Harald Csaszar
fd66bce31e
[unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326 .
2019-05-02 13:40:57 +02:00
Harald Csaszar
da97eeb62f
[unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326 .
2019-05-02 12:45:54 +02:00
Harald Csaszar
b198c9b48d
[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326 .
2019-05-02 12:43:58 +02:00
Harald Csaszar
66f5ca29ac
[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326 .
2019-05-02 12:43:31 +02:00
Harald Csaszar
cb615007d6
[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326 .
2019-05-02 12:43:03 +02:00
badlogic
67f469b06d
Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
2019-05-02 11:38:47 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
Harald Csaszar
74560c66a3
[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344 .
2019-05-02 11:19:25 +02:00
badlogic
86a529d01c
Updated LICENSE.
2019-05-02 10:55:37 +02:00
Harald Csaszar
cd703b38cf
[unity] Fixed casting exception when use custom atlas asset. Closes #1342 .
2019-04-29 17:54:25 +02:00
Harald Csaszar
533203bf32
gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings.
2019-04-27 14:16:50 +02:00
Harald Csaszar
c8594a66c4
[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
2019-04-27 11:54:19 +02:00
Harald Csaszar
751476265b
[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
2019-04-27 10:20:17 +02:00
Harald Csaszar
58e495ecae
[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339 .
2019-04-25 16:37:31 +02:00
Harald Csaszar
ee3655f4d3
[unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336 .
2019-04-22 22:09:23 +02:00
Harald Csaszar
14a98545a1
[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330 .
2019-04-18 19:53:03 +02:00
Harald Csaszar
5e4141cbdd
[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332 .
2019-04-18 17:00:58 +02:00
Harald Csaszar
299ffc6de8
[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331 .
2019-04-17 18:09:20 +02:00
NathanSweet
b99df7286a
[libgdx] Fixed AnimationState crash when the number of timelines changes during a mix.
2019-04-14 00:30:56 +02:00
badlogic
a29dbcaf97
[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
2019-04-11 16:16:25 +02:00
badlogic
4f0b7bef2c
[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
2019-04-08 18:04:08 +02:00
badlogic
35edb7922e
[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
2019-04-08 17:47:42 +02:00
Harald Csaszar
a3916b82c8
[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321 .
2019-04-05 14:34:08 +02:00
badlogic
ab9b5dc731
[csharp] Port of additive blending fix, see #1322 .
2019-04-04 14:55:20 +02:00
badlogic
97ff156362
[lua] Port of additive blending fix, see #1322 .
2019-04-04 14:54:39 +02:00
badlogic
3093f3a79e
[sfml-cpp] Fix for owl sample.
2019-04-04 14:51:14 +02:00
badlogic
00515250bf
[as3] Port of additive blending fix, see #1322 .
2019-04-04 14:41:49 +02:00
badlogic
0e0ed6ef3a
[c][cpp] Port of additive blending fix, see #1322 .
2019-04-04 14:33:41 +02:00
badlogic
8f80ceec7c
[ts] Port of additive blending fix, see #1322 .
2019-04-04 14:12:38 +02:00
NathanSweet
1a4e311522
Added Skin#getAttachments.
...
Needed for Niklas' work. Not sure it's needed for all runtimes. Note the skin placeholder names are not provided when getting the attachments this way.
2019-04-04 13:04:19 +02:00
NathanSweet
ab78afb07e
Pass RotateTimeline to applyRotateTimeline.
2019-04-04 13:02:50 +02:00
NathanSweet
6514c41d17
Fixed additive track mixing when alpha!=1.
2019-04-04 13:02:38 +02:00
Harald Csaszar
646e6aec56
[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
2019-04-02 19:47:00 +02:00
badlogic
0371344bc7
[ts][canvas] Fix flipping in canvas example.
2019-03-27 15:14:15 +01:00
Harald Csaszar
91532f19b1
[unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312 .
2019-03-26 17:00:39 +01:00
Harald Csaszar
0d44a041e9
[unity] Added missing Create 2D Hinge Chain button at SkeletonUtilityBone inspector, only 3D version was available. Closes #1310 .
2019-03-20 18:17:00 +01:00
Harald Csaszar
22a0cdc3ac
[csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4 on 3.8-beta branch. See #1294 and #1303 .
2019-03-19 17:35:26 +01:00
Harald Csaszar
7d646316a7
[csharp] Fixed differences in TransformConstraint between csharp and ref-impl, potential bug fixed. See #1294 .
2019-03-15 14:15:34 +01:00
Harald Csaszar
e35a088c8b
[csharp] Minor: Fixed typo in comment, frack vs track.
2019-03-14 13:55:00 +01:00
Harald Csaszar
8ba88687dd
[csharp] Fixed differences in PathConstraint and IKConstraint between csharp and ref-impl. Just cosmetic and doc differences found. See #1294 .
2019-03-13 20:13:50 +01:00
badlogic
1772aaa569
[ts] Updated build artifacts.
2019-03-13 11:37:44 +01:00
Harald Csaszar
75d16a4fc9
[unity] Improved warnings for incorrect material settings, now not triggering at non-Spine shaders. See #1305 .
2019-03-12 18:55:00 +01:00
Harald Csaszar
f004e74965
[unity] Fixed Exception in incorrect material setting detection mechanism. Fixes #1305 .
2019-03-12 18:34:25 +01:00
Harald Csaszar
c33f768932
[csharp] Fixed a difference in AnimationState between csharp and ref-impl. See #1294 .
2019-03-12 16:56:28 +01:00
Harald Csaszar
0da0294c83
[csharp] Fixed an error with property ID at deform timeline. Re-synced csharp code to ref impl as much as possible. See #1294 .
2019-03-12 16:46:46 +01:00
Ivan Popelyshev
6c32b9543e
I gift you the second equals sign ( #1299 )
2019-03-08 17:21:36 +01:00
badlogic
bd4a7328a5
Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
2019-03-08 16:38:19 +01:00
badlogic
5ad954c16d
[ts] New build.
2019-03-08 16:38:14 +01:00
badlogic
79e4f9ca69
[ue4] Only show preview animation and skin in editor viewports.
2019-03-08 16:37:22 +01:00
Ivan Popelyshev
d55724a1b5
Make let not var ( #1298 )
2019-03-08 16:36:05 +01:00