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326. 2019-05-02 12:43:31 +02:00
Harald Csaszar
cb615007d6 [unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326. 2019-05-02 12:43:03 +02:00
badlogic
7c01654321 [unity] Added missing license headers. 2019-05-02 11:46:52 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
67f469b06d Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-05-02 11:38:47 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
Harald Csaszar
5e7e03d8f4 [unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344. 2019-05-02 11:23:24 +02:00
Harald Csaszar
74560c66a3 [unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344. 2019-05-02 11:19:25 +02:00
Harald Csaszar
d9962bfb09 [unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326. 2019-04-30 19:58:00 +02:00
Harald Csaszar
c6fa814c6d [unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326. 2019-04-30 18:36:47 +02:00
Harald Csaszar
0d2ab87816 [unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326. 2019-04-30 18:10:48 +02:00
Harald Csaszar
02fc928318 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:57:31 +02:00
Harald Csaszar
c8594a66c4 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:54:19 +02:00
Harald Csaszar
f53ce3734c [unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings. 2019-04-27 10:28:35 +02:00
Harald Csaszar
751476265b [unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings. 2019-04-27 10:20:17 +02:00
Harald Csaszar
89e759a8f5 [unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340. 2019-04-25 18:41:56 +02:00
Harald Csaszar
dfb5ed1106 [unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332. 2019-04-18 17:02:00 +02:00
Harald Csaszar
5e4141cbdd [unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332. 2019-04-18 17:00:58 +02:00
Harald Csaszar
5fc3f99d4b [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 2019-04-05 14:34:55 +02:00
Harald Csaszar
a3916b82c8 [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 2019-04-05 14:34:08 +02:00
Harald Csaszar
9bb5a0d044 [unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317. 2019-04-02 19:48:17 +02:00
Harald Csaszar
646e6aec56 [unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317. 2019-04-02 19:47:00 +02:00
Harald Csaszar
f0e9164648 [unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303. 2019-03-20 18:44:12 +01:00
Harald Csaszar
b5e8d49cb2 [unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288. 2019-03-04 18:30:47 +01:00
Harald Csaszar
088fb2ea02 [unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288. 2019-03-04 18:29:46 +01:00
Harald Csaszar
37cc095375 [unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283. 2019-02-21 19:13:06 +01:00
Harald Csaszar
b706b41be6 [unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283. 2019-02-21 19:10:20 +01:00
Harald Csaszar
638e176f59 [unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:56:04 +01:00
Harald Csaszar
540c61d619 [unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:54:59 +01:00
Harald Csaszar
b8a208d382 [unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:42:49 +01:00
Harald Csaszar
8b1359db0b [unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941. 2019-02-19 19:41:00 +01:00
Harald Csaszar
32ac918f80 [unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941. 2019-02-19 18:58:57 +01:00
Harald Csaszar
17c19a9ce7 [unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941. 2019-02-19 18:58:14 +01:00
Harald Csaszar
56fc291a40 [unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive. 2019-02-12 18:04:02 +01:00
Harald Csaszar
8a6b75fb9a [unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive. 2019-02-12 18:03:29 +01:00
Harald Csaszar
b90dd126b2 [unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257. 2019-02-11 21:32:25 +01:00