Davide Tantillo
f7f517d2cf
Formatting.
2025-06-24 11:05:59 +02:00
Luke Ingram
b0890856cd
[godot] Port of 6a08383
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Adds specular map support to spine-godot on the Spine Runtimes 4.2 branch.
This was tested by porting the changes and compiling the spine-godot editor (version 4.3-stable) from source.
2025-05-28 23:23:56 -04:00
Mario Zechner
97d49b37b7
License header update
2025-05-26 13:24:06 +02:00
Mario Zechner
5b2d479d4b
[godot] Fix loading of atlas page PNGs for non-resource paths (user://, absolute). Closes #2814
2025-05-06 16:11:03 +02:00
Mario Zechner
2712cffc00
[godot] Closes #2832 , SpineSprite.set_time_scale/get_time_scale
2025-04-30 14:01:50 +02:00
Mario Zechner
76b572e2bf
[godot] Fix UTF8 handling in texture atlas parsing, closes #2788
2025-04-18 15:30:26 +02:00
Mario Zechner
15cac5f9fc
[godot] Closes #2747 , rewrote the way we sync on-disk asset changes
2025-02-26 13:36:10 +01:00
Mario Zechner
e4469dc77b
[godot] Fix compilation with emscripten.
2024-10-17 09:00:18 +02:00
Mario Zechner
687a6959bb
[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
2024-10-08 17:08:43 +02:00
Mario Zechner
6dbed6044f
[godot] Fix importers for extension settings
2024-10-08 15:49:23 +02:00
Mario Zechner
e9b43f9c73
[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
2024-10-07 13:55:01 +02:00
Mario Zechner
f8a0b5b6f7
Merge branch '4.2' into gdextension
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# Conflicts:
# spine-godot/spine_godot/SpineAtlasResource.cpp
2024-10-07 08:38:57 +02:00
Mario Zechner
d4a3444328
[godot] Add support for load from disk for Godot 3.x and example
2024-10-07 08:20:38 +02:00
Mario Zechner
e4999922b6
[godot] Fix missing return statement in SpineAtlasResource::load_from_atlas_file
2024-10-07 07:46:06 +02:00
Mario Zechner
7e6671456b
[godot] Remove debug defines
2024-10-02 16:24:32 +02:00
Silc Lizard (Tokage) Renew
15ecabc4a8
[godot] Fix Skeleton/Texture loader for runtime loading ( #2630 )
2024-10-02 16:12:14 +02:00
Mario Zechner
4f06406e96
[godot] Fix spurious errors on first import of .atlas file. Closes #2385
2024-10-02 16:01:04 +02:00
Mario Zechner
c58d4c7522
[godot] Fix compatibility with Godot 3.6, make it default build for 3.x. Closes #2647
2024-10-01 13:45:32 +02:00
Mario Zechner
1101e71ec3
GDExtension support, heavy WIP
2024-07-05 19:05:42 +02:00
Mario Zechner
f5caeacf0c
[godot] Fix compilation errors with 3.5.3, fix const correctness.
2023-10-06 11:15:21 +02:00
Mario Zechner
b3e8821966
[godot] Fix const assignments in SpineAtlasResource::copy_from()
2023-10-05 20:51:50 +02:00
Mario Zechner
b70aa0c9fb
[godot] Closes #2387 , reimport of skeleton and atlas files is reflect by referencing objects.
2023-10-05 15:46:58 +02:00
Mario Zechner
57388824ca
[godot] Closes #2372 , fix UTF-8 texture atlas loading.
2023-09-22 15:41:36 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
983220d3bc
[godot] Fix refactoring compilation errors.
2023-02-17 16:50:20 +01:00
Mario Zechner
d9fff16b5f
[godot] Closes #2243 , custom resource types returned incorrect values from get_resource_type().
2023-02-13 07:42:06 +01:00
Mario Zechner
62f0c6deca
[godot] Fixes for latest Godot 4.0, closes #2133 , fix setters.
2022-08-06 19:26:08 +02:00
Mario Zechner
68b59271bb
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00