3770 Commits

Author SHA1 Message Date
Stefan Nguyen
9202308c71 uses ccGLBlendFunc instead of glBlendFunc
so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
2013-03-26 18:02:07 +07:00
Stefan Nguyen
d20ada65fb ignore iOS xcuserdata 2013-03-26 09:28:27 +07:00
NathanSweet
d67191d653 Renamed ExampleScene to ExampleLayer. 2013-03-26 00:15:12 +01:00
NathanSweet
6342ed949e Static method to create autoreleased CCSkeleton.
Example shows memory management.
Fixed bug in memory management, texture not retained. :)
2013-03-25 23:51:33 +01:00
NathanSweet
ec8509b511 Source formatting, clean up. 2013-03-25 22:27:00 +01:00
NathanSweet
1f991ac234 Commit VS user file to for correct working dir. 2013-03-25 20:56:56 +01:00
NathanSweet
12245b9912 gitignore 2013-03-25 20:39:44 +01:00
NathanSweet
9d18556f15 Merge branch 'vinova-master' 2013-03-25 20:33:05 +01:00
NathanSweet
f2b6e73df8 Fixed up iOS project. 2013-03-25 20:27:59 +01:00
NathanSweet
554b6592b6 Fixed up Windows stuff. 2013-03-25 19:46:46 +01:00
NathanSweet
ba0227364d Place cocos2dx here 2013-03-25 19:33:10 +01:00
NathanSweet
91244a7b15 Moved cocos2d location. 2013-03-25 19:27:30 +01:00
NathanSweet
4cb9a8b088 Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
Conflicts:
	spine-cocos2dx/example/Classes/ExampleScene.cpp
2013-03-25 19:20:45 +01:00
Stefan Nguyen
ef6140e4c1 scale SkeletonJson object to 0.5 2013-03-25 22:03:49 +07:00
Stefan Nguyen
ff62c847f2 fix proj.win32 2013-03-25 21:58:37 +07:00
NathanSweet
81a9c60b20 Added debug rendering. Thanks to Stefan Nguyen @ Vinova Pte Ltd! http://www.vinova.sg 2013-03-25 13:34:38 +01:00
NathanSweet
42d072ae8d Simplified Timeline interface. 2013-03-25 12:49:02 +01:00
NathanSweet
75fc36eab6 Simplified all loading methods to take path, stream, or pointers. 2013-03-25 12:33:21 +01:00
NathanSweet
6e7e8c5512 Changed Atlas constructor to take a path. 2013-03-25 12:12:04 +01:00
Stefan Nguyen
510849c609 support multiple-resolutions 2013-03-25 15:58:28 +07:00
Stefan Nguyen
ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example 2013-03-25 14:36:39 +07:00
NathanSweet
6addb86a40 Changed file loading to use cocos2d-x API. 2013-03-24 22:39:29 +01:00
NathanSweet
17394e1851 cocos2d-x runtime! 2013-03-22 16:18:18 +01:00
NathanSweet
3aab744395 Utility methods to read from file and other minor improvements. 2013-03-22 16:18:03 +01:00
NathanSweet
6899b5249c Added AnimationState.
Fixed bug with keeping attachments visisble when setting new skin.
Clean up. Always more clean up can be done, freaking C++...
2013-03-22 14:22:35 +01:00
NathanSweet
b075838c9e Removed sysout 2013-03-22 12:57:23 +01:00
NathanSweet
159d076f79 Names for animation and skeleton. 2013-03-22 12:57:03 +01:00
NathanSweet
d07321c9e7 Javadocs 2013-03-22 12:41:57 +01:00
NathanSweet
6e0e420e0a Javadoc 2013-03-22 12:23:50 +01:00
NathanSweet
a2f6e5006d AnimationStateTest 2013-03-22 12:22:41 +01:00
NathanSweet
d6e7ae7a4a Fixed test files. 2013-03-22 12:20:42 +01:00
NathanSweet
760319990f Fixed region sequence for libgdx. 2013-03-21 14:57:30 +01:00
NathanSweet
0c2e2b1d3e Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver. 2013-03-20 15:44:05 +01:00
NathanSweet
462faef9aa Fixed Lua license headers (oops). 2013-03-20 15:22:07 +01:00
NathanSweet
9d8791385e Fixed Lua license headers (oops). 2013-03-20 15:21:40 +01:00
NathanSweet
6e9bcfd1d5 License headers for source files. 2013-03-20 14:58:59 +01:00
NathanSweet
a6a7200097 includes -> include 2013-03-20 14:22:16 +01:00
NathanSweet
d3949288f8 Separated SFML from spine-cpp. 2013-03-20 14:08:54 +01:00
NathanSweet
97974cfbe1 Fixed issue #16. 2013-03-19 00:19:00 +01:00
NathanSweet
0812aaa091 Cleanup, javadocs. 2013-03-18 15:43:12 +01:00
Nathan Sweet
6d329a1196 Merge pull request #14 from Disk1of5/master
New test and added animation state.
2013-03-18 07:35:14 -07:00
Disk1of5
827cb592c9 **Updated AnimationStatesTest.Java to match the LwjglApplication launcher of the other examples.
-Disk1of5
2013-03-15 12:02:15 -06:00
NathanSweet
60d70e3a87 Renamed project to spine-cpp. 2013-03-15 18:58:56 +01:00
Disk1of5
3da5dcef69 Merge remote-tracking branch 'upstream/master'
Conflicts:
	spine-libgdx/.classpath
	spine-libgdx/test/com/esotericsoftware/spine/MixTest.java
	spine-libgdx/test/com/esotericsoftware/spine/SkeletonTest.java

*First Merge attempt.. may Gawd help us all.  -Disk1of5.
2013-03-15 11:58:48 -06:00
Disk1of5
1c2554c178 Added:
*AnimationState.java
*AnimationStateTest.java

Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL

A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
2013-03-14 22:32:25 -06:00
NathanSweet
3bacf2a9e4 setToBindPose for new slots. 2013-03-15 02:36:38 +01:00
NathanSweet
43018798ab Look in skin before default skin. 2013-03-15 02:25:15 +01:00
NathanSweet
5fdcfaca2e Added fields to timeline classes, issue #8. 2013-03-15 02:16:41 +01:00
NathanSweet
a1ad55f8a1 Documented memory ownership.
Clean up and minor improvements.
2013-03-15 01:41:24 +01:00
NathanSweet
a347994c52 Merge remote-tracking branch 'origin/master' 2013-03-14 23:00:08 +01:00