Harald Csaszar
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bad82f81be
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[unity] Adapted spine-unity to commit 73fc786 "Made Skeleton.scaleX/scaleY private".
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2019-06-24 15:21:28 +02:00 |
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Harald Csaszar
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505719c1f1
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[unity] Added soft IK support. See #1383.
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2019-06-20 10:19:17 +02:00 |
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Harald Csaszar
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0df273d327
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[unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385.
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2019-06-19 15:03:05 +02:00 |
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Harald Csaszar
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04077eeda5
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[unity] Fixed a crash related to importing and stencil mode auto-updater.
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2019-06-16 22:26:18 +02:00 |
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Harald Csaszar
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1d0cce3707
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[csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841
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2019-06-04 18:24:40 +02:00 |
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Harald Csaszar
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5a2ba8dd33
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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2019-06-03 14:55:55 +02:00 |
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Harald Csaszar
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4a684f63bf
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[csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841.
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2019-05-31 21:25:46 +02:00 |
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Harald Csaszar
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5bf408f9bb
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[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
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2019-05-28 20:18:18 +02:00 |
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Harald Csaszar
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1eea0c24c9
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[unity] Corrected Timeline features documentation file, contained outdated removed features.
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2019-05-20 15:44:49 +02:00 |
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Harald Csaszar
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0791df8c4c
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[csharp] Ported skin API changes part2, see #841. Port of changes of commit ff5b854860f639af1c111596bc407cbe12124d1e.
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2019-05-20 11:43:00 +02:00 |
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Harald Csaszar
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a009c35b82
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[csharp] Ported skin API changes, see #841.
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2019-05-17 13:54:56 +02:00 |
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Harald Csaszar
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215c12cb22
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[unity] Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha at all Spine shaders. Now the texture color is multiplied with slot color before the alpha test. Closes #1350.
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2019-05-10 15:06:58 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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Harald Csaszar
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b198c9b48d
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:58 +02:00 |
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Harald Csaszar
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66f5ca29ac
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:31 +02:00 |
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Harald Csaszar
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cb615007d6
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-05-02 12:43:03 +02:00 |
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badlogic
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7c01654321
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[unity] Added missing license headers.
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2019-05-02 11:46:52 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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67f469b06d
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-02 11:38:47 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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Harald Csaszar
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5e7e03d8f4
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:23:24 +02:00 |
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Harald Csaszar
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74560c66a3
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:19:25 +02:00 |
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Harald Csaszar
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d9962bfb09
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-04-30 19:58:00 +02:00 |
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Harald Csaszar
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c6fa814c6d
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-04-30 18:36:47 +02:00 |
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Harald Csaszar
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0d2ab87816
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-04-30 18:10:48 +02:00 |
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Harald Csaszar
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02fc928318
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:57:31 +02:00 |
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Harald Csaszar
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c8594a66c4
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:54:19 +02:00 |
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Harald Csaszar
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f53ce3734c
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:28:35 +02:00 |
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Harald Csaszar
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751476265b
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:20:17 +02:00 |
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Harald Csaszar
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89e759a8f5
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[unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340.
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2019-04-25 18:41:56 +02:00 |
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Harald Csaszar
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dfb5ed1106
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:02:00 +02:00 |
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Harald Csaszar
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5e4141cbdd
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:00:58 +02:00 |
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Harald Csaszar
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5fc3f99d4b
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:55 +02:00 |
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Harald Csaszar
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a3916b82c8
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:08 +02:00 |
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Harald Csaszar
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9bb5a0d044
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[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
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2019-04-02 19:48:17 +02:00 |
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Harald Csaszar
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646e6aec56
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[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
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2019-04-02 19:47:00 +02:00 |
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Harald Csaszar
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f0e9164648
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[unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303.
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2019-03-20 18:44:12 +01:00 |
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Harald Csaszar
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b5e8d49cb2
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:30:47 +01:00 |
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Harald Csaszar
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088fb2ea02
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:29:46 +01:00 |
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Harald Csaszar
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37cc095375
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:13:06 +01:00 |
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Harald Csaszar
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b706b41be6
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:10:20 +01:00 |
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Harald Csaszar
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638e176f59
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:56:04 +01:00 |
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Harald Csaszar
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540c61d619
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:54:59 +01:00 |
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Harald Csaszar
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b8a208d382
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:42:49 +01:00 |
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Harald Csaszar
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8b1359db0b
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:41:00 +01:00 |
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Harald Csaszar
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32ac918f80
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:57 +01:00 |
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Harald Csaszar
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17c19a9ce7
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:14 +01:00 |
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Harald Csaszar
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56fc291a40
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[unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive.
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2019-02-12 18:04:02 +01:00 |
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Harald Csaszar
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8a6b75fb9a
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[unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive.
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2019-02-12 18:03:29 +01:00 |
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Harald Csaszar
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b90dd126b2
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[unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257.
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2019-02-11 21:32:25 +01:00 |
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