NathanSweet
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5a45d3df30
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Fixed IK constraint child bone using uninitialized world transform to calculate applied transform.
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2016-08-13 19:57:23 +02:00 |
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NathanSweet
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217aa60c4f
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Finished "applied transform" for arbitrary constraint order.
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2016-08-13 08:38:41 +02:00 |
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badlogic
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b8509d7b8d
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[ts] Fixed core tsconfig, excluding widget.js
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2016-08-12 10:48:28 +02:00 |
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Nathan Sweet
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698c4a1661
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[ts] Added spine-ts runtime for TypeScript and JavaScript
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2016-08-12 09:28:50 +02:00 |
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NathanSweet
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b7c9a1cc20
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Always apply blend mode, let batch ignore unnecessary changes.
closes #477
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2016-08-12 07:43:13 +02:00 |
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NathanSweet
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438f0028b2
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Experimental disable inherit rotation.
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2016-08-12 07:40:59 +02:00 |
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NathanSweet
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94dcbf4125
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[c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669
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2016-08-10 19:48:52 +02:00 |
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NathanSweet
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942cf272fa
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[c] Sanity for vertexCount.
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2016-08-10 18:13:38 +02:00 |
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badlogic
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11941cfe0b
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[c] Proper fix for #666, VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments.
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2016-08-10 11:15:48 +02:00 |
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badlogic
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5784a46512
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[c] Vertex count is more complicated than thought, reverted last commit
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2016-08-10 11:09:29 +02:00 |
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badlogic
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8fbe0ccd07
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[c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect
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2016-08-10 11:07:47 +02:00 |
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NathanSweet
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000a06ee09
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Fixed bounding box vertices length.
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2016-08-09 21:41:02 +02:00 |
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NathanSweet
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72802fd62f
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Merge remote-tracking branch 'origin/master'
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2016-08-09 21:29:12 +02:00 |
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NathanSweet
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fce9f56a18
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Updated examples.
#664
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2016-08-09 21:29:01 +02:00 |
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NathanSweet
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1459abcb06
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Constraint order WIP.
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2016-08-09 21:24:54 +02:00 |
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pharan
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384889cf7a
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[unity] Fix Drag and Drop menu for SkeletonGraphic + hierarchy icons.
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2016-08-09 19:51:50 +08:00 |
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badlogic
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ddb7e52a41
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[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
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2016-08-09 11:06:11 +02:00 |
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NathanSweet
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d27e1cd845
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Merge remote-tracking branch 'origin/master'
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2016-08-09 01:37:47 +02:00 |
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NathanSweet
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b1cb7faa84
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[libgdx] Added Skin method to iterate attachments.
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2016-08-09 01:35:15 +02:00 |
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John
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205c65e8d8
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[unity] Add hierarchy icons to prefs.
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2016-08-08 21:27:50 +08:00 |
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NathanSweet
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6705dcd02a
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[js] Fixed SkeletonBounds.
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2016-08-08 05:11:30 +02:00 |
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Nathan Sweet
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076ed0b401
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Update README.md
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2016-08-07 02:30:03 +02:00 |
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Nathan Sweet
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6678f6b031
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Update README.md
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2016-08-07 02:29:36 +02:00 |
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pharan
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a2abf956be
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[unity] Mark and make hierarchy icons easy to opt-out for users with complex scenes.
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2016-08-05 18:31:24 +08:00 |
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pharan
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35a7a7be76
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[unity] Fix SkeletonRenderSeparator edit mode refresh.
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2016-08-05 18:30:14 +08:00 |
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badlogic
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819bb4cf0c
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[cocos2d-x] Closes #650, don't deep copy data read from file on cocos2d-x 3.12+
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2016-08-05 10:09:07 +02:00 |
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Mario Zechner
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2b29f9b5b6
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Merge pull request #659 from ricardoquesada/issue_650
[cocos2d-x] Apply PR #650 correctly
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2016-08-05 10:07:04 +02:00 |
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NathanSweet
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2dee5d6103
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[libgdx] New math for disable inherit scale.
More stable (fixes rotation with negative scale) but slightly different behavior: scaling parent bones can cause the rotation to change on a bone with disable inherit scale. This seems like sane behavior though, so likely worth the change. More here:
http://esotericsoftware.com/forum/Disabling-inherit-scale-breaks-rotation-v3-4-0-1-6757
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2016-08-05 01:42:24 +02:00 |
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NathanSweet
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81a4e3ea1d
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[libgdx] SkeletonRendererDebug draws direction for zero length bones.
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2016-08-05 01:35:52 +02:00 |
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NathanSweet
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bc629cec11
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[libgdx] Removed Slot#attachmentName.
Decided lazy attachment look up was premature optimization.
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2016-08-05 01:35:18 +02:00 |
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NathanSweet
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be01e0aae3
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Merge branch 'master' into dev
# Conflicts:
# spine-libgdx/spine-libgdx-tests/assets/spineboy/spineboy.json
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
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2016-08-05 01:22:08 +02:00 |
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badlogic
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d5ba507ebb
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[starling] Closes #662, had outdated .swcs used by user. Works as intended
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2016-08-04 10:45:23 +02:00 |
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Mario Zechner
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9299e44323
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Merge pull request #660 from samael65535/patch-1
fix Wrong URL
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2016-08-03 14:36:28 +02:00 |
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samael
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6241a19839
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fix Wrong URL
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2016-08-03 12:32:23 +08:00 |
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Ricardo Quesada
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55c576e560
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fix: applies PR #650 correctly
instead of passing and `int` to `takeData()` it passes a `ssize_t`
preventing a possible stackoverflow certain 64-bit platforms
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2016-08-02 16:05:49 -07:00 |
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John
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edc8f6e908
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[unity] Fix SkeletonDataAssetInspector GUILayout
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2016-08-02 21:37:10 +08:00 |
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badlogic
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c8b72e382f
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[cocos2d-x] Closes #580, temporary storage of color was wrong in SkeletonRenderer
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2016-08-02 10:42:55 +02:00 |
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pharan
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18d7229b5d
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[Unity] Fix SkeletonGraphic incompatible version fallback.
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2016-08-02 16:30:21 +08:00 |
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badlogic
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2a32c3e113
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[cocos2d-x] Closes #612, added SkeletonBatch::destroyInstance for testing purposes
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2016-08-01 12:16:43 +02:00 |
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badlogic
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82adb733cb
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[cocos2d-x] Closes #657, update to latest Cocos2d-X 3.12
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2016-08-01 12:05:29 +02:00 |
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badlogic
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e3e122b3fc
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[cocos2d-x] Reverted takeBuffer PR so we are compatible with both 3.12 and < 3.12 cocos2d-x.
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2016-08-01 11:43:22 +02:00 |
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Mario Zechner
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0983d42c3d
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Merge pull request #656 from mogemimi/fix-variable-shadowing
[spine-c] Prevent variable shadowing warnings
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2016-08-01 11:05:36 +02:00 |
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pharan
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0434398b36
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[unity] Drag n drop now uses RectTransform plane if selected (for UI) + minor fixes.
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2016-08-01 09:12:40 +08:00 |
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mogemimi
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281576a84b
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[spine-c] Prevent variable shadowing warnings
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2016-08-01 01:30:27 +09:00 |
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pharan
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bd7ad96bc6
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[unity] Don't import atlas textures as Unity Sprites by default.
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2016-07-31 22:26:40 +08:00 |
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pharan
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395dc5b345
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[unity] Drag n drop to Scene View context menu for all types.
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2016-07-31 22:09:28 +08:00 |
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pharan
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870bda40b7
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[unity] Basic drag n drop SkeletonDataAsset to Scene View.
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2016-07-31 19:58:50 +08:00 |
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pharan
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64ec35a1ac
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[unity] Added missing event data to Raptor sample skeleton.
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2016-07-31 18:18:29 +08:00 |
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pharan
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b36d1e9e02
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[unity] Fix [SpineAttachment] not fully using dataField to find ISkeletonComponent. Minor fixes.
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2016-07-31 18:17:46 +08:00 |
|
pharan
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11a6717db2
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[unity] Handle changed API in Unity 5.4
|
2016-07-31 09:33:13 +08:00 |
|