Davide Tantillo
606a5e5a30
[ts][player] Fix Viewport type.
2025-04-15 12:21:33 +02:00
Mario Zechner
46c3583f76
[godot] Up emscripten version
2025-04-14 08:29:15 +02:00
Nathan Sweet
cab6f73396
[libgdx] BonePose/Applied classes.
2025-04-13 17:46:34 -04:00
Nathan Sweet
71ef2d5f98
[libgdx] Separate pose and applied for bones, slots, and constraints, sliders WIP.
2025-04-12 22:09:24 -04:00
Nathan Sweet
9424018102
[ts][player] Added viewport.clip and ResizeMode.FitClip.
2025-04-10 16:15:00 -04:00
Nathan Sweet
9710b0f08b
[libgdx] Fixed transform constraint binary data offset x/y scale.
2025-04-10 16:02:19 -04:00
Nathan Sweet
1139e6ccd6
[ts] Use double quotes in dev* for Windows.
2025-04-10 14:58:15 -04:00
Nathan Sweet
b1bdfa7b3e
[ts] Use double quotes in dev* for Windows.
2025-04-10 14:57:34 -04:00
Harald Csaszar
17cf530aa8
[unity] Updated example skeletons version to 4.3.14-beta.
2025-04-10 17:27:19 +02:00
Harald Csaszar
75a412d9d7
[csharp] port of commit 52b7423: Brought back transform constraint offset. Some changes for alignment with reference implementation.
2025-04-10 17:27:19 +02:00
Harald Csaszar
320a182c01
[csharp] port of commit 4a351ce: Fixed delay being negative, causing the track time to jump.
2025-04-10 17:27:19 +02:00
Mario Zechner
3cc43389b9
Formatting
2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232
[godot] Fix preprocessor constructs
2025-04-10 12:03:27 +02:00
Mario Zechner
f4ba6a9346
[godot] Add 4.4 to extension build matrix
2025-04-10 11:34:59 +02:00
Mario Zechner
cd63b83fe4
[godot] Add Godot 4.4 to build matrix
2025-04-10 11:33:12 +02:00
Mario Zechner
c5c71da28c
[godot] Fix 3.5 build
2025-04-10 11:31:32 +02:00
Byeong Gwan
f04382bacd
expose multiplatform spine-engine target ( #2806 )
2025-04-10 11:28:34 +02:00
Byeong Gwan
88230582c2
[iOS] merge shader header and disable cpp-interp in example project ( #2808 )
...
* [iOS] disable objc-interp in example project & reuse struct header inside shader
* [iOS] support sharing Shader Header on both cocoapods and SPM
2025-04-10 11:27:24 +02:00
少年买瓜吗
e10a9f04c5
Update CMakeLists.txt ( #2811 )
2025-04-10 11:26:35 +02:00
Nathan Sweet
52b7423b23
[libgdx] Brought back transform constraint offset.
2025-04-09 17:14:28 -04:00
Nathan Sweet
ead468332c
[libgdx] Fixed binary data loader scale for transform constraint, clean up.
2025-04-09 15:35:19 -04:00
Nathan Sweet
4a351ceb2d
[libgdx] Fixed delay being negative, causing the track time to jump.
2025-04-09 14:17:50 -04:00
Harald Csaszar
0b6828adb6
[csharp] Updated version numbers in csharp tests.
2025-04-09 19:49:31 +02:00
Harald Csaszar
3e779a90df
[unity] Updated custom unittest asset.
2025-04-09 18:36:38 +02:00
Harald Csaszar
dc21334dcd
[unity] Updated version numbers in package.json and similar files to 4.3.
2025-04-09 17:23:33 +02:00
Harald Csaszar
7fe96af60f
[unity] Adjusted runtime example copy script to deleted LWRP package and added ui-toolkit package.
2025-04-09 17:23:33 +02:00
Harald Csaszar
e4ba6e58f7
[unity] Removed obsolete LWRP shaders package (long succeeded by URP).
2025-04-09 17:23:33 +02:00
Luke Ingram
84d785c664
[c][cpp] Port of commit f1e0f0f ( #2807 )
...
* [c][cpp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. #2786
* [c][cpp] Format.
---------
Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-04-09 16:08:23 +02:00
Davide Tantillo
cb28aeeedc
[flutter] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases.
2025-04-09 16:02:08 +02:00
Harald Csaszar
8f17f545d3
[unity] Updated example skeletons to latest 4.3-beta version.
2025-04-09 15:52:10 +02:00
Harald Csaszar
60a34ef995
[csharp] Fix Transform constraint import scale.
2025-04-09 15:52:10 +02:00
Harald Csaszar
90bfdba422
[csharp][unity] Port of Transform constraint property mapping and cumulated 4.3 changes. Excluding import scale fixes.
2025-04-09 15:52:06 +02:00
Harald Csaszar
0ab3a8251a
[unity] Updated compatible version and example skeletons version to 4.3.
2025-04-09 15:50:44 +02:00
Luke Ingram
23233222f9
[c][cpp] Port of commit f1e0f0f ( #2807 )
...
* [c][cpp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. #2786
* [c][cpp] Format.
---------
Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-04-09 15:13:39 +02:00
Mario Zechner
092e82d7ae
[flutter] Closes #2809 , update web_ffi
2025-04-09 15:10:19 +02:00
Mario Zechner
8e35cb8b6b
[flutter] Update to emscripten 4.0.6, fix build script
2025-04-09 12:52:22 +02:00
Mario Zechner
7cafab92b0
Update spine-cpp-lite.h
2025-04-09 12:18:02 +02:00
Nathan Sweet
7965da21b9
[libgdx] Fixed data loader scale for transform constraint.
2025-04-08 14:10:12 -04:00
Nathan Sweet
8d5f6c593e
[libgdx] AnimationState setAnimation only discards if the former entry was never applied AND is the same animation.
...
This enables using setEmptyAnimation (or any animation to mix from) followed immediately by setAnimation.
2025-04-08 13:28:08 -04:00
Mario Zechner
72381a534a
[cpp] Fix block allocator compression, closes #2792
2025-04-08 14:29:14 +02:00
Mario Zechner
b491d8ba4d
[cpp] Formatting
2025-04-08 13:52:01 +02:00
Mario Zechner
88a26374fe
[godot] Fixes extension setup script, closes #2801 , closes #2804
2025-04-08 13:51:16 +02:00
Mario Zechner
a0d28956d2
[godot] Fixes for 4.4, see #2801
2025-04-08 13:51:16 +02:00
Jan Niklas Hasse
8bd5cf2e80
Fix warning -Wimplicit-fallthrough ( #2771 )
2025-04-08 11:58:03 +02:00
Byeong Gwan
6e5da45fa3
[iOS] update Swift inteface for more fine grained control(like external atlas loading) ( #2772 )
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* update Swift inteface for more fine grained control
- move instance method to static method which does not require spine cpp pointer
- implement equality and hashing based on cpp pointer so that it can be stored in collection and compare it
- expose Atlas image count property so that the user can load the atlas resource lazily
- User can now Create Atlas by using Altas static function, and fetch whole resource path by iterating count of atlas page count
* [iOS] fix wrong y-axis alignment
2025-04-08 11:51:32 +02:00
Byeong Gwan
093b0d432d
update package setting to fix compile Error ( #2780 )
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since SpineCppLite expose c-interface only and does not expose cpp interface
c++ interperability is no-op and just causing compiler crash.
So we could add linker flag to ensure SpineCppLite is build with C++ while removing c++ interperability mode
2025-04-08 11:50:18 +02:00
James Chen
f037c05b73
Fix memory leak of Vector::setSize ( #2781 )
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* Fix memory leak of Vector::setSize
* Format code
2025-04-08 11:48:47 +02:00
Byeong Gwan
4071565a9c
Update SkeletonBinary.c ( #2790 )
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remove making extra copy of cString which cause the existing cString to be leak, and can not be disposed later,
2025-04-08 11:47:32 +02:00
Byeong Gwan
294399886a
[cpp] fix bound computation ignores clipping ( #2800 )
2025-04-08 11:46:35 +02:00
Byeong Gwan
f93466522b
[c] fix wrong TwoColorAnimation parsing in Json ( #2797 )
2025-04-08 11:45:46 +02:00