Harald Csaszar
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fcce08a14a
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[unity] Fixed Mesh bounds computation always including origin. Closes #2701.
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2024-11-28 18:17:12 +01:00 |
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Harald Csaszar
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12bc8ae24d
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[unity] Fixed on-demand loading of blend mode materials. See #1890.
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2024-11-14 14:59:47 +01:00 |
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Harald Csaszar
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448c38c968
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[unity] Added basic Unity package dependencies for spine-unity package. Closes #2628.
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2024-10-01 17:30:46 +02:00 |
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Harald Csaszar
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6ac6a1d8ac
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[unity] Fixed compile error on Unity 2017 of last commit bf8f1f6.
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2024-09-23 20:50:28 +02:00 |
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Harald Csaszar
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bf8f1f69bf
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[unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights.
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2024-09-23 20:17:21 +02:00 |
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Harald Csaszar
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ff3492d941
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[unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation.
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2024-09-20 11:32:42 +02:00 |
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Harald Csaszar
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c3feed0535
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[unity] Minor: whitespace fixes of previous commit 7a999ea. See #2632.
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2024-09-12 16:28:04 +02:00 |
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Harald Csaszar
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7a999ea934
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[unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632.
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2024-09-12 14:12:03 +02:00 |
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Harald Csaszar
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fbcc080e7e
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[unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623.
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2024-09-05 18:04:39 +02:00 |
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Harald Csaszar
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4038bc9ba1
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[unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618.
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2024-08-30 18:18:21 +02:00 |
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Harald Csaszar
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cff6943c3a
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[unity] Minor: fixed formatting or last commit 54e4630.
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2024-08-29 17:44:36 +02:00 |
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Harald Csaszar
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54e463048a
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[unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation.
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2024-08-29 17:27:07 +02:00 |
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Harald Csaszar
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4fe9e4582d
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[unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614.
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2024-08-28 15:22:10 +02:00 |
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Harald Csaszar
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b214801a0a
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[unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues.
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2024-08-23 11:57:21 +02:00 |
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Harald Csaszar
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7066fd939f
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[unity] Fixed SkeletonRenderTexture meshFilter null when fix prefab override enabled. Closes #2608.
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2024-08-22 17:36:34 +02:00 |
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Harald Csaszar
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195c65ffd9
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[unity] Fixed SkeletonUtilityConstraint subclasses not updating. Closes #2587.
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2024-07-30 17:14:47 +02:00 |
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Harald Csaszar
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43e1d624dd
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[unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582.
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2024-07-19 12:37:44 +02:00 |
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Harald Csaszar
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b1fe837e8a
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[unity] Fixed SkeletonGraphic MatchRectTransformWithBounds wrong scale with layoutScaleMode. Closes #2577.
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2024-07-17 18:24:59 +02:00 |
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Harald Csaszar
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3e8c9dfa66
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[unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580.
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2024-07-16 18:14:17 +02:00 |
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Harald Csaszar
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cc55a2eeba
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[unity] Minor: RootMotion: commented failed experiments with setting velocity instead of MovePosition.
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2024-07-12 17:54:12 +02:00 |
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Harald Csaszar
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d2953d6053
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[unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575.
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2024-07-10 17:36:04 +02:00 |
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Harald Csaszar
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cdc1a3a539
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[unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572.
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2024-07-08 18:23:55 +02:00 |
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Harald Csaszar
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853dc33e19
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[unity] Minor: fixed whitespace formatting.
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2024-07-05 13:01:18 +02:00 |
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Harald Csaszar
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2f44b90878
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[unity] OnDemandTextureLoader: Added TextureLoadFailed callback, used by Addressables extension package.
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2024-07-05 12:58:37 +02:00 |
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Harald Csaszar
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e076a1c7d9
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[unity] Added missing attribute drawer changes of last commits for ui-toolkit package (on spine-unity side).
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2024-07-05 12:56:17 +02:00 |
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Harald Csaszar
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6df18e22d3
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[unity] Fixed Materials in separate directory being deleted upon reimport. Closes #2560.
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2024-06-25 19:09:59 +02:00 |
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Harald Csaszar
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24070b4768
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[unity] Minor whitespace formatting fixes.
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2024-06-24 17:54:02 +02:00 |
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Harald Csaszar
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469735e96a
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[unity] Fixed costly Vector3 *= operator on 2019.4- in MeshGenerator.ScaleVertexData. Closes #2558.
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2024-06-20 18:48:34 +02:00 |
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Harald Csaszar
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5d37fac0fc
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[unity] Fixed Bone Name selector only displaying root bone on Unity 2023.2. Closes #2556.
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2024-06-19 18:59:19 +02:00 |
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Harald Csaszar
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962cdf844e
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[unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552.
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2024-06-17 20:50:24 +02:00 |
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Harald Csaszar
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314636aa07
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[unity] Fixed a compile error on another older Unity versions introduced by preceding commit (Unity documentation was wrong). See #2482.
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2024-06-12 18:34:10 +02:00 |
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Harald Csaszar
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4a9f09431e
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[unity] Fixed a compile error on older Unity versions introduced by preceding commit. See #2482.
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2024-06-12 18:15:55 +02:00 |
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Harald Csaszar
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ff07a01aef
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[unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482.
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2024-06-12 17:53:05 +02:00 |
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Harald Csaszar
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7d57e7d343
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[csharp] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
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2024-06-10 18:44:59 +02:00 |
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Harald Csaszar
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f4ebfdb61e
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[unity] Fixed RenderExistingMesh causing one more unnecessary allocation. See #2543.
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2024-06-07 14:58:04 +02:00 |
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Harald Csaszar
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e622c6b5dd
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[unity] Improved error message when SkeletonDataAsset has 0 atlas and HiddenPass shader not included. Closes #2544. Also fixed quiet param unused at GetSkeletonData call.
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2024-06-06 18:12:19 +02:00 |
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Harald Csaszar
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568e5ef049
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[unity] Fixed RenderExistingMesh causing unnecessary allocation. Additional code cleanup and added robustness. Closes #2543.
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2024-06-06 16:00:57 +02:00 |
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Harald Csaszar
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1237174712
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[unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542.
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2024-06-05 21:41:57 +02:00 |
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Harald Csaszar
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96797adeb5
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[unity] Fixed physics inheritance ignoring transform rotation. Closes #2538.
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2024-05-31 18:09:59 +02:00 |
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Harald Csaszar
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63dc7d1bb8
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[unity] SkeletonRenderTexture classes not displaying on Vulkan. Fixed negative viewport offsets for ortho and perspective projections. Closes #2535.
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2024-05-29 17:08:30 +02:00 |
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Harald Csaszar
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68688a7c94
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[unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615.
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2024-05-23 15:36:53 +02:00 |
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Harald Csaszar
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330e646c08
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[unity] Fixed SkeletonRenderSeparator mesh being broken with slot alpha 0. Closes #2532.
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2024-05-21 21:38:29 +02:00 |
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Harald Csaszar
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98a9deb5df
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[unity] Fixed SkeletonRenderTexture and SkeletonGraphicRenderTexture issues when mesh is empty. Closes #2529.
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2024-05-17 12:36:24 +02:00 |
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Harald Csaszar
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345448a079
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[unity] Updated example skeleton assets to 4.2.22.
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2024-05-16 08:42:12 +02:00 |
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Harald Csaszar
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a177da9611
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[unity] Fixed keyword not being set for SkeletonGraphicRenderTexture quad material. See #2520.
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2024-05-07 16:53:38 +02:00 |
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Harald Csaszar
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773d27c398
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[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520.
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2024-05-07 16:28:15 +02:00 |
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Harald Csaszar
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77e859cb31
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[unity] Improved UpdateWhenInvisible logic for SkeletonRenderSeparator. Closes #2519.
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2024-05-06 20:46:14 +02:00 |
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Harald Csaszar
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9904398400
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Merge branch '4.1' into 4.2
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2024-05-06 19:44:37 +02:00 |
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Harald Csaszar
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24074454d1
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[unity] Fixed UpdateWhenInvisible being incorrect when using SkeletonRenderSeparator. See #2519.
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2024-05-06 19:40:19 +02:00 |
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Davide Tantillo
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b3435430b8
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[examples] Updated mix-and-match not inheriting rotation on feet
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2024-05-03 09:24:01 +02:00 |
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