NathanSweet
5bab2830a9
Fixed texture atlas capacity expansion.
2013-04-08 04:26:15 +02:00
NathanSweet
a165849d6e
Clean up.
2013-04-06 18:27:51 +02:00
NathanSweet
b947ac02b6
Rename projects to .spine.
2013-04-05 08:30:19 +02:00
NathanSweet
6780447b83
Fancier C++/ObjC APIs to avoid C API with simple usage.
...
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
...
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
a398fe6201
Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file.
2013-04-03 03:37:52 +02:00
NathanSweet
0b75fc58d4
Fixed timeScale initial value.
2013-04-03 02:02:59 +02:00
NathanSweet
3c6954872a
Adde animation state to example.
2013-04-02 19:10:48 +02:00
NathanSweet
1c74777487
Include guards.
2013-04-02 04:53:02 +02:00
NathanSweet
701f16dc71
Removed unnecessary forward declaration.
2013-04-02 04:37:10 +02:00
NathanSweet
1ab0a4e3e3
Removed extra includes.
2013-04-02 04:12:04 +02:00
NathanSweet
443bda13e9
Removed stray include.
2013-04-02 04:06:22 +02:00
NathanSweet
9e3c974882
Fixed iOS example project with latest spine-c changes.
2013-04-02 04:00:06 +02:00
NathanSweet
b795fd2d5d
Action example.
2013-04-02 03:05:16 +02:00
NathanSweet
e454021503
Converted spine-cocos2dx from spine-cpp to spine-c.
2013-04-02 02:47:36 +02:00
Stefan Nguyen
d8ac89b5df
add example use CCAction classes with CCSkeleton
2013-03-27 22:42:40 +07:00
Stefan Nguyen
fc7cc63413
fix weird color blending on using CCFadeOut
2013-03-27 22:29:32 +07:00
NathanSweet
f8dd23fc18
Fixed for cocos2d-2.1rc0-x-2.1.2.
2013-03-27 13:59:28 +01:00
NathanSweet
41b748ef4d
Added CCRGBAProtocol and CCBlendProtocol to CCSkeleton. Fixed issue #20 .
2013-03-27 12:20:49 +01:00
Stefan Nguyen
9202308c71
uses ccGLBlendFunc instead of glBlendFunc
...
so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
2013-03-26 18:02:07 +07:00
Stefan Nguyen
d20ada65fb
ignore iOS xcuserdata
2013-03-26 09:28:27 +07:00
NathanSweet
d67191d653
Renamed ExampleScene to ExampleLayer.
2013-03-26 00:15:12 +01:00
NathanSweet
6342ed949e
Static method to create autoreleased CCSkeleton.
...
Example shows memory management.
Fixed bug in memory management, texture not retained. :)
2013-03-25 23:51:33 +01:00
NathanSweet
ec8509b511
Source formatting, clean up.
2013-03-25 22:27:00 +01:00
NathanSweet
1f991ac234
Commit VS user file to for correct working dir.
2013-03-25 20:56:56 +01:00
NathanSweet
f2b6e73df8
Fixed up iOS project.
2013-03-25 20:27:59 +01:00
NathanSweet
554b6592b6
Fixed up Windows stuff.
2013-03-25 19:46:46 +01:00
NathanSweet
ba0227364d
Place cocos2dx here
2013-03-25 19:33:10 +01:00
NathanSweet
91244a7b15
Moved cocos2d location.
2013-03-25 19:27:30 +01:00
NathanSweet
4cb9a8b088
Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
...
Conflicts:
spine-cocos2dx/example/Classes/ExampleScene.cpp
2013-03-25 19:20:45 +01:00
Stefan Nguyen
ef6140e4c1
scale SkeletonJson object to 0.5
2013-03-25 22:03:49 +07:00
Stefan Nguyen
ff62c847f2
fix proj.win32
2013-03-25 21:58:37 +07:00
NathanSweet
81a9c60b20
Added debug rendering. Thanks to Stefan Nguyen @ Vinova Pte Ltd! http://www.vinova.sg
2013-03-25 13:34:38 +01:00
NathanSweet
75fc36eab6
Simplified all loading methods to take path, stream, or pointers.
2013-03-25 12:33:21 +01:00
Stefan Nguyen
510849c609
support multiple-resolutions
2013-03-25 15:58:28 +07:00
Stefan Nguyen
ee25feffbe
reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
2013-03-25 14:36:39 +07:00
NathanSweet
6addb86a40
Changed file loading to use cocos2d-x API.
2013-03-24 22:39:29 +01:00
NathanSweet
17394e1851
cocos2d-x runtime!
2013-03-22 16:18:18 +01:00