Harald Csaszar
549f19383d
[unity] Updated examples to use trackEntry.SetMixDuration(mixDuration, delay) instead of mixDuration.
2023-11-22 17:28:46 +01:00
Harald Csaszar
5d9b361b1c
[unity] Adjusted example scripts to renamed MixAttachmentThreshold changes (see commit 1c16ea33).
2023-11-22 16:53:27 +01:00
Harald Csaszar
f8352dce0a
[unity] Ported 4.2-beta physics. Updated skeleton assets.
2023-11-17 17:18:18 +01:00
Harald Csaszar
74615a5177
[unity] Timeline extension package: Added static EditorEvent callback for editor scripts to react to animation events outside play-mode.
2023-09-13 16:25:42 +02:00
Harald Csaszar
c5afe7be35
[unity] Updated license headers of Spine Timeline UPM package to 2023 licenses as well (were not covered by script).
2023-08-02 18:11:51 +02:00
Harald Csaszar
76d220b3d1
[unity] Fixed Spine Timeline not ending at clip end when last clip on track. Restores behaviour as named and documented. Closes #2318 .
2023-07-20 18:03:31 +02:00
Harald Csaszar
0ca3c8e507
[unity] Fixed a Timeline SpineAnimationStateClip related bug introduced in commit d4cc1631. Closes #2316 .
2023-07-17 16:44:28 +02:00
Harald Csaszar
d4cc16315f
[unity] Fixed Timeline SpineAnimationStateClip ignoring seek and loop. Closes #2316 . Removed redundant multiple skeleton updates when multiple animations are started.
2023-07-11 17:42:10 +02:00
Harald Csaszar
ccc41337f6
[unity] Fixed Timeline preview speed-scale applied twice in Unity 2019 and newer versions. Closes #2312 .
2023-07-04 18:36:42 +02:00
Harald Csaszar
2d9bdb0ec3
[unity] Fixed scene preview conflict between Timeline and SkeletonAnimation animation. Closes #2307 .
2023-06-09 19:07:06 +02:00
Harald Csaszar
01b8c06800
[csharp] Code cleanup: replaced var with explicit type names.
2023-01-10 13:03:56 +01:00
Harald Csaszar
be7b4a46b3
[Unity] Fixed changing Timeline root-Playable speed after clip start having no effect on currently playing animation. Closes #2142 .
2022-08-26 16:32:14 +02:00
Harald Csaszar
90c4569596
[unity] Updated license headers which were not yet up to date.
2022-08-18 11:58:51 +02:00
Harald Csaszar
d796131668
[unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090 . Added Unscaled Time property at Spine Timeline tracks.
2022-06-01 19:26:55 +02:00
Harald Csaszar
7ae25bf19c
Merge branch '4.0' into 4.1-beta
2022-03-24 12:00:59 +01:00
Harald Csaszar
5bde0730d3
[unity] Timeline clips now offer an additional Alpha parameter for setting a custom constant mix alpha (as TrackEntry.Alpha).
2022-03-24 11:58:29 +01:00
Harald Csaszar
3b0c272b01
[unity] Fixed Timeline Playable.SetSpeed having no effect on SpineAnimationStateTrack. Closes #1866 .
2022-02-21 21:54:12 +01:00
Harald Csaszar
6b8c6b31cf
[unity] Timeline: Fixed Editor scrubbing preview not showing SkeletonUtilityBone overrides (Update callback based). Closes #2031 .
2022-02-07 16:18:44 +01:00
Harald Csaszar
e160380d0e
[unity] Minor: made Timeline Track and Clip colors consistent.
2022-02-04 16:01:08 +01:00
Harald Csaszar
431910d660
[unity] Timeline add Track menu naming improvements. Changed clip property Custom Duration to Default Mix Duration (inverted). Improved track appearance in the Timeline window and track Inspector.
2022-02-04 14:38:24 +01:00
Harald Csaszar
ae186964a2
[unity] Timeline: Removed editor warning when SpineAnimationStateTrack 'Track Index' is identical at different tracks, different skeleton objects can be targeted. Timeline API prevents a target object check. See commit 7db783c.
2022-01-12 16:01:56 +01:00
Harald Csaszar
7db783c660
[unity] Timeline: Added editor warning when SpineAnimationStateTrack 'Track Index' is identical to target 'Track Index' of other track.
2021-11-29 19:36:48 +01:00
Harald Csaszar
ead89c9c35
[unity] Fixed a Timeline bug (not pausing) when Don't end at clip end is enabled and PlayableDirector.pause is called. Closes #1980 .
2021-11-09 17:39:13 +01:00
Harald Csaszar
4b70b1489c
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972 .
...
IAnimationStateComponent throws exception due to interface null check #1972
2021-10-27 18:06:37 +02:00
Harald Csaszar
5937b3021b
[unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962 .
2021-10-11 18:25:22 +02:00
Harald Csaszar
38a42e41c6
[unity] Fixed Timeline clip EaseIn from empty animation or blank space. Closes #1961 .
2021-10-06 20:30:58 +02:00
Harald Csaszar
91f7969cdc
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676 .
2021-09-14 17:12:50 +02:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Harald Csaszar
a775209577
[unity] Timeline clip end behaviour made more consistent and configurable, mixes out to empty animation by default. Partially reverted b4fd09b6. See #1933 . Closes #1807 .
2021-08-03 18:29:53 +02:00
Harald Csaszar
b4fd09b690
[unity] Timeline now supports not pausing at track end via added Don't Pause on Stop parameter. Closes #1933 .
2021-07-30 19:45:16 +02:00
Vladislav Hristov
cd3d8e3359
[unity] Add option to not pause spine with timeline
...
There is already an option with hold the animation, but there is no
option to not pause the animation while the Timeline director is paused.
An example use-case where this option is important is when the timeline
is paused while waiting for an user input, but there is still a need to
play an idle loop animation on a spine skeleton.
2021-07-22 12:10:45 +03:00
Harald Csaszar
6d9e3e7e19
[unity] Fixed Timeline not pausing/resuming clip playback on PlayableDirector.pause. Closes #1920 .
2021-07-06 17:48:21 +02:00
Harald Csaszar
1d2cad34a3
[unity] Fixed incorrect Timeline flip clip state when paused. Closes #1865 .
2021-03-23 19:35:27 +01:00
Harald Csaszar
64dc6f66a4
[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800 .
2020-10-28 16:00:54 +01:00
Harald Csaszar
1b8a378f4f
[unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775 .
2020-10-06 17:15:27 +02:00
Harald Csaszar
977133fc38
[unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753 .
2020-10-06 16:16:49 +02:00
Harald Csaszar
7611f551eb
[unity] Updated license headers at Timeline classes.
2020-07-23 16:29:41 +02:00
Harald Csaszar
8c009e2f56
[unity] Added Timeline support for SkeletonGraphic. Fixed multi-track Timeline preview when scrubbing in the Editor (note: requires ascending track ordering). Closes #1313 . Closes #1724 .
2020-07-23 16:28:37 +02:00
Harald Csaszar
f0b25c8a86
[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262 .
2019-10-03 15:31:47 +02:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
Harald Csaszar
904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00