badlogic
47e706c972
[ts] More demo polishing
2016-08-31 16:53:48 +02:00
badlogic
87a793f31e
[ts] Removed alert in Input.ts, refactored spritesheet demo
2016-08-31 12:22:59 +02:00
badlogic
0e59f99956
[ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets
2016-08-31 11:56:30 +02:00
NathanSweet
6c1d8c804e
Merge remote-tracking branch 'origin/master'
2016-08-30 22:55:03 +02:00
NathanSweet
05bf924897
Check if region is null before property assignment.
2016-08-30 22:54:46 +02:00
badlogic
cb91cc277b
[ts] More demo work
2016-08-30 16:27:09 +02:00
badlogic
15c82b221a
[ts] Refactored demos so we can load them sequentially
2016-08-30 12:07:33 +02:00
badlogic
d5688bf999
[ts] Added transform constraint demo
2016-08-30 11:06:00 +02:00
badlogic
973a078c1c
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-08-30 09:46:13 +02:00
badlogic
d2c4a2b1bc
[ts] New demos, tons of fixes
2016-08-30 09:46:06 +02:00
NathanSweet
263b47c376
Proper rotation mixing.
...
#621
2016-08-29 19:45:08 +02:00
NathanSweet
b6660fa41c
Don't add skeleton position to bone worldX/Y.
2016-08-29 19:44:40 +02:00
NathanSweet
6bb3e49627
Remember all settings.
2016-08-29 19:44:26 +02:00
NathanSweet
7292b7d720
Lines for skeleton origin.
2016-08-29 14:21:14 +02:00
pharan
67e5f31356
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2016-08-29 17:18:29 +08:00
pharan
e0ee7ce4f5
[unity] Some cleanup and documentation.
2016-08-29 17:17:56 +08:00
pharan
ee324f4bde
[unity] Make SkeletonDataAsset safer to create at runtime.
2016-08-29 17:17:28 +08:00
pharan
13f433d13d
[unity] Fix compatibility with Unity 5.1.
2016-08-29 17:10:52 +08:00
badlogic
c20fc44cda
[ts] Fixed up demos to work with the terrible jquery-ui
2016-08-29 11:09:41 +02:00
NathanSweet
ae7ca98b8e
Allow attachment loader to return null.
2016-08-27 14:53:02 +02:00
pharan
3af5290e23
[unity] Fix SkeletonRendererInspector narrow labels. Added PMA Vertex Colors field.
2016-08-27 12:03:45 +08:00
pharan
c9ffdc7eae
[unity] Fix SkeletonGraphic not applying PMA to vertex colors.
2016-08-27 11:38:22 +08:00
badlogic
4340e58518
[ts] More demos
2016-08-26 16:19:31 +02:00
badlogic
830a2ad040
[ts] Added playback controls to demos
2016-08-26 11:29:02 +02:00
badlogic
93dd99a4a4
[cocos2dx] Closes #685 , used FLT_MIN incorrectly in bounds calculation
2016-08-26 10:34:14 +02:00
NathanSweet
bae19bdf32
Only compute timelinesLast for tracks that need it.
2016-08-25 16:03:07 +02:00
badlogic
fef15b2248
[ts] refactored demos location
2016-08-25 14:50:24 +02:00
badlogic
9a93faef49
[ts] Fixed up demo canvas sizing
2016-08-25 14:37:27 +02:00
badlogic
fc2e4b557d
[ts] added demos
2016-08-25 14:28:19 +02:00
mogemimi
84ab430dee
[c] Fix variable shadowing warning ( #684 )
2016-08-25 10:14:20 +02:00
NathanSweet
81d7c1daeb
Never prefer empty animation when interrupting a mix.
2016-08-24 22:27:02 +02:00
NathanSweet
a840f4f959
Added timelinesLast to determine when to fade out. Clean up, fixes.
2016-08-24 21:04:25 +02:00
NathanSweet
5edcd916cc
Changed skeleton x,y to be propagated using the root bone world x,y.
...
Can't remember any good reason not to do this.
2016-08-24 21:02:55 +02:00
badlogic
1c7b131b47
[ts] Fixed up IK runtime demo
2016-08-24 16:16:45 +02:00
badlogic
a69aec8a76
[ts] Added various helper classes to make writing demos easier
2016-08-24 15:58:31 +02:00
badlogic
fe97a774ea
[c] Updated README.md to reflect that we now support binary loading. Thanks @Hinidu
2016-08-24 10:43:21 +02:00
Pavel Platto
278dfba922
[c] Implement binary skeleton loader. ( #680 )
...
* [c] Implement binary skeleton loader.
* [sfml] Use skeleton binary loader in example.
* [c] Remove spAnimation_createWithTimelines.
2016-08-24 10:42:08 +02:00
NathanSweet
5c9b41a748
Clean up.
2016-08-23 22:36:32 +02:00
NathanSweet
d9a1d76471
Moved interrupt to before start.
2016-08-23 21:28:16 +02:00
NathanSweet
014f229af9
Clean up, javadoc.
2016-08-23 18:25:01 +02:00
NathanSweet
c9fdfdf501
Added mixDuration resetTrack, added set/addEmptyAnimation methods.
2016-08-23 18:08:49 +02:00
NathanSweet
fd81d31278
Fixed resetTrack when a default mix time is used.
2016-08-23 17:38:37 +02:00
NathanSweet
bc05861a0c
Added resetTrack.
2016-08-23 17:09:59 +02:00
NathanSweet
3c57c03952
Searching for sanity.
2016-08-23 16:39:16 +02:00
badlogic
59872a1cb9
[ts] Added debug rendering to widget, see README.md for details on how to enable and configure it
2016-08-23 14:25:44 +02:00
badlogic
ef4b04756c
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
2016-08-23 14:11:45 +02:00
NathanSweet
0a90565ba1
AnimationState#apply has no side effects.
2016-08-23 09:55:06 +02:00
NathanSweet
285aead074
Draw order timeline.
2016-08-22 22:54:58 +02:00
NathanSweet
4c2d2b0c0a
Moved track changes to update, so AnimationState can be applied to multiple skeletons without side effects.
...
Also:
- Moved queue drains outside of update loop.
- Better naming.
- Dirty flag after animations have been changed to avoid computing timelinesFirst more times than needed.
- Don't use timelinesFirst when mix == 1.
2016-08-22 21:39:42 +02:00
NathanSweet
ef2a440655
Always mix, even when mix duration is 0, to give the old animation a chance to reset its changes.
2016-08-22 19:39:48 +02:00