Harald Csaszar
|
ea1929824f
|
[unity] URP Shaders: Exposed Stencil Comparison parameter on URP blend mode shaders.
|
2024-07-18 16:06:18 +02:00 |
|
Harald Csaszar
|
6161636068
|
[unity] Fixed URP shader issue with bloom and HDR. Closes #2574.
|
2024-07-09 18:51:07 +02:00 |
|
Harald Csaszar
|
986ab71c66
|
[unity] Fixed URP/2D/Skeleton Lit shader incorrectly displaying Additive slots. Closes #2533.
|
2024-05-23 14:44:45 +02:00 |
|
Harald Csaszar
|
f4c0f64f0d
|
[unity] Fixed Tint Black for transparent vertex alpha, see #2457 (previous fix was incorrect). Added SkeletonGraphic TintBlack blend mode shaders and separate material sets.
|
2024-03-05 18:31:20 +01:00 |
|
Harald Csaszar
|
3527b926bd
|
[unity] URP shader build error when added to always included shaders. Closes #2406.
|
2023-10-26 23:19:54 +02:00 |
|
Harald Csaszar
|
3c1492ac32
|
[unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders.
|
2023-10-18 18:20:54 +02:00 |
|
Harald Csaszar
|
a08c7dd419
|
[unity] URP Shaders: Removed unsupported Outline parameters from URP "Blend Mode" shaders (added in commit 408c0bc).
|
2023-10-17 18:41:38 +02:00 |
|
Harald Csaszar
|
408c0bcc3d
|
[unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers.
|
2023-10-16 22:10:51 +02:00 |
|
Harald Csaszar
|
5635f31053
|
[unity] Fixed URP shaders compile error on Unity 2023.1. Closes #2311.
|
2023-07-03 20:55:19 +02:00 |
|
Harald Csaszar
|
a1f27d74b1
|
[unity] URP shaders: Fixed SRP batcher compatibility issues and compile errors at some project configurations.
|
2023-05-31 17:53:02 +02:00 |
|
Harald Csaszar
|
1fa6c2edbb
|
[unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705.
|
2023-05-31 12:05:43 +02:00 |
|
Harald Csaszar
|
ae2f1a1dc6
|
[unity] Added previously missing unlit URP 2D shader variant Universal Render Pipeline/2D/Spine/Skeleton.
|
2023-05-03 17:37:13 +02:00 |
|
Harald Csaszar
|
ef1249d86b
|
[unity] Minor: Corrected some leftover URP shaders _StencilComp default values to 8 (Always).
|
2023-05-03 17:14:12 +02:00 |
|
Harald Csaszar
|
55c2bd9ed4
|
[unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173.
|
2023-02-16 17:55:55 +01:00 |
|
Harald Csaszar
|
b64942b257
|
[unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250.
|
2023-02-14 19:40:28 +01:00 |
|
Harald Csaszar
|
5a32e002b8
|
[unity] Fixed URP lit shaders ignoring straight alpha settings during fallback to unlit. Affected SkeletonRenderTexture. Closes #2044.
|
2022-03-15 19:17:51 +01:00 |
|
Harald Csaszar
|
8a30203ab9
|
[unity] Fixed incorrect normal orientation for lighting in URP 2D shaders. Closes #2023. Fixed compile error of URP/2D/Spine/Sprite shader on Unity 2021.2. Closes #2022.
|
2022-01-18 19:03:12 +01:00 |
|
Harald Csaszar
|
dfa52de90d
|
[unity] Fixed URP shader compile error at Unity 2021.2 (with URP 12.0 and newer). Closes #1912. Added commented-out include references to spine-core include files using package name, to be used when spine-unity is used via UPM package.
|
2021-10-29 16:16:12 +02:00 |
|
Harald Csaszar
|
5052b727de
|
[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.
|
2021-10-29 13:20:45 +02:00 |
|
Harald Csaszar
|
43e8000c80
|
[unity] Fixed URP Sprite shader ignoring Fixed normal in some settings. Closes #1967. Fixed a warning.
|
2021-10-12 12:48:49 +02:00 |
|
Harald Csaszar
|
02f87a0f9f
|
[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301.
|
2021-04-07 19:54:08 +02:00 |
|
Harald Csaszar
|
aa46f411ab
|
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
|
2021-03-31 20:44:45 +02:00 |
|
Harald Csaszar
|
d50cdef325
|
[unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850.
|
2021-03-04 17:47:48 +01:00 |
|
Harald Csaszar
|
c5c71747c3
|
[unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850.
|
2021-03-03 20:18:35 +01:00 |
|
Harald Csaszar
|
16b95b971b
|
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
|
2020-12-02 20:23:31 +01:00 |
|
Harald Csaszar
|
cf7035e112
|
[unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755.
|
2020-09-03 17:36:55 +02:00 |
|
Harald Csaszar
|
c6fb1795cf
|
[unity] Fixed ZWrite NormalMap issue with Unity 2019.4.3f1 URP 7.4.1. Closes #1720.
|
2020-07-14 18:09:22 +02:00 |
|
Harald Csaszar
|
3a1dcd651a
|
[unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700. Shader cleanup, removal of unused instancing vars and separate alpha texture variable.
|
2020-06-17 21:33:37 +02:00 |
|
Harald Csaszar
|
a659b70f18
|
[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591.
|
2020-01-09 18:31:39 +01:00 |
|
Harald Csaszar
|
c1fd32abfd
|
[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.
|
2020-01-02 18:39:55 +01:00 |
|
Harald Csaszar
|
d4b29c34c7
|
[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
|
2019-12-20 10:07:20 +01:00 |
|